Meeting Cohort 4 - Ghost Orchids

2025-03-05


Spring is in the air, the February blues are slipping away, and Cohort 4 is two-thirds of the way through the Baby Ghosts program.

So far, the five teams have learned about actionable goals and values, coop-studio structures, collaboration and process development, decision-making and prioritization, and are now integrating all these things into their own unique studio structure.

We thought now would be a great time to start checking in and featuring these studios, starting with the resilient and thoughtful two-person studio: Ghost Orchids! 👻

(We love a Ghost name!)


In your own words, who is Ghost Orchids?

An animated gif of a campfire burning
(We’ve talked a lot about campfires in our meetings with GO.)

What’s your biggest takeaway from the Baby Ghosts program?

Can you tell us anything about what you’re working on right now?

Blob, strands, and cubes of blue, green, and purple splay out across a black background. Some of the blobs look like cactuses or plants.
Screenshot from Inflow VR

What’s unique about the way you make games (and work together)?

What do you think we (all of us involved in game making) could do to make the video game industry better?

June: More workers union/co-op culture is needed: We do not have to be a “family,” but we can have each other’s backs, and create intrinsic motivation by making sure individual and collective needs are met as much as possible.


If you like what we’re doing here at Baby Ghosts, check out our donation page our [send us an email](mailto: [email protected])!

Until next time!

— eileen & Jennie


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