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April 1, 2025

Meeting Cohort 4 - Doomscroll Studios

Hello ghosties,

Have you been doomscrolling recently? Losing yourself to the endless feed of online content?

Well, luckily we have a better kind of doomscroll to introduce today —— Doomscroll Studios!

Doomscroll is one of the studios in Cohort 4 of the Baby Ghosts program and they recently did a major rebrand you can check out on their shiny new website.

Check out our interview with them below:

Interested in applying to the 5th cohort of the Baby Ghosts program? We’ll be launching applications very soon!


In your own words, who is Doomscroll?

Justine: Doomscroll is our friend group making cool things together!

Luke: Doomscroll to me is a group of friends putting their skills together to make interesting and innovative things.

Mayan: Doomscroll is an opportunity for us to carve a space for ourselves and explore things to do in the industry for ourselves. It’s an opportunity to make the projects we want to make with our friends and hopefully make money.

Hedy: Doing what we want to do and being able to do it feasibly!

Roann: A collective of brainrotted Gen-Zs. I see and identify Doomscroll as a group of friends trying to reinvent the negative connotations and channelling all of this to create something new and unique!

A screenshot from Food Truck Story

What’s your biggest takeaway from the Baby Ghosts program?

Mayan: Our biggest take away is our relationship with our peer supports, Cozy Comet. The peer mentorship gave us a chance to connect with others in the program and just having a support network is nice.

Justine: Being surrounded by other new and upcoming worker-centric game studios who are struggling with the same things as we are! It’s made us feel just a bit better knowing we aren’t alone and we have people to turn to when we need support.

Luke: I think we can all agree with that.


What do you think we (all of us involved in game making) do to make the video game industry better?

Justine: We dream of the future when we have the resources to support other smaller game developers and creators! Especially since this industry is so reliant on connection and mutual support.

Hedy: I think the stuff we make is very nuanced and interdimensional. It’s never one-faceted in our storytelling or design. So that makes us in a way more inclusive in our players' experiences and hopefully that will start something in the industry itself to be multifaceted.

Mayan: We like to get involved in our communities. We still keep in touch with OCAD and we attend a lot of these social events where we get a chance to showcase our work, but we also get to connect with the next generation of game developers. That community is so integral to everyone’s growth and that shared passion for game development keeps us going in an industry facing tough times.

Luke: It’s difficult to answer this question with where we are at right now. We have very big and strong aspirations in making a difference in the creative industries we occupy. We also are always brainstorming ways to build community with the people around us and hope that with future success we will  be able to give opportunities to other creatives who are hungry to make awesome stuff!

Roann: SUPPORT THE COMMUNITY. And it is not as shallow as giving away free stuff or information to the public and other peers, but working together and helping each other out to reach other’s goal with the same vision of creating a growing environment and video game scene. To have this approach as one of the priority, this could potentially eliminate and [help in] overcoming the tall wall [faced by] small indie game studios, such as ourselves, in the industry and [address the] exclusivity of the community.


Can you tell us anything about what you’re working on right now?

Roann: We recently attended a couple of expos where we showcased FoodTruck Story (our VR game). This gave us a lot of motivation and [we were encouraged by] the amount of positive feedback from our games and upcoming projects we shared!

Mayan: We’ve currently been working on rebranding ourselves to a brand identity that feels more authentic to us as a collective. We are also working on a two-player puzzle platformer where the main mechanic features Weensy, a small mouse that can shrink, and The Giant, a large golem that can grow.

Luke: Weensy and The Giant is our second project that will be free to play across all devices. We hope that the experience (and fun of growing and shrinking ;) ) will resonate with players and allow us to expand the world of W&G further!

Hedy: Also! We hope to bring an unseen visual style to Roblox through Weensy and the Giant.

Justine: After we launch Weensy & The Giant, we hope to use our collective skills to help clients achieve their visions whether it be in game development, branding, web design or more. We always hope we can lend some help to others!

Concept art of the giant from Weensy & The Giant

Thanks for reading! You can read the full interview with Doomscroll Studios on our blog.

We’ll be in touch with more details about cohort 5 very soon. 🔜

— eileen & Jennie

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