Steamforged Games confirms redundancies, crowdfunding cutback amid refocus on booming Warmachine
BoardGameWire is proud to have our newsletter sponsored by the following companies, which help make our reporting possible. Please click on the logos to see what they can offer, and help support our work!




Welcome to the latest BoardGameWire newsletter!
I’m back from a fantastic - if hectic - few days at the annual UK Games Expo, where it was great to check in face-to-face with industry folk as well as sit down and play a few games.
Our report in this newsletter on UKGE focuses on its meteoric growth into one of the world’s largest tabletop gaming conventions, after more than 51,000 people descended on Birmingham’s NEC for the show’s 20th anniversary this year.
Those impressive visitor numbers – up 64% in just three years – mean UKGE is now pushing steadily towards the 70,000-plus visitors recorded by giant US tabletop convention Gen Con, and is more than two and a half times larger than last year’s Origins Game Fair.
Turning from big-hitter conventions to heavyweight crowdfunders, our lead story details Steamforged Games’ decision to refocus from the multimillion-dollar crowdfunds which made its name towards its booming Warmachine miniatures line - leading to its second set of layoffs in the last three years.
The company has been one of tabletop crowdfunding’s biggest success stories over the past decade, raising tens of millions of pounds across campaigns based on major video game licences such as Resident Evil, Monster Hunter, Horizon Zero Dawn and Elden Ring.
The wider consideration here is the state of board game crowdfunding itself, with several industry heavyweights of the past ten years pulling away from the strategy, facing serious financial woes (CMON) or going out of business entirely (Mythic Games).
Those happenings don’t seem to have fazed Asmodee, however, which has just passed the first major test for its own strategic push into crowdfunding by raising more than $4.1m for its debut campaign in the Zombicide universe.
There’s a whole host of other news this week as usual, plus the latest designer-focused podcasts and articles and a roundup of open job positions in the industry.
I hope you find this week’s newsletter useful! and thanks as always to everyone who financially supports my work - if you’re not already a supporter, you can become one here from as little as $1 a month, which you’ve got to admit is a bit of a bargain.
If you’re able to support my reporting in other ways, such as sharing articles across places such as Reddit and other social media sites, that’s genuinely incredibly helpful too!
And if you work in the industry and are looking to advertise your business or its services to a readership of tabletop gaming professionals, please do take a look at BoardGameWire’s media kit for advertising and sponsorship opportunities.
Take care, and have a great week,
Mike Didymus-True - Editor
Steamforged Games confirms redundancies, crowdfunding cutback amid refocus on booming Warmachine

Steamforged Games, which made its name adapting video games such as Dark Souls into multi-million-dollar board game Kickstarters, has confirmed its second set of redundancies in three years as it refocuses away from crowdfunding and towards its booming Warmachine miniatures line.
The company has been one of tabletop crowdfunding’s biggest success stories over the past decade, raising tens of millions of pounds across campaigns based on major video game licences such as Resident Evil, Monster Hunter, Horizon Zero Dawn and Elden Ring.
UK Games Expo soars past 51,000 attendees, show more than doubles pre-pandemic record

The UK Games Expo has continued its meteoric growth into one of the world’s largest tabletop gaming conventions, after more than 51,000 people descended on Birmingham’s NEC for the show’s 20th anniversary.
The surging visitor numbers – up 64% in just three years – mean UKGE is now pushing steadily towards the 70,000-plus visitors recorded by giant US tabletop convention Gen Con each year since 2023, and is more than two and a half times larger than last year’s Origins Game Fair.
Asmodee’s push into crowdfunding scores first success with $4.1m for Zombicide: Dead Men Tales

Board game giant Asmodee’s strategic push into crowdfunding has passed its first major test, with its debut campaign in the Zombicide universe raising more than $4.1m on Gamefound.
The total for pirate-themed Dead Men Tales cements the campaign as the biggest main line Zombicide crowdfund in almost a decade, with Zombicide: Green Horde having picked up just over $5m in 2017 – although the biggest crowdfunding success in the range remains licensed spin-off Marvel Zombies at just over $9m.
Asmodee’s annual revenue surges to €1.68bn on TCG distribution power, but sales of its own board games fall

Asmodee’s escalating power as a global TCG distribution giant was evident again in its newly-released annual results, which showed the company’s net sales surging 23% year-on-year to more than €1.68bn.
That annual revenue has swelled around 50% in just three years on the back of huge recent growth in TCGs, including heavyweights Magic: The Gathering and Pokemon as well as a wave of strong performing newcomers such as Disney Lorcana, the One Piece Card Game and Asmodee’s own Star Wars: Unlimited.
But the company’s own board game publishing operation saw its net sales fall 5.8% in the last financial year – while net sales for the first quarter of this year were down 9.8% compared to the same period in 2025.
Board, the startup making a $400 board game console, leans into AI-powered designs after raising another $20m

Hybrid physical and digital game console maker Board has now raised $35m in external funding since the touchscreen device was launched in October last year.
Alongside the funding announcement Board said it would unveil an AI platform later this year which will allow users to build their own games using natural language prompts, saying taking a game from idea to playable prototype can be done in less than an hour.
Million-play analysis inspires streamlined Isle of Cats successor, as game’s sales pass 250,000

The Isle of Cats designer Frank West has unveiled a new game set in the same universe as his bestselling polyomino-puzzle title, saying the project was shaped by lessons learned from more than a million recorded plays of the original.
The Isle of Penguins, which launches on Kickstarter on July 7, sees players rescuing the sea birds from melting ice floes and fitting them onto uniquely shaped rafts, in an experience West says is faster and more accessible than The Isle of Cats while retaining its strategic depth.
Enjoying BoardGameWire?
Great! We love writing about all the board game news that isn’t being properly covered elsewhere. But to continue doing that, we need your support! If you’ve found our writing interesting or useful and want to help us continue our reporting, please consider becoming a paid subscriber - for as little as $1 a month! - by clicking the button below.
Support BoardGameWire as a Paid SubscriberOther news:
Design Zone
Glasgow and Sankoré: The Pride of Mansa Musa desgienr Mandela Fernández-Grandon on design, collaboration and the joy of playtesting - Mojo Nation
Designer Pam Walls discusses how to make better board game sell sheets
Jamey Stegmaier from Stonemaier Games unveils the ten product design mistakes he things cause the most replacement parts requests
Connor Wake from Always Awake Games investigates the veracity of the oft-heard maxim ‘don't publish, just stick to design’
Designer Diary: Friendly Fishing by Bruno Faidutti - BoardGameGeek
A good discussion on the r/Boardgamedesign subReddit about promotion and getting your Indie game noticed online
Skeleton Code Machine explores how Encounters: BattleTech uses its push-your-luck contract system, dice pool, and equipment upgrades to create a game arc
Pinched! Designer Diary by David Gordon - BoardGameGeek
The Game Design Unboxed podcast talks with freelance game designer Rosco Schock about his first published game, Diplomacy: The Golden Blade
The Garphill Games team Shem Phillips, Sam MacDonald and Zach Smith regularly discuss games they've played together with a focus on game design elements - this time looking at Men-Nefer by Germán P. Millán
Job Watch
US - Senior Play Manager, Lorcana - Ravensburger
US - Contract Game Designer - Exploding Kittens
US - Graphic Designer, Crowdfunding - Matt Paquette Co
US - Tabletop Gaming QA Intern - Upper Deck
US - Creative Team Lead - Wayfinder Agency
All these jobs are from the very excellent Tabletop Game Jobs Facebook Group - head there to take a look at all the latest listings
That’s it for this week - please share this email with your friends and colleagues if it’s been useful or interesting!
And if you value BoardGameWire sourcing exclusives and covering all the most important industry news, please help support me to keep doing so by becoming a paid newsletter subscriber - or, if it’s more convenient, supporting us on Patreon:
Support BoardGameWire as a Paid SubscriberSupport us via Patreon