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November 12, 2025

“We’re not giving up”: Star Realms maker Wise Wizard Games lays off staff, citing rising costs, unstable US tariffs situation

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Welcome to the latest BoardGameWire newsletter!

US tariffs volatility continues to hamstring efforts from board game publishers to plan for the future, even as a recent thaw in relations between the US and China saw the rate slide to just over 30% for now. The latest casualty of the see-sawing import charges is Star Realms publisher Wise Wizard Games, which has taken what it called the “heartbreaking” decision to lay off full-time staff to help manage its rising costs.

Wise Wizard says it remains committed to fulfilling its more than $2.5m in overdue crowdfunding campaigns, which include the $1m-plus raising Hero Realms Dungeons it originally estimated would be delivered in February last year.

Board game crowdfunding heavyweight CMON’s ongoing financial troubles rumble on, meanwhile, with the news that its second attempt this year to sell new shares in order to raise money has failed. CMON had hoped to sell more than 360 million newly-created shares, valuing the company at just over $5m, with the money raised going towards developing new games, marketing and events, and general working capital.

And Ravensburger is demanding Upper Deck pays the $3.8m in legal fees it ran up in its successful two-year legal battle against the latter’s claims it stole the design for Disney Lorcana. A US judge ruled in favour of Ravensburger last month in all of Upper Deck’s claims against it – which included allegations of copyright infringement, fraudulent misrepresentation and concealment, and unfair competition.

If anyone’s interested in hearing my dulcet tones in addition to reading my scribblings, the lovely Rascal News folx very kindly had me on as a podcast guest last week to chat about all the latest happenings in the board game industry. I also spent some time gushing about civilization-building word game Gibberers, having had a powerfully great introduction to it at Spiel Essen last month.

Thanks as always for reading the newsletter! If you’re not already a paid subscriber, I’d ask you to please consider helping me continue to professionally cover the board game industry by supporting BoardGameWire from as little as $1 a month. If you can afford more than $1, that’s wonderful - just increase the quantity via that link.

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Mike Didymus-True - Editor


“We’re not giving up”: Star Realms maker Wise Wizard Games lays off staff, citing rising costs, unstable US tariffs situation

Star Realms publisher Wise Wizard Games has laid off multiple full-time staff in a restructure aimed at helping it fulfill more than $2.5m in overdue crowdfunding projects in the face of “rising costs and unstable US tariffs”.

The company has let go of project director Danielle Reynolds and customer experience manager Derek Gill as part of the “heartbreaking” layoffs, which it said were necessary to ensure its long-term sustainability, adding that the company owners have been working without pay to “move things forward while keeping costs down”.

Wise Wizard said in a statement on its blog and across updates for its three undelivered Kickstarters that it remained committed to fulfilling all of its campaigns, which include the $1m-plus raising Hero Realms Dungeons it originally estimated would be delivered in February last year.

Read more


CMON share sale to raise company funds falls through for the second time this year

Financially-troubled board game publisher CMON‘s latest attempt to sell new shares to raise capital for the business has fallen through.

Hong Kong-listed CMON had hoped to sell more than 360 million newly-created shares in a process which would have valued the company at just over $5m, with the money raised going towards developing new games, marketing and events, and general working capital.

CMON has been scrambling to stem growing losses since the start of this year by laying off staff, halting new game development and crowdfunding launches, and selling off a string of its biggest IPs.

Read more


Ravensburger pushes for Upper Deck to pay $3.8m legal fees it racked up defeating ‘groundless but unrelenting’ Disney Lorcana lawsuit

Ravensburger is demanding Upper Deck pays the $3.8m in legal fees it ran up in its successful two-year legal battle against the latter’s claims it stole the design for its hugely successful Disney Lorcana TCG.

Upper Deck began its lawsuit against Ravensburger and Lorcana lead designer Ryan Miller in the summer of 2023, alleging the designer took his work on Upper Deck’s previously unannounced game Rush of Ikorr with him when he left the company in 2020 – and transported it to his new employer Ravensburger to create Lorcana.

Last month a US federal judge ruled in favour of Ravensburger in all of Upper Deck’s claims against it – which included allegations of copyright infringement, fraudulent misrepresentation and concealment, and unfair competition.

Read more


Amabel Holland wins 2025 Bobby Nunes Memorial Award for video essay on Kurt Vonnegut’s long-lost board game

Prolific board game designer Amabel Holland has won the second annual Bobby Nunes Memorial Award, created to recognise historical gaming’s most exceptional culture writers, podcasters and video essay makers.

Holland – the co-creator of publisher Hollandspiele and designer of games including Irish Gauge, The Field of the Cloth of Gold and City of Six Moons – triumphed in this year’s award with her video essay on author Kurt Vonnegut’s long-lost board game GHQ, its cultural relevance and the wider subject of game preservation.

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High price complaints, sluggish start sees Steamforged slash Terra Mystica special edition all-in price by over $100 within hours of Gamefound launch

Steamforged Games slashed the all-in price for its deluxe special edition of eurogame Terra Mystica just three hours after launching the crowdfunding campaign, after a flurry of early complaints from potential backers about the high amount being charged.

Steamforged CEO Rich Loxam told BoardGameWire the company had been surprised by the weight of feeling from potential backers over the $389 price of the all-in ‘Town Founder’ pledge level, which he acknowledged “placed it out of reach for many”.

The title is the latest in a string of deluxified crowdfunds for popular eurogames, which began with Awaken Realms’ blinged-out version of Stefan Feld’s Castles of Burgundy three years ago.

Read more


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Other news:

  • Amigo Spiele shuffles top leadership again as 36-year company veteran Joachim Ulbrich announces retirement

  • Botanicus scores Italian game of the year award win, Castle Combo creator Grégory Grard named 2025 designer of the year

  • Record-breaking Altered TCG needs another €2m to save latest expansion – despite having already raised over 10x its crowdfunding goal

  • Sold out Spiel Essen reaches record 220,000 attendance, new ticketing strategy boosts Sunday footfall

  • Catan follows Netflix deal with Minnesota Timberwolves partnership

  • Indie Games Spotlight: Game Market West (Fall 2025) - BoardGameGeek

  • Dutch board game convention Spellenspektakel seals record 33,000 visitors, 'changes worked out well' - Speloptafel


Design Zone

  • Board game designer Pam Walls reveals how much money she’s made to date as an indie board game designer

  • Matthew Dunstan’s latest video looks at how you can ‘level up’ as a game designer

  • Non-profit playtesting, mentorship and education prganisation The Unpublished Games Network (Unpub) is at Pax Unplugged next week with a suite of activities on offer

  • Inka and Markus Brand talk about designing games as a couple and as a family on Andrew Brassleay’s The Generations Games

  • From teeth to the tabletop: Kyle Spackman on the origins of Bitewing Games – and the key to successful designer partnerships - Mojo Nation

  • Protospiel Online co-organiser Heather Newton talks online playtesting with the Meeple Syrup Show crew

  • Designer Diary: Pacts by Ben Brin - BoardGameGeek

  • Skeleton Code Machine looks at Necromancer Heretic by Junk Food Games, and how traditional games can be modified and recontextualized as the basis for modern board games and TTRPGs

  • The always excellent Geoff Engelstein works up a list of his Top 10 Unnecessary Components - and why they are actually necessary

  • Pete and Jake at the Decision Space podcast discuss board games that utilize deckbuilding as a mechanism, with a special focus on Paul Dennen's Dune Imperium games

  • Designer/Publisher Diary: Forests of Pangaia, or A Kickstarter Journey by Thomas Franken - BoardGameGeek

  • Joe Slack from The Board Game Design Course explains about shipping your games out and dealing with any issues that may arise

  • The Game Design Unboxed podcast chats with game designer, publisher, and trauma psychotherapist Galen McCown

  • LaunchBoom director of games Victor Shiu discusses the realities of crowdfunding, independent publishing, and his hummingbird game Hover with the My Favourite Game podcast

  • Charlie, Trevor, and Ananda from the Tabletop Takeaway podcast discuss Cyclades, encouraging players to lead with their best bid, and why are catchup mechanics are so important in auction games

  • Joe Wiggins from Allplay and Nick Murray from Bitewing Games have a Q&A session this week based on viewer-submitted questions

  • Designer Diary: Axis & Allies: Stalingrad by Matt Hyra - BoardGameGeek

  • The Garphill Games team look at the game design elements of Slay the Spire: The Board Game


Job Watch

  • US - SVP of Publishing Operations, Asmodee

  • US - Game Designer, D&D - Wizards of the Coast

  • US - Head of E-commerce, Ravensburger North America

  • US - Key Account Specialist, Ravensburger North America

  • US - Marketing Associate, ACD Distribution

  • US - Customer Success Manager, Games, Jellop

  • UK - Creative Project Manager, Big Potato Games

All these jobs are from the very excellent Tabletop Game Jobs Facebook Group - head there to take a look at all the latest listings


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