Death to Realism! 014
Death to Realism! 014
Happy Halloween! I hope you're doing something fun rather than reading emails, or maybe reading this a few days after I've sent it. If you need a refresher on the origin & nature of these bi-weekly updates, check out the first issue before reading on.
What's New?
In terms of general updates I have been well, enjoying autumn, and it feels like the past two weeks flew by. The things that are in progress are... progressing and I've also just had plenty of time to read, eat snacks, go for walks, etc. I wrote a general update post on my personal blog about it. This weekend we also did our now-traditional end-of-October trip to Pollok Country Park to experience the leaves mid-change and the mushrooms at their peak.
However, part of the feeling of things flying by may also be that that I spent most evenings teaching myself and making a short project in a totally new game engine (for me, anyways). That's right! This coming week there will be another drop of several mysterious anonymous games on the Domino Club page, and you can try and guess which one's mine.
Coming Soon
While other things will gradually crawl their way to completion over the month of November, I will primarily be working on a NaNoWriMo project, which entails trying to write around 1700 words a day. It's to get out a full but potentially ugly (though who cares?) draft of a novel project I've been rolling over in my head for ages. Last year I did a VN script, which I haven't really had the time to revise or make into anything quite yet, so to avoid that I'm sticking with plain old prose this time.
The Rec Room
I got to test Stephen's new game, Blood of the Killer, which you can download here now.
Delta the Finder is an amazingly vibey short prog album
A website for making sure you have a good day
A bipsi game about becoming a ghostwriter
I've Been Reading
This is a slightly different reading section rec this time, but I really enjoyed Game Study Study Buddies' recent episode on Ranciere's The Ignorant Schoolmaster. I have read some Ranciere, but always found him kind of difficult to understand and incorporate within the chaotic process of managing a grad school reading load, and, while some bits were interesting, I mostly let it fall by the wayside. This makes me want to engage again, and read more of his work! I was vaguely thinking of starting a reading group about the process, as some friends have done over Discord with my Dark Matter reading list, especially since my previous supervisor sent me pdfs of almost all of his books at one point. Haha.
Both articles I enjoyed this week are about Nintendo, but also kind of about the nature of Nintendo to leave a black hole of its own history behind itself, so I'll let it pass. One details the travails it took to track down a copy of the alternately condescendingly sexist/but at least kind of unique free magazine that was developed to market the DS to girls, and the second looks at an interesting pre-digital animated display that was used to promote Nintendo's early "love tester" devices.
I think that's all I have this bi-week! For new subscribers who have signed on since the last newsletter, you can check out the archive of past issues at any time!
Thank you again for your support,
Emilie