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March 17, 2026

Why Kickstarter success Re;MATCH’s designer is focused on player mastery rather than the dopamine hit of discovery [sponsored]

Hello!

This quick email is a departure from our regular newsletter roundups, featuring just a single article sponsored by Brother Ming Games - who are currently running a Kickstarter for puzzle fighting-style board game Re;MATCH.

These sponsored articles help provide essential financial support to keep BoardGameWire running, and give me the time and space to work on the in-depth news and feature writing that I hope you find useful.

Please do take the time to help BoardGameWire’s reporting by checking out the article, and clicking the link within to visit the Re;MATCH Kickstarter campaign.

Thank you, and have a great week!

Mike Didymus-True - Editor


Why Kickstarter success Re;MATCH’s designer is focused on player mastery rather than the dopamine hit of discovery

MingYang Lu's puzzle fighter-style board game Re;MATCH has had a storming start to its Kickstarter campaign, picking up almost $250,000 from over 1,250 backers with half of the month-long crowdfund still to go. In this sponsored interview, Lu talks about why his design looks to derive fun from game mastery rather than discovery, the importance of conventions for small publishers, and why AI art "cheapens creativity".

Click here to read more!


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