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September 20, 2026

Working on the Game Design Document

Chichi Munga

My thoughts and ideas on Zetus are all over the place. Some on paper and others in the nooks and crannies of my head. I've recognized my hesitation to getting deep back into GDScript and Godot and it's because I do not have a concrete plan. My method of coding up the new, interesting idea I just came up with has slowed my progress to a near halt. There's too much to learn, too much to try, but not enough actual progress being made.

I've decided to take a step back and create a concrete GDD (Game Design Document) for Zetus before I dive back into coding. If I keep dilly-dallying like this I'll never get anything done. I don't care if it's a decision I may or may not use but it's a decision nonetheless and that's progress!

But first, what's a game design document? Good question because I have no idea either lmao. I have some research to do.

You just read issue #10 of Chichi Munga. You can also browse the full archives of this newsletter.

Older → Some Executive Decisions

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