Downcrawl Digest

Subscribe
Archives
July 9, 2024

Dangers

Downcrawl 2E revamps many of the systems from the old edition in both subtle and obvious ways, but always with one key goal: helping you tell better stories. A good example is the Danger system… let’s get into it!

A handwritten list of Dangers: "whispers from behind (being followed", "rumbling earthquakes", and "shed carapace of huge insect."

Downcrawl 2E is crowdfunding soon! Sign up to get notified here.

In OG Downcrawl, certain moves would tell you to Raise the Danger or Lower the Danger. This was a number which you would then add to certain rolls to increase the odds that bad things would happen. For instance, you’d add the danger number when making an Encounter roll, with higher numbers more likely to correspond to difficult encounters.

The Travel Encounter instructions from the first edition of Downcrawl, featuring the instruction: "The top die sets the general tenor of the encounter. Add the Danger modifier (if any) to this die only."

In Downcrawl 2E, Dangers are significantly more engaging, by being more fundamentally narrative. Instead of a number, Dangers are now a list, each item corresponding to a specific threat that’s looming, stalking, or chasing you on your journey through the Deep, Deep Down. Various move results (such as flubbing a navigation roll while lost) now ask you to Add A Danger, which generates a new randomized threat:

The Add A Danger move from Downcrawl 2E: "When a move tells you to Add a Danger, have your guide Ask Portent 41 (roll) for an ominous sign or hint of impending trouble. Your guide should record the number they rolled and describe aloud the portent, adding it to the list of Dangers. (Later, if this Danger reveals itself, Ask Threat with the corresponding number: a portent of tunnels clogged with webs might correspond to a threat of giant spiders.) If there are already three Dangers, instead explain how an existing Danger seems to be getting stronger, closer, or more obvious."

In short, a Danger gives you a random Portent (like “tunnels clogged with webs”), which later might be revealed as an active Threat (“giant spiders”). This is recorded in a list of active Dangers, by default written directly on your map.

You still add the number of dangers to certain rolls (like Encounters), but now, whenever you would roll a Threat, you can instead choose for one of your active Dangers to fully reveal itself, forcing a confrontation. That Danger “walls filled with crypts, some burst open” has now escalated to an angry-looking skeleton with glowing blue eyes and a lichen-daubed crown…

(Why would you choose to confront a Danger? If you can successfully defeat or otherwise deal with it, you can play Remove a Danger to take it off your list. There are also other ways to remove dangers, such as reaching safe places, or spending time to cover your tracks.)

The new Danger economy is more fun, and specifically, it’s more narratively fun. Rather than just an abstract modifier to a die roll, it’s now a concrete list of things to worry about. Bringing a randomly rolled portent to life by adding your own twist when describing it, debating whether it’s time (or absolutely not) for a certain Danger to manifest, and telling the table how you manage to escape or outwit it: these are all new opportunities to keep telling the story, rather than just playing the system.

And a Danger that stays on your list for a long time might become the story hook for a whole new adventure…

The Threat table from Downcrawl 2E, featuring results like "Monstrous Creatures: Creepy Crawlies (spiders, gigapedes, phase locusts, dire mosquitos, wasps)" and "Wicked Folk: Thugs and Criminals (bandits, toll trolls, drug dens, greedy thugs, unhinged)."
Some of the categories on the Threats table, which might become ongoing Dangers. (A separate table shows portents for each of these threats.)

Thanks for reading! Subscribe to the Downcrawl Digest for more bite-sized sneak peaks every couple weeks.

Downcrawl 2E is coming to crowdfunding later this year: sign up to get notified at launch! This will be a great way to get the game and some lovely optional extras together at a great price.

The Downcrawl 2E logo.

    Don't miss what's next. Subscribe to Downcrawl Digest:
    This email brought to you by Buttondown, the easiest way to start and grow your newsletter.