Quick one this week. I did a lot of refactoring and created a Thing class, more commonly known as entity but I do not like saying that word as much as I do not like typing it, that the enemy and player will extend from. So far, its tree only consists of a sprite and its health points.

The monster spawns on a random open tile and does nothing. It has health but I haven't wired the attack functionality in yet. So he just sits there, menacingly.
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