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November 2, 2026

Audiogames.net Monthly Digest - October 2026

Welcome to another, even bigger audiogames.net monthly digest! This month you'll find some appropriately scary halowheen games as well as a bit of everything else. Whether you want to play cards, dice, rogue likes or perhaps combine the 3, do some cooking, sort everything imaginable on your phone, you'll find all of that. Maybe you think all these cosy sorting games are nothing like what you used to play on your phone back in the day, or perhaps you heard from your friends about some cool games that were lost to time? Well, we got more modern ports of some cult iOS classics. Or perhaps you wanted to play the newer Pokemon games, or the old trading card game for the gameboy? How about Xcom and Fallout? Maybe you watched Star Trek voyager and thought you could have done things differently? Or maybe you'd rather have some hack n' slash action? All of that and much, much more! As always don't forget to spread the word, and happy reading!

New Releases

Bag of bones - a completely different halloween! (Windows)

THE STORY A Necromancer woke you up in your grave. Now you're a skeleton, and he thinks you're his servant. You're not. Fight your way through the 15 rooms of his crypt and smash him to dust. Your weapons? Your own bones!

KEYS Left and right arrows: walk Down arrow: crumble, to dodge an attack. While crumbled, left or right slips you past a monster. Space: hit A: throw an arm K: kick a leg like a boomerang (it will fly back to you) R: bowl your ribcage T: throw your skull, press again to whistle it back Enter: open a door B: where are your bones S: status (also includes health) M: where the monsters are Page up and page down: music volume F1: quick key list Escape: pause

MORE HELP The game has a built-in help: choose "How to play" in the main menu. "Learn the sounds" lets you hear every sound in the game.

Phasmophobia the Audio Game: Paranormal Investigation (Windows)

Phasmophobia The Audio Game is a single-player audiogame adaptation of Phasmophobia, bringing paranormal investigation and survival horror into a fully sound-driven experience. Step out of the truck, explore haunted locations, and gather evidence to identify the ghost before ending your contract. Listen for footsteps, moving doors, disturbed objects, and ghostly voices. Every investigation challenges you to understand what you hear—and recognize when it is time to hide. Use equipment such as the EMF reader, Spirit Box, thermometer, UV light, Ghost Writing Book, video camera, and D.O.T.S. projector. Visual clues are adapted into directional sounds and spoken information, allowing you to investigate without sight. Flashlights and room lighting provide an audio radar to help you locate walls, doors, and objects. The game features 30 ghost types, 13 investigation maps, a training map, multiple difficulty levels, cursed possessions, and equipment upgrades. Prepare your loadout in the lobby, purchase supplies, record your findings in the journal, and earn money and experience through contracts. Player levels unlock difficulties and equipment improvements, while prestige unlocks additional maps in this adaptation. Microphone support lets you speak to compatible equipment and cursed objects. Be careful during hunts: your voice and active electronics can reveal your position. The Spirit Box also offers selectable questions for players who prefer to investigate without speaking. Created by Other Eyes for Games, this offline fan project reimagines Phasmophobia for audio-based play, adapting its visual mechanics while preserving the tension of investigating an unpredictable ghost. Disclaimer: This is an unofficial fan project and is not affiliated with or endorsed by Kinetic Games. Phasmophobia and its original sounds, assets, and other materials belong to their respective owners.

Chaos Ride (Windows, Mac)

From the itch description: Chaos Ride is an audio game that puts your sanity to the test! As you find yourself driving a bus with malfunctioning brakes, it's on you to survive. Dodge incoming vehicles in your lane, turn into new roads with things happening around you, race on the highways, and more! Buying from now until November 1st gives you the kickstarter badge, so don't wait too long! Sighted players can play using graphics. If you find any bugs or issues, consult the help menu to contact McOi. Find the game at https://mcoi-games.itch.io/chaos-ride I was a beta tester and this is pretty much what it says. A fun, high quallity endless runner which doesn't get boring too quickly. Very polished and developed with care for quallity. I hope you'll enjoy it.

aikemi: browser alchemy game (Web)

Hi all, Some of you may remember Radwin Island, the audio game demo my study group posted here about 12 years ago. Reference link: https://forum.audiogames.net/post/998772/#p998772 I would like to ask for your feedback on another hobby project of mine. In contrast to my passion about game development (design, U.X. and planning), I'm not a programmer. I have, however, spent the past couple of years building a casual browser game in my spare time, with the help of large language models. I have tried to make it fully playable with a screen reader - NVDA. As a sighted player I am biased and can't judge how well it works, and I'm hoping you will try it. The game: aikemi, pronounced "AI-chemi" with an English screen reader: www.aikemi.eu It's an alchemy game: combine two elements and discover something new. Results are non-deterministisc, meaning that a curated A.I. outputs the results. So there are no pre-defined recipes, and no end to what you can find. Each element gets their own short description and sound effect. Some of the features: - 8 languages, including support for N.V.D.A.: English, Danish, German, Spanish, French, Japanese, Polish and Ukrainian. - Two game modes. The first, Science, is grounded: you start with basic elements in a primitive age and work your way up through the tech eras. The second, Creative, is more open and imaginative: discover unicorns and superheroes for example. - Ghost hints: now and then a ghost appears with a "woo" sound, and challenges you to discover a certain element within a few attempts. - Catalysts: send Energy (Science) or Life (Creative) into a card waiting alone in the field, and its next combination becomes a three-way mix. - Anchors: In creative mode, unlock and activate "anchors" over time, to nudge discoveries in a certain direction, for instance "Greek mythology". - Leaderboards, achievements, and daily and weekly challenges for bragging rights. The game is free, with no ads. As a visitor you get 10 combinations a day (called tokens), and 20 if you register as a user (also free). Registering also allows you to keep playing in "Lite play" when you run out of tokens - a mode which is free, but it doesn't save its results. More tokens can be bought or earned. Why this thing about tokens? It pays for LLM inference and server cost. Shortcut keys. I won't tire you with them all in this post, so here are the most essential ones: - Arrow keys: navigate menus and browse through your elements, Enter confirms. - Typing letters searches your elements, Enter to confirm, or Escape to cancel. - Escape opens a side menu, arrows to navigate. - Shift+T, to hear your remaning tokens (twice to get more). - Shift+H, F1 or Question mark for help: says all the available key shortcuts. - If you get stuck and need help, the chatbot knows the game: access it from anywhere with Shift+C. You can of course also ask me directly, on [email protected] or here in this forum thread. I have tested ai-chemi with NVDA on Windows, in English. I haven't been able to test JAWS, VoiceOver or TalkBack, yet. I'd love to hear from you, how intuitive the game is for you to play, and to navigate. Can you start a game and make your first discoveries without help? How well does the screen reader assist you - is it too talkative, or too uninformative? Maybe too much noise, like "browser tab, group, application, button, button"? Which screen reader do you use? If you want to participate in this play test, and would like an extra handful of tokens, please register as a user, go to the purchase menu (with Shift+T twice) and use coupon "audiogames". That's audio games in one word, lower letters, for 100% discount on Stripe over the next week or so. If Stripe sucks for visual impairment, just post me your in-game username here, or submit a form via the in-game feedback tab. Looking forward to hearing from you. Thanks for reading. Cheers!

Wicket’s: 27-plus audio games (Windows, Mac, Linux)

A collection of games you play by ear. Paddle toward distant chimes on a moonlit lake. Weave through traffic in a speeding sci-fi skimmer. Solve a secret sequence of bells, or grow a rooftop garden whose plants make music together. Wicket's brings action games, puzzles, relaxing activities, and table games into one welcoming parlor. Built for blind and visually impaired players, it uses directional sound and screen-reader speech to tell you what's happening. Play with a keyboard or controller, with no need to see the screen. Download Wicket's Find your next game Choose a game directly from the collection. There are games that test your reactions, puzzles that give you time to think, and quiet places to explore. - Lantern Lake: Paddle a canoe toward lanterns you locate by their chimes. Each lantern adds another instrument to the music. Explore the shoreline and record discoveries in your journal, with no timer or way to fail. - Neon Rail: Black Sky Run: Pilot a skimmer along three lanes through Black Sky City. Listen for approaching traffic, dodge debris, shoot drones, and time your boost to break through blockades. Choose routes and upgrades between sectors as you try to reach extraction. - Rooftop Garden: Plant seeds, water dry soil, remove pests, and harvest what you grow. Each kind of plant contributes a different musical part. Keep them healthy together to hear the full garden chorus. - Belfry: Deduce a secret sequence of four bells. Each guess tells you how many bells are correct and how many belong somewhere else in the sequence. Use that feedback to solve the puzzle within ten guesses, without a time limit. - Freewheel: Ride a bicycle through city traffic, listening for the vehicles around you. - Riverboat Dice: Decide whether to roll again or bank your total before a 1 puts your gains at risk. - Fireside Patience: Settle down by the fire for Klondike solitaire, with deals that can always be won. There's more to explore: navigate a submarine by sonar, balance on a tightrope, land on distant moons, collect creatures for an aquarium, or answer birds by singing their songs back. Bring the parlor back to life The optional story puts you in the role of a new keeper at a parlor that has been dark for twelve years. Meet Mabel and the other regulars as you bring its games back into use. Each sitting offers a selection of games suited to the time of day and season. Complete an activity to light its lamp in the Long Hall and uncover more of the story. You can swap or skip suggestions, and set preferences for the games you want included. If you'd rather choose your own games, head straight to Play. Some additional games unlock as the story progresses. Learn by playing Interactive tutorials let you try the controls as you learn. Sound checks introduce important cues and explain what they mean, so you can practise recognizing them before a run. During play, you can ask for your status, repeat speech, request a hint, or open help. Controls can be reassigned in Settings, and spoken instructions follow your chosen bindings. Something to return to Daily, weekly, and monthly challenges give familiar games new goals and variations. Track your personal bests and challenge streaks, earn achievements, and unlock music as you play. In Lantern Lake and Rooftop Garden, your actions help create the soundtrack: gathering lanterns adds instruments, while healthy plants combine into musical harmonies. A parlor that follows the seasons Holiday games include running a Thanksgiving kitchen, sorting gifts by sound, leading a dragon dance, and climbing a haunted house. The regular seasonal games remain playable throughout the year, with extra activities around their holidays. Other games change on special dates, from full moons to meteor showers. The lobby's Happening today list tells you what's available when you visit. Download and play Wicket's is free to play and available for Windows, macOS on Apple Silicon, and Linux.

Verdant: text-based life simulation (Web)

Mellowwind wrote:

Verdant — A Life Simulation Game Hi everyone! So I  got bored of Popmundo, literally searched for "browser based life simulation game" and Verdant was  the first web result. I got curious and decided to play. To my surprise, it is fully playable (accessible)  on browser so I wanted to share with you all! their website is https://verdantlifesim.com/ To play, you should   choose the "play" link. Their description says "Verdant A life simulation Live a whole life, cradle to grave, one year at a time. Choose a career, fall in love, raise a family, build a fortune, and leave a legacy for the next generation to inherit."

Dugout Dice (Windows, Mac, iOS)

Steam: https://store.steampowered.com/app/5054570/Dugout_Dice/ iOS: https://apps.apple.com/us/app/dugout-dice/id6792083382 You can turn on screen reader accessibility by going to settings > accessibility in the main menu. Roll dice. Build your lineup. Make the playoffs. Win a championship. Beat the target score before three outs to advance to the next inning. Win games, make the playoffs and win championships to unlock new players, Superfan boosts, cheat menus and more. Fall short, and your season is over. Every season is a chance to build something different. Recruit players with special abilities, add Superfan boosts, and upgrade your dice. Discover powerful combinations, stack multipliers, and turn modest hits into massive payoffs with one-time consumables and clever bench management. **BUILD YOUR WINNING COMBO** - Draft players with abilities that stay with you during the season. - Combine Superfan Boosts, dice upgrades, and items for powerful combos. - Face pitchers and boss closers who challenge your best strategies. - Unlock new players, Boosts, and ballparks as you progress. - Take on a fresh Daily Diamond challenge to earn an advantage during your season. - Enjoy turn-based gameplay at your own pace. - Play offline and pick up right where you left off. **FREE TO PLAY. NO ADS. EVER.** An optional, one-time in-app purchase unlocks customization and fun extras.

Super Foot (Web

Hi everyone, I'm a young blind developer from France and a huge football fan. For a while now I've been building my own fully audio football game: Super Foot. It's free, it runs in the browser (computer or phone, nothing to install), and it's played entirely by ear. What you get: - Full matches with live commentary, crowd atmosphere and sound effects - Simple keyboard controls; on a touchscreen you play with swipes and taps anywhere on the screen (gesture mode works best with the screen reader off) - Solo against the AI, or online against a friend: send them a link and the match starts, penalty shootouts included - Several competitions (Champions League, Euro, World Cup, CAN) with the real 2026-27 squads - Installable as an app from Chrome, and solo mode works offline - Fully playable in English and French (language button at the top of the page) The link: https://super-foot-amis-7c92.surge.sh/ Feedback is very welcome, especially on the online mode with a friend. Tell me what works, what doesn't, and what you'd like to see next!

World Command (Windows, Web)

Hi everyone, I would like to share World Command, a game I have been working on for a long time. It is a grand strategy, war and nation management game, inspired by World Empire 2027. I loved the spirit of that game and wanted to build something in the same spirit, but much wider and deeper. What the game is about It is the year 2027 and you lead one of 123 nations of the world. From big powers like the United States, Russia, China, Germany or Turkey to small nations like Luxembourg, Iceland, Mongolia, Bolivia or Papua New Guinea, every nation has its real population, economy, army, form of government, neighbours, natural resources and minerals. Time runs by itself, and the world keeps living while you make your decisions. You can pause, speed up, or skip to the next month whenever you like. The economy and the budget: you set the taxes, the spending and the budget for the military, health, education, infrastructure, social care and research. The central bank and its interest rate, borrowing and paying back debt, a wealth fund, inflation, unemployment, the credit rating, the stock market and the currency are all part of the game. The people and domestic politics: approval and stability decide the fate of your nation. You govern with domestic policies, laws, an immigration policy, speeches to the nation, festivals, press conferences and opinion polls. A democracy has elections and a parliament, and even a declaration of war needs its vote. You can also change the constitution by referendum and become a monarchy, an autocracy or a theocracy. Cities and provinces: every province and state of every nation is in the game, 2429 in all: the 81 provinces of Turkey, the 50 states of the United States, the 83 regions of Russia, the 47 prefectures of Japan and so on. You build hospitals, universities, factories, ports and housing in them and appoint governors. Unhappy provinces protest, and it is up to you to calm them with aid, talks, a tour of the provinces or a curfew. The army and war: you produce soldiers, tanks, combat aircraft, warships, drones, ballistic missiles and nuclear warheads, and every nation has its own real weapon models, like the Abrams and the F-35 of the United States or the Altay tank and the Bayraktar drones of Turkey. In war there are fourteen kinds of attacks, from air strikes, missiles and artillery to naval attacks, paratroopers, amphibious landings, cyber attacks, blockades and nuclear strikes. Fronts move and every breakthrough takes a province. A defeated nation can be annexed, turned into a puppet, or given its freedom back. Occupied land brings resistance, and provinces others took from you can be won back by a demand, by buying them back, by supporting the resistance there, or by a war of liberation. Diplomacy and alliances: trade agreements, defence pacts, non-aggression pacts, sanctions, embassies, cultural programs, loans and mediation. You can found alliances like NATO, invite nations, give rights to members, and use the common fund of the alliance for a joint command, a common market, a science network and a solidarity fund. The nations of the computer form alliances of their own too. Research and industry: fourteen fields of research, strategic programs that take years, and a technology industry. You prospect for oil, natural gas, gold, copper, iron ore, coal, lithium, uranium, rare earths and silver, and the game tells you near which real city a find lies. Your factories turn these minerals into steel, electronics, batteries, microchips and nuclear fuel, and on the commodity market you buy and sell all of them at world prices. Discoveries and the world: wonders of the world, expeditions, a museum, secret breakthroughs, legends and mysteries, along with climate change, pandemics, economic crises, the World Cup, the Expo, Nobel prizes and the space race. You choose the character of your leader, who grows older, may fall ill, and is followed by a successor. Five ways to win: an economic victory, domination of the world's land, a diplomatic victory as Secretary-General of the United Nations, a victory of science with a colony on Mars, or a victory of culture. There are seven scenarios to start from: the world of today, the great depression, on the brink of a world war, a golden age of peace, the scramble for resources, the climate emergency and the space age. Playing online You can play World Command online with your friends. Create a room, with a password if you like, everyone picks a nation, and you all play in the same world. Players can offer each other alliances, trade agreements, money, loans and weapons, fight side by side or against each other. The online game also has a chat, a ticket system to contact the staff, and password recovery by e-mail. There is also a web version that runs in the browser, even on a phone, and shares the same world as the desktop game, so you can play together with sighted friends in the same room. There is a tutorial for new players, and full manuals in English, Turkish and Russian come with the game. The game speaks seven languages: English, Turkish, Russian, German, Spanish, French and Indonesian. It updates itself, and I keep developing it; the current version is 2.1.3. Download and play The desktop version for Windows: https://hosting-ttserver.com.tr/world-command Play in your browser: https://hosting-ttserver.com.tr:8445/ I would be glad to hear your thoughts, ideas and any bugs you find. You can open a ticket inside the game or write here. Or you can send a message here. Your ideas are important to me. Have fun!

Soul Trapper Windows Port

A Windows port of the classic iOS audio adventure game Soul Trapper is now available. This port was created entirely with the help of AI, with zero prior coding knowledge. Full credit goes to Realtime Associates for creating the original game and its audio experience. The game includes speech output, using NVDA when available and Windows speech voices as a fallback. Controls: • Arrow keys for movement and directions • Up and Down for heartbeat and breathing sequences, as well as certain context-specific actions • Enter for interaction • Tab to repeat current instructions • F1 for contextual help • Space to skip previously heard dialogue and scenes • F5 to create a manual checkpoint • F9 to load a checkpoint • Page Up and Page Down to adjust volume Many thanks to Sethgamer for testing the port and providing helpful feedback throughout development. Download: https://github.com/AbdullaDubais/SoulTr … rapper.zip Source code: https://github.com/AbdullaDubais/SoulTrapper-Windows

Codename Cygnus, a windows port of the iOS interactive radio drama

Hello everyone! I'm here to bring you guys my next windows port, Codename Cygnus! Codename Cygnus is an interactive radio drama, first made by Reactive Studios for the iPhone and iPad in 2013. You play a secret agent of the Cygnus agency, and each episode is a fully voiced spy story, with a full cast and its own music and sound. At every turn you choose what your agent does, such as charismatic or hostile, bold or secretive, and your choices shape your agent's personality and change how the story goes. The original was played by voice: you spoke your choice out loud, and the game listened. This port is made for the keyboard and your screen reader, so the whole game can be played without sight, and you can still speak your choices if you'd like. All eight episodes of Mission 1 are here, from the Prologue to Signum Cygni, plus Holiday Party, with its timed choices. Each episode carries on the choices and traits of the one before it, just like the original, so the last episodes remember what you did in the first ones. For the most part, this is a faithful port of the original game. The story, the choices, the recordings, the background ambience and decision loops, and the original's interface sounds all come straight from the original. Where the port does differ, it's mostly to fix bugs from the original, such as the choices sometimes being offered in a different order than the characters say them, or the van escape in Signum Cygni ending at random, whichever choice you made. On top of the original game, I've added quite a few things of my own: Your progress is saved as you play, and Continue takes you back to where you left off. 16 achievements of the game's own, kept on your computer, in place of the original's old Game Center ones. A profile that tells you your dominant trait, how far you've come, your four trait scales and your achievements. S skips straight on to the next choice, but only across parts you've already heard, so you can never skip new story by mistake. Speech recognition, off by default, so you can speak your choices just like the original. Turn it on with V or in the settings. While the game is listening, the choice can only be spoken, so no cheating with the keyboard! Once it stops listening, the keys work again. Nothing it hears is ever recorded. Separate volumes for the master, background ambience and decision loop, all changeable at any time. A few things to note: The game's own download is small. The episodes' recordings come separately, about 469 megabytes. The first time you open an episode, choose Download Mission 1, and the game downloads them for you, checks them and keeps them for every later version. Headphones are highly recommended, as the original says itself. They also keep the story and your screen reader out of the microphone if you use speech recognition. Just like my other ports, there's no mac port of the game. Also, all of the game's keys can be fully configured by pressing F1 anywhere in the game. The default keys are: Up and Down Arrows: Move through the choices, once they're read. Enter: Chooses the one you're on. 1 to 9: Choose by number. C: Reads all the choices again. R: Plays the current part again. Left and Right Arrows: Skip 5 seconds back or forward while the story plays. S: Skips to the next choice, across parts you've heard before. H: Tells you where you are in the story. V: Turns speech recognition on or off. Escape or P: Pauses the game. Shift with Home and End: Master volume up and down. Page Up and Page Down: Background ambience volume up and down. Shift with Page Up and Page Down: Decision loop volume up and down. You can find the rest of the key bindings in the game's readme. I hope you guys enjoy these stories as much as I did, and I'd love to hear which agent your choices turned you into. I couldn't have released this port without the help of theblindgamer50. The 1.3.2 version of the app only came with the Prologue, and the rest of the episodes were downloaded from Reactive Studios' server, which has since been taken down. theblindgamer50 had every episode downloaded before then, and was able to recover all of them. Without that, this port would have been the Prologue and nothing else. With all that said, here are the project links for the game. Codename Cygnus was made by Reactive Studios, which has since become Earplay. The original iPhone and iPad app is no longer on the App Store, and its episodes' server has been taken down, so the episodes can no longer be bought or downloaded. The last version of the app, 1.4.0, was a rewrite by Earplay that no longer holds the story itself. Earplay later brought the story to Amazon Alexa and Google Assistant, but the original game, with its full episodes, can no longer be played as it was. Game links. Source code: https://github.com/tsatria03/CodenameCygnus-Windows Latest release: https://github.com/tsatria03/CodenameCy … 0.18-2.zip Enjoy!

Mindsight, a windows port of the iOS interactive audio adventure

Hello everyone! I just made my last and final windows port, Mindsight! Mindsight is an interactive audio adventure told entirely through binaural recordings, first made by Luke Charman for the iPhone and iPad. You play Ethan Lewis, a blind hero who, with his sidekick Alix, sets out to rescue his sister from the villain Dexter, solving puzzles all the way up to the roof of Dexter's tower. The original was played by swiping up, down, left or right at the right moment, and double tapping to pause. It plays like a radio drama mixed with a choose your own adventure book. This port is made for the keyboard, and it can be played entirely by ear, just as the original was. The whole game is here, from the main menu, through every puzzle, to the ending and the credits. For the most part, this is a faithful port of the original game. Every word you hear is the original's own recording, the menus included, so the game has no text to speech of its own. The puzzles, their answers and their timings all come straight from the original app. Where the port does differ, it's mostly to suit a computer: Where the original made the phone vibrate, the game plays a short, low buzz. It tells you a swipe counts now, when a menu has finished and is waiting for you, and when a timed puzzle starts listening for your answer. The swipes do nothing while the game is paused. The credits always follow the ending; the original could sometimes send you back to a puzzle instead. The second and third rounds of the street puzzle buzz when they start to listen, as every other timed round does. In the original they did not. A scene buzzes as it begins only for the two puzzles that loop, the guard and the piranhas. Your place is saved by itself at the story's checkpoints, just like the original, and Continue on the main menu carries on from your last one. Switching to another window pauses the game by itself, and coming back steps back 3 seconds and welcomes you back, so you never miss a line. On the credits, swiping left opens the creator's dissertation on the game, a PDF, in your PDF viewer, as the original did. Coming back to the game plays the main menu. If anything goes wrong, such as no sound device, the game tells you in a message box that your screen reader reads. A few things to note: Everything comes in one zip, about 100 megabytes, with nothing to download later. Extract the whole Mindsight-Windows folder and keep everything in it together. The story's recordings are in story.dat, in the data folder, and the game won't play without them. Headphones are needed. The recordings were made with a dummy head microphone, so the sound moves all around you, and that only works in headphones. Listen to each menu to the end. A swipe does nothing until it has finished and the buzz plays. The keys are the following: Arrow keys, or W, A, S and D: The four swipes, up, down, left and right. Escape, Enter or P: The double tap, which pauses and resumes the game. In the menus, before the story starts, Escape quits the game instead, while Enter and P still pause. Alt F4: Quits at any time. A key held with Shift, Control, Alt or the Windows key does nothing, so your screen reader's own commands never reach the game. I hope you guys enjoy this one as much as I did. With that in mind, here are the project links for the game. Mindsight was made by Luke Charman, who began it as a research project at SAE Institute London in 2009, exploring how far rich, interactive drama could go with binaural sound alone. It came out on the App Store for free, and the last version of the app was 1.0.2, which this port is made from. As far as I can tell, the game is no longer on the App Store, and the App Store no longer lists any apps from its developer, so unless you already have it on your device, this port may be the only way left to play it. Source code: https://github.com/tsatria03/Mindsight-Windows Latest release: https://github.com/tsatria03/Mindsight- … 0.23-1.zip Enjoy! This will be the last port I'll be releasing for a while

Heathcote, a windows port of the iOS interactive horror adventure

Hello everyone! I just made my next windows port, Heathcote! Heathcote is an interactive audio adventure told through sound, first made by Fabulae Obscurae for the iPhone and iPad. You follow a TV presenter exploring an abandoned asylum, Heathcote, at night, while he's on the phone to his producer, and you choose what he does next. The original was played by swiping on the screen. This port is made for the keyboard and your screen reader, so the whole game can be played without sight. The whole story is here, from the presenter's arrival to every one of its endings. Your choices decide where he goes, what he finds, and how his night ends. For the most part, this is a faithful port of the original game. The story, the choices, the voices, the music, the ambience and the original's interface sounds all come straight from the original. Where the port does differ, it's mostly to suit the keyboard and a screen reader, such as the credits, which were only pictures in the original and are now read aloud one at a time. On top of the original game, I've added a few things of my own: Your progress is saved as you play, and Continue story takes you back to the start of the part you were in, with its music and ambience as they were. It even tells you the chapter, such as Continue story: approaching Heathcote. Every choice is played in the original's recorded voice, then your screen reader reads its words, so you never miss what a choice says. Tab tells you where you are in the story, and which chapter you're in. Switching to another window pauses the story, and coming back carries it on by itself. Separate volumes for the master, background, interface and title music, all changeable with their keys or from the settings at any time. Settings to skip the opening screens, to turn the menu click sounds on or off, and to choose how fast a held volume key repeats. A few things to note: Everything comes in one zip, about 172 megabytes, with nothing to download later. Extract the whole Heathcote-Windows folder and keep everything in it together. The story's recordings are in the data folder, and the game won't play without them. Headphones are highly recommended, as the original says itself. Try playing with your eyes closed too, as the original also suggests. All of the game's keys can be fully configured by pressing F1 anywhere in the game. The default keys are: Up Arrow or Enter: Opens the actions menu, to choose what the presenter does next. In the actions menu, the arrow keys move through the choices, Home and End jump to the first and last, Enter chooses, and Escape closes the menu without choosing. Left Arrow: Rewinds a few seconds. Right Arrow: Fast-forwards for a moment, with the voices kept at their normal pitch. Escape: Pauses the game. Tab: Tells you where you are and which chapter you're in. Shift with Home and End: Master volume up and down, from anywhere. Page Up and Page Down: Background volume up and down during the story, and title music volume up and down in the main menu. Shift with Page Up and Page Down: Interface volume up and down during the story. I hope you guys enjoy this one as much as I did, and I'd love to hear which ending you got. With that in mind, here are the project links for the game. Heathcote was made by Fabulae Obscurae, a small studio from San Francisco, and came out for the iPhone and iPad on October 28, 2015, with a playing time of about 30 to 60 minutes. Its story was written by Ben Meares and Christian Francis, who also wrote Hellraiser comics, with Hunter Davis and Robert Dunne as the voices of David and Martin. The last version of the app was 1.01, which this port is made from. As far as I can tell, the game is no longer on the App Store, and the studio's website no longer loads, so unless you already have it on your device, this port may be the only way left to play it. Source code: https://github.com/tsatria03/Heathcote-Windows Latest release: https://github.com/tsatria03/Heathcote- … 0.21-2.zip Enjoy!

Inside The Cave, a windows port of the iOS audio runner

Hello everyone! I'm here to bring you guys my second windows port, Inside The Cave! In this game, you run through a dark cave with three lanes. When you hear a monster roar, you move to another lane to get out of its way. Along the way, you pick up coins and torches, and you can throw your torch to kill a monster or scare off a group of bats. For the most part, this is a faithful port of the original game. The cave, the lanes, the monsters, bats, coins and torches, and the way they come at you all follow the original's own rules. Medium plays the closest to the original, starting at the same speed. Where the port does differ, it's mostly to fix bugs from the original, such as monsters sometimes stopping for good after you killed one, or the game missing a coin or monster that touched you. The biggest change is the speed: depending on the difficulty, the cave can now start slower, and go a lot faster, than the original ever did. On top of the original game, I've added quite a few things of my own: Three difficulties, Easy, Medium and Hard, each with its own speeds, torch length and best five scores. A tutorial on the main menu that teaches you every coin, torch, monster and bat in each lane, one at a time, in a windows voice. Once it's done, you can keep practicing, or press Enter to skip the practice. Lifetime stats for each difficulty, such as games played, your longest run, coins, torches, and the monsters and bats you killed, frightened and dodged. A result screen that tells you how long you survived and the speed you reached. Positioned sound, so every monster, bat, coin and torch comes from its own lane. Just like last time, there's no mac port of the game. Also, all of the game's keys can be fully configured by pressing F1 anywhere in the game. The default keys are: A or Left Arrow: Moves you one lane to the left. D or Right Arrow: Moves you one lane to the right. W or Up Arrow: Throws your torch. T: Tells you how much torch you have left. S: Tells you your score. C: Tells you your coins. E: Tells you how many times the cave has sped up. P or Escape: Pauses the game. Enter: Skips the tutorial's practice. Control: Stops the windows voice. You can find the rest of the key bindings in the game's readme. I hope you guys have as much fun running through the cave as I had bringing it to windows. Unlike my last port, this one was made entirely by me, from start to finish, from rebuilding the game to releasing it. With all that said, here are the project links for the game. Inside The Cave was made in 2016 by Iago Barbosa, Juliana Barros and Victor Leal at BEPiD Recife, and it is no longer available on the App Store. I have not been able to find evidence of the game being maintained or updated in the years since. Game links. Source code: https://github.com/tsatria03/InsideTheCave-Windows Latest release: https://github.com/tsatria03/InsideTheC … 0.03-3.zip Enjoy!

Aurifi Windows Port

Close your eyes, follow the sound Aurifi, the classic self-voiced iPhone audio game, is now available through an unofficial Windows preservation port. The complete original game experience has been adapted for keyboard, mouse, Xbox controllers and DualSense controllers. It retains the original voices, music, spatial audio, challenges and progression while translating the touchscreen, tilt and motion controls for Windows. Features include: Keyboard and remappable controller controls Xbox and DualSense support DualSense motion support where available Headphone-focused spatial audio Controller vibration Screen-reader-accessible controls help Detailed error logging This is an unofficial preservation port and is not affiliated with or endorsed by Punk Pie Ltd or Four Door Lemon Ltd. Download and controls: https://lillaire.net/aurifi If you encounter a bug, please use the contact form on the website and describe what happened, which challenge you were playing, and whether you used keyboard or controller.

Bop It iOS - A Windows Port of the Original Bop It Game for iOS

Hi, I wasn't originally going to post this here, but figured since it's a port among others it'd be a good idea. Bop It, Twist It, Port It Terrible, I know. The point is, this isn't a simulation, or a remake. It's a port of an old app managed by EA on the App Store that died over a decade ago. I remember it like it was yesterday. Sitting on the bus on my way to elementary school (also known as primary school), iPad Mini 1st Gen in hand, playing this game over and over. And while chatting with friends about Bop It on Tuesday (September 29th), I had a flashback to this very app. I decided I'd go look up the IPA. Come to realize it was on the Internet Archive, specifically an iOOS 3.0 or newer variant of it. It took less than 24 hours to come out with this, given that the game was this small. I should stop rambling. So What Is This Anyway? It's exactly what it sounds like. This ports the original mobile version of Bop It to Windows, making it into an audiogame variant with key bindings. The graphics are still displayed on screen, but they are not the most important, therefore they don't have any fancy transitions or animations. Everything in the original game has been ported, including its likely quirks and or bugs we will never know if were legimate. It's just one of those sad things about game revivals. Even looking at it directly doesn't always provide insight, as something you might think is a bug isn't, and vice versa. Description An accessible port of Bop It for iPhone (version 1.1.9, for iOS 3.0), made so that blind and low-vision players can play it with a keyboard and a screen reader. It is a faithful port, not a remake: the game rules, timing, speed-ups, scoring, menus, sounds and music follow the original, recovered from the original app itself. Everything the original showed on screen is spoken, and the game can be played with no screen at all. Download I don't blame you if you skipped everything above. It's almost 3 AM at the time of this post, and I don't exactly have a filter during nights. Here is the repository page. https://github.com/tunmi13productions/Bop-It-iOS If you want to access the releases directly, use this link: https://github.com/tunmi13productions/B … S/releases Since I don't plan to make this a continuing project, I'm just naming them Builds. The latest Build at the time of this post is 2, which just fixes an error with OpenAL. It didn't interrupt gameplay, it just silently went off in the log. There's No Readme! There isn't. The game itself has its own dedicated help system. However, if people find this annoying, I can create a basic one. And with that, I have one last thing to say. Bop It!

Among Us Audiogame (Windows, Android, Linux, Mac)

Hi everyone, After about seven weeks of open beta and more than a hundred updates, Among Us Audiogame has reached version 1.0, its first full release. What is it? It's an unofficial, fan-made audio adaptation of Among Us, built from scratch for screen reader users. A group of players is on a ship. Most are crewmates trying to finish their tasks. One or more are impostors trying to kill everyone without being caught. When a body is found, or someone calls an emergency meeting, everyone talks it out and votes someone off the ship. There is no visual information to miss. Everything comes through your screen reader and positional 3D audio. You hear footsteps approaching from your left, a vent lid closing two rooms away, a body's beacon somewhere ahead. Every task is a small audio minigame of its own: tuning a fuel tone, timing a shot at an asteroid, following a sound to the right spot. The aim was for each one to feel like an actual task, not just pressing Enter on a menu. What you get: • Online matches for 3 to 15 players, public or private with an access code. • Bots that do tasks, hunt as impostors, react to sabotage and vote, so you can play even when the server is quiet. • Built-in voice chat, plus text chat with full history. • 18 optional special roles, all off by default: ◦ crew: Sheriff, Engineer, Doctor, Detective, Mayor, Swapper, Guardian Angel, Noisemaker; ◦ impostor: Shapeshifter, Phantom, Sniper, Janitor, Carrier; ◦ neutral: Jester, Big Bad Wolf, Executioner, Arsonist, Amnesiac. There are also modifiers like Flash, Giant and Lovers. • Sabotages, vents, security cameras, a radar that tells you who and what is around you, and a spectator mode for the dead and for people watching. • Practice mode for every task and repair, plus an Explore the map mode to walk each map alone at your own pace. • An optional graphics mode, so sighted friends can follow along on screen. • Automatic updates. • Translations in Portuguese, English, Spanish, Turkish and Chinese, the last three made by the community. • Windows is the main platform. There is also an Android version with touch gestures, and experimental Linux and Mac builds. The beta, in short The first beta build went out in early September. Since then, the game has been shaped almost entirely by your feedback, which you can send from inside the game, and every message got read. Most of the special roles, the bots, voice chat, private rooms, spectating, the Android version, the translations and many reworked tasks came from player requests and bug reports. Thank you to everyone who played, broke things and wrote in. 1.0 would not exist without you. What's new in 1.0 • A new map, the Polar Base. A research station in the ice, with snowy paths and wind between the buildings. It has: ◦ ten new tasks of its own; ◦ two new critical sabotages: a seismic failure that needs two people holding two panels at the same time, and a contamination that makes everyone cough until the whole crew passes through the decontamination chamber; ◦ doors you can force open with a reflex minigame. • A reactor meltdown on the original ship, a new critical sabotage that needs two people to fix. • A new game mode, Last man standing. Everyone is an impostor and anyone can kill anyone. No meetings, no tasks: kill before you are killed, use the vents to escape, and the last one alive wins. It joins Tag and All wolves as alternative modes. • Rankings. Top 10 by win rate overall, by team (crewmate, impostor, neutral) and by game mode. In the waiting room, Shift+P shows the stats of everyone in the room, unless they choose to hide theirs. • Accounts with email. Signing up now asks for an email, confirmed with a code. It is only used to recover your password. • Learn the sounds by map and category, and plenty of smaller improvements. If you played the beta: the server started fresh for 1.0, so you will need to create a new account. Stats and rankings start from zero for everyone. Download https://amongus.blindtabern.com/ If you already have the beta installed, the game offers to update itself when you open it. The game is free. If you'd like to help keep the server running, the main menu has a Support the game option, or you can donate at https://ko-fi.com/otaviols. Found a bug or have an idea? Use the feedback option inside the game. It's the fastest way to reach us, and we read every one. See you on the ship, and watch your back.

Broken Ranks MMORPG (Windows)

What is Broken Ranks? Broken Ranks is a free-to-play, story-driven MMORPG set in a dark fantasy world. You begin as a refugee whose homeland has been invaded, trying to survive and eventually fight back. Along the way, you'll face difficult choices, explore dangerous places, and get caught up in other people's stories. Features - Story and exploration: A large world with branching quests, memorable characters, and choices that affect how your adventures unfold. - Tactical combat: Everyone plans their turn simultaneously, with ten seconds to choose actions and distribute action points between attacks and defenses. - Solo and cooperative play: Explore on your own or team up with other players for dungeon runs and boss fights. - Character development: Develop your skills, improve your equipment, and experiment with different builds. - Combat pets: Bring companions into battle to fight alongside you. - Guilds and trading: Join a community, develop your guild's headquarters, and trade with other players. - PvP: Challenge other players in battles and arena tournaments. Classes - Barbarian: A melee damage dealer built around brute force and devastating physical attacks. Get close and hit hard. - Knight: A warrior focused on strengthening allies and protecting the party. Make everyone around you tougher. - Sheed: A martial artist who weakens enemies by striking their vulnerable spots. Technique can be just as deadly as raw strength. - Archer: A ranged fighter who combines accurate bow attacks with abilities that weaken enemies. - Fire Mage: An offensive spellcaster specializing in powerful fire attacks. For those who prefer their problems thoroughly burned. - Druid: A healer who keeps allies alive and calls on nature to immobilize enemies. - Voodoo: A dark spellcaster who uses mental attacks to weaken opponents and make them easier for the party to defeat. What is the Broken Accessibility project This is an ongoing effort to make Broken Ranks the first fully playable mainstream MMORPG. The project started off as me trying to fiddle with the game everyone in my school played, but when I messaged the developers I found out that they are actually keen on helping, and so our cooperation began. Now, Broken Accessibility is known and supported by the game's development team. How to install - \1. Download the game from the official website. - \2. Follow the installer's instructions. After the game's launcher is opened, observe the text field. When it says "All files downloaded" close it. - \3. Download and install the accessibility patch. - \4. Once its installed, find the accessible-launcher.exe file in the game's directory. Launch it and start your adventure! Links - Download Broken Ranks - Download the accessibility patch - Read the accessibility user manual - Register in the game - Join the Nunosoft Discord server

Paperclip: a daily trading puzzle you play in the browser

So in 2005 this guy Kyle MacDonald traded a red paperclip for a pen shaped like a fish. Then the pen for a doorknob, the doorknob for a camping stove, and he just kept going. At one point he traded an afternoon with Alice Cooper for a motorised KISS snow globe, which is still the greatest trade anyone has ever made. Fourteen trades in, he had a house. I can't get you a house, but I made a daily puzzle out of it, and I've been kind of obsessed with it. It's called Paperclip. Every day you start with the paperclip and a market of traders who each do one swap. Try this one, it's the tiny market the game starts you on: You want a hot air balloon. The potter gives a marble for your paperclip. The florist gives a ribbon for your paperclip. The tailor gives a kite for a ribbon. The baker gives a hot air balloon for a kite. Got it? Florist, tailor, baker. If you went to the potter first, congrats, you own a marble and nobody in the whole market wants it. The real ones have 8 to 10 traders though. Some want two things before they'll deal with you, some hand you two things back, and there's always a longer route that also works, so the first one you find usually isn't the best. Mondays are 5 trades, weekends are 7, and three stars means you found the shortest route without touching undo. Every trade also plays a note one step up a scale, so a good run sounds like you walking up to the prize. It's free every day and you don't need an account. If it gets you like it got me, the $1.99 unlock gives you unlimited practice, expert markets up to 10 trades, and every old puzzle, and it's what keeps me making this. https://playpaperclip.app/?utm_source=audiogames

PS: I mostly test with VoiceOver, so if NVDA or JAWS reads anything weird, tell me

Power Games (Windows, Mac, Linux via Elten)

Hello everyone! I'd like to recommend Power Games, a game collection for blind players, somewhat similar to Quentin Playroom. It includes card games, dice games, board games, quizzes and arcade games. Some of the most popular games are One Thousand Miles, Farkle, quizzes and Axel Pong. Axel Pong is an audio table tennis game where you hit the ball and defend your goal pocket, a bit like showdown. There are also Ludo, checkers, chess, Duck Racing and Audio Ball, which is similar to Audio Disc. The project is only about six weeks old, so there's still a lot to come. I'm already looking forward to at least one of the upcoming games! Where to get it and discuss it: Download ELTEN: https://elten.link Developer: Papierek Source code: https://github.com/papierek1997/elten-game-room On ELTEN, there's a Polish group called Power Games and an English-speaking group called English Power Games, where you can discuss the project, share ideas and find other players. To play, download and install ELTEN from the website, create an account, then open the Program Centre and find Power Games in the Most Popular category. Open its context menu and choose Install. Power Games also has useful features that make it easier to find people to play with, including notifications when new public tables are created and a widget on the ELTEN main screen that lets you join tables quickly. Give it a try, and hopefully we'll meet at the tables!

Audiospeed: starship racing by ear, Early Access Nov 11, demo out (Windows)

Hi everyone, I'm one of the developers at IV Productions / Associazione Audiogames. I'm happy to announce that Audiospeed, our audio racing game, launches in Early Access on Steam on November 11, 2026. What it is In the far future, pilots don't race cars: they race starships on orbital tracks, with high gravity, hyperspace acceleration and nebulae in the way. Audiospeed is built to be played entirely by ear. The track, your opponents and the hazards are all placed in the stereo field, and a RoboNavigator voice calls out what's coming. What's in the Early Access version - Single race and a full tournament across 7 tracks, ending in the Hydra system - 7 starships, each with different speed, maneuverability, armor, acceleration and RoboNavigator efficiency - 3 difficulty levels - Audio options, plus video options for visually impaired players - Video vs Audio: challenge a sighted friend on the same track. You race by ear, they race by sight. Accessibility - Fully playable from start to finish without looking at the screen - No screen reader needed: every menu entry and race event is spoken, and also shown as subtitles - Stereo headphones strongly recommended Key facts - Platform: Windows, on Steam - 11 languages: English, Italian, Spanish, French, German, Arabic, Simplified Chinese, Korean, Japanese, Russian and Hindi, all with full audio - Free demo available now on Steam and itch.io - Early Access planned until early or spring 2027 Why Early Access? Much of the gameplay is experimental, and we want to balance it with the people who actually play it. Too easy? Too hard? We also plan a Story Mode, with a galactic race interrupted by an alien attack, shooting, repairs and a space map. We'd like to design it together with you. Links: - Steam page and demo: https://store.steampowered.com/app/3669730/Audiospeed/ - Demo on itch.io: https://audiogamestore.itch.io/audiospeed Feedback, bug reports and feature ideas are very welcome, here or in the Steam discussions. Thanks! IV Productions / Associazione Audiogames

magick battle a new card game released by abc team (Android, Windows)

Introduction Hello! ABC Team has released a new game. Magic Battle is now available. This is a card-style game where you fight against the Dark Lord or battle your friend online. In this game, you fight using Harry Potter spells and potions. Features - Amazing sound effects - Online and offline modes - Chat capability - Android and Windows cross-play Download for Android: MagicBattle-v3.13.apk Download for Windows: MagicBattle-Windows-NativeAOT-v3.13.zip Note on antivirus false positives Magic Battle is currently distributed without a code-signing certificate. Because the game files are unsigned, some antivirus programs may incorrectly flag them as suspicious or malicious. These are false positives and do not mean the game contains malware. You can verify the files on VirusTotal: VirusTotal result A note on AI AI was used only as a development assistant—not as the game’s creator. We did not ask an AI to “make a game” and then release it two days later. The game’s concept, design, mechanics, and logic were created by our team. We spent months testing the game and tested each feature one by one.

Beat the Bluff (iOS, Android, Windows)

Welcome to The Listening Club Nestled in a cozy little town bar, The Listening Club is where friends gather from near and far to test their ears, sharpen their memory, and find out who can bluff their way to victory. Beat the Bluff is an audio-first casual puzzle-strategy game where every sound matters.Listen carefully. Remember what you heard. Detect what changed. Spot patterns. Make the right call.And when your opponent gives an answer, there’s one question left: Do you TRUST them, or CHALLENGE them? SHARPEN YOUR MEMORY Every match puts your listening skills to the test with short, carefully crafted audio sequences. You will face several challenges: recall specific sounds from the sequence, Spot what changed between sequences, Remember what came before or after a sound and more. From everyday objects and impacts to nature, movement, and mechanical sounds, every sequence gives you something new to listen for. BLUFF YOUR WAY TO VICTORY As you progress, Bluff Rounds introduce a new layer of strategy. One player answers a question about the sequence and submits their answer. The other player must decide: TRUST or CHALLENGE Was the answer correct? Was it a clever bluff? MULTIPLE WAYS TO PLAY Solo Campaign : Progress through levels, defeat Club members, discover new challenges, and face increasingly difficult opponents. Daily Challenge: Everyone gets the same challenge each day. You get one attempt, so make it count. Complete the challenge, earn bonus rewards, and see how your score compares with other players. Online Multiplayer: Create or join public and private 1v1 matches and challenge players around the world. Use Quick Join to find an available public match, or invite someone directly with a private match code. EQUIP YOUR STRATEGY Before entering a match, equip your abilities and decide how you want to play. Use abilities such as: Replay, Extra Time, Pressure, Second Chance, Shield, Insight, Double Down. Choose your loadout carefully. Some abilities can even be used defensively to counter your opponent. CLIMB THE LEADERBOARDS Every match contributes to your score. Compete on the Daily Leaderboard or Total Score Leaderboard and climb the all-time rankings. Play more. Improve your accuracy. Call more bluffs. Refine your strategy. BUILT FOR EVERYONE Beat the Bluff is designed to be fully playable by blind and visually impaired players. Gameplay and interfaces support screen readers, accessible touch controls, audio feedback, and dedicated accessibility gestures. Sighted and visually impaired players play the same game, with the same rules and the same challenges. Listen Carefully. Think Quickly. Trust Nobody. Welcome to The Listening Club.

Grab it free for your devices iOS: https://apps.apple.com/us/app/beat-the- … 6808942586 Android: https://play.google.com/store/apps/deta … atthebluff Windows PC: https://unmboxgames.itch.io/beat-the-bluff Watch Overview : https://youtu.be/36imOIVoFgU Discord: https://discord.gg/RRrkPWHD4z

Want quicker response? https://discord.gg/KhwHS5GDvm Any inquiry? [email protected]

applied explosives: the day mine sweeper exploded (Windows)

Applied Explosives Probably Fine. Probably. Applied Explosives is a logic game about hidden hazards, careful deduction, and the occasional deeply regrettable press of the Enter key. Across 40 campaign assessments and 12 chapters, you'll deal with classic clearance, timed challenges, unusual board shapes, limited equipment, survival scenarios, multi-layer fields, Perfect Logic puzzles and several other ideas that the Institute insists have been fully risk-assessed. The rules are simple enough to learn quickly: read the numbers, work out what's safe, flag what isn't, and try not to discover hazards using the traditional hands-on method. As the campaign goes on, things get stranger, harder and significantly less polite. One moment you're clearing a straightforward square grid; the next, somebody has introduced hexagons, three-dimensional fields and experimental ordnance because apparently normal minesweeping wasn't stressful enough. If you like games that reward careful thinking, memory and that wonderful feeling of realising exactly where the danger is before clicking on it anyway, Applied Explosives is very much worth a look. https://nathantech.net/products/games/a … osives.php Applied Explosives comes with a free untimed demo which gives you access to the first three chapters of the campaign as well as the quick assessment to see if you've got what it takes.

Forgotten Shore a deep survival roguelike built screen-reader-first (Windows)

Hi all, I've just released Forgotten Shore, a survival roguelike I built from the ground up to be played with your eyes closed—keyboard-first, screen-reader-first, no visual layer you need to see to play. Accessibility first—not bolted on - Works with NVDA and JAWS, and self-voices through SAPI if you don't run a screen reader (speech backend is selectable). - Every screen is an ordered list of text and actions; nothing is conveyed by colour, flashing or timing alone. - Urgent lines interrupt, ordinary lines queue, and you can switch menu speech off. - Pure keyboard control throughout. What it is You wake in chains on a frozen mountain road. Survive the night—then survive everything after it. It's a roguelike with permadeath, where your Aspect and Flaw emerge from how you actually play rather than a class you pick at the start. One unbroken run carries you from a slave caravan all the way through a long campaign. It's deep. Some of what's in there: - Tactical combat on a real body model—wounds, blood, shock and lost functions, not just hit points. - Crafting and making, alchemy, soul-core progression, doctrines and stances you author yourself. - Generated places to hunt, explore and gather in; zones with ecology and pressure. - Markets, holdings, trials, a huge list of achievements, and optional online shared play. - Three difficulties: Story, Standard and Nightmare. - Original music, ambience and sound cues. Honest notes - It's an unofficial fan project inspired by the web novel Shadow Slave—not affiliated with its author or publisher; all writing, systems and audio are original. - Windows only for now. Price and link: $10 on itch.io: https://bilal1212.itch.io/the-forgotten-shore I'd genuinely love feedback from this community—on the speech flow, the pacing, anything that trips a screen reader. Reply here or on the itch page. Thanks for reading, and I hope you enjoy the Nightmare.

Blind Arena Tournament returns! (Web, Windows)

The tournament Nobody in the Blind Arena fights with their eyes. Blind fighters come as they are; sighted ones wear the Veil, a blindfold tied on at the gate. The eyes lie. The ears remember. Every round is a trial of a different skill: fending for yourself, fighting beside a team, mastering every weapon, guarding a site or a leader. Each round you finish earns tournament points: 2 for finishing, 10 for a win, and 1 for each kill. They add up for each of the eight trials and for the season, which runs for a calendar month. The player with the most points in a trial is its champion and takes its title, from the Lone Wolf of free for all to the Kingslayer of kill the leader. The most points over every trial wins the Silent Crown. Climb from Initiate through Listener, Hunter, Warden and the Unseen, then on through Silent Step, Nightblade, Veilsworn, Hushfang, Duskwalker, Thunder Ear, Dreadsong, Wraith, Voidwalker, Grandmaster, Legend of the Dark and Mythic, to Maren's Heir. When the month ends, its champions are carved into the hall of champions. See who has mastered each trial (opens in a new tab) , or choose Leaderboard in the game's main menu.

Yo guys. With claude, I have rewritten Blind Arena Tournament in js. The game went open source a wile ago and it went down. But I brought it back with a tun of new modes on my website, with a desktop app to come with it. Battle your way threw a tun of diffrent modes for victory. We have team death match, free for all, search and destroy and many others. Its a shooter of course. The website https://blindprogaming.com/arena?from-audiogames.net Desktop app a client that just runs my site in a window. https://blindprogaming.com/arena/downlo … -Setup.exe Thanks to anyone who checks this thing out, and have fun playing it.

THE OMEGA REACH, intergalactic instrument collector, demo released (Windows, Linux)

Hi folks! THE OMEGA REACH is a point-and-click museum simulator (and dungeon crawler) where you are a musical genius. Reach for the stars, gather their instruments, and curate the best collection in the universe! As the curator for The Omega Conservatory, you are entrusted with its reach: a telescopic hand that extends into the past. Search distant galaxies, stars, planets, and moons for instruments to add to your collection. Play them freely in your gallery—or trade them for whatever the shopkeeper is offering. The project was originally created for Games for Blind Gamers 5. Now, after six months of post-jam updates, I'm excited to finally share its demo with the forum! To me, it answers the question: how can we make a telescope blind-friendly? It accomplishes that with the synthesized audio, robust haptics, and screen reader support that you would expect from my projects. And the result is extremely tactile, to the point that you can drag your hand across the keyboard and hear the rooms and objects you're exploring in three dimensions. The demo has no time limits, and you will eventually be able to bring your progress into the full game. I plan to continue updating the demo with new content and features as I work toward the full release. It will release at a low price on Steam, with free community copies on itch.io, and the source code freely available for you to build the full version for yourself. I'm especially excited about the secret twist ending that it's building towards! Feel free to share your favorite instrument names or weirdest star systems you've cataloged. Enjoy! Game links - THE OMEGA REACH on Steam - THE OMEGA REACH on itch.io - THE OMEGA REACH game manual - THE OMEGA REACH development blog - THE OMEGA REACH source code

Audio Game Access (Mac, Windows, iOS)

Hi everyone, I'm happy to share AudioGameAccess, a free collection of audio games built for blind and visually impaired players. It's on iPhone, iPad and Mac, and also on Windows. Everyone plays together online, whatever device they use. What's included - Skill games — archery in three levels, bowling (place your feet, aim, throw), and Feather Flight, where a hen escaped from the farmer's truck runs as far as it can - Card games — a colour-matching card game for 2 to 10 players with its variants, Crazy Eights, Golf, President, Ninety-nine, and 1000 Miles (alone or in teams) - Dice games — a five-dice game with a score sheet, and Farkle - Board game — Parcheesi - Word games — find words in a grid of letters, and Hangman - Strategy — Sea Battle, on a grid from 8 to 15 squares wide - Simulation — Metropolis, a city builder where you are the mayor - Mac only — blackjack, Texas Hold'em poker and bingo Every game has its own manual, and you can play offline against bots. On iPhone and iPad - Native iOS menus and system alerts, so VoiceOver reads everything the usual way - Two play modes for card and dice games. Gesture mode — the whole screen is the game, VoiceOver switches to direct touch, and you play with swipes and taps. Button mode — you touch the real cards, dice and buttons. Great when sighted friends play with you. - The Actions menu lists everything you can do where you are, with the gesture for each one On Mac - Full keyboard navigation with VoiceOver - Cmd+Shift+H lists the keys of the game you're playing - Automatic updates Playing online - Free account - Open a table, invite friends or add bots - Text and voice chat, private messages, friends list, leaderboards - Save a game and finish it later with the same players With headphones, sounds are placed around you in 3D. The game speaks English, French, Spanish, Italian and Portuguese. Download - iPhone and iPad (iOS 17 or later): AudioGameAccess on the App Store - Mac (macOS 14 or later): Download AudioGameAccess for Mac (zip) - Download for Windows - Website: audiogameaccess.com Feedback welcome Bugs, VoiceOver issues, game ideas — everything is welcome. You can post here, use "Send a comment" in the game's main menu, or write to [email protected]. Thanks everyone, and have fun!

Bellball: Football by Ear — careers and online duels (iOS)

Hi everyone, I'm Recep, a blind developer. I make apps and games under the Forali name, and I'd like to introduce Bellball: Football by Ear for iPhone and iPad. Version 1.0.1 is now available. In Bellball, you hear a ball coming towards your goal, work out whether it is heading left, centre or right, and move in time to save it. Then you get your own shot. A short match becomes a back-and-forth rhythm of listening, reacting and trying to beat the other keeper. Headphones make the direction much clearer. Playing a match You alternate between defending and shooting. For defence, choose the controls that suit you: three side-by-side columns, three horizontal rows, or directional swipes. To shoot, swipe down to prepare, then left, up or right to choose your corner. The opposing keeper learns your habits, so repeatedly choosing the same corner is not always a good idea. The menus support VoiceOver, and the playing area uses Direct Touch. A step-by-step spoken tutorial introduces the goal zones, saves and shots. Unlimited training and pitch study let you practise before entering a match. The pressure changes as you play: placed shots, harder shots and shorter gaps keep you listening. The crowd quietens and commentary stops while the ball is in flight. You can adjust gameplay effects, stadium ambience and commentary separately, and choose ball sounds that are easier for you to tell apart. What keeps you playing A quick friendly is one option, but there is a club career behind it. Pick a fictional club from the leagues of 36 countries and play through league fixtures, national cups and continental competition. Follow the table, check your results and goal-zone statistics, collect trophies, and carry on into another season. At the season's end, you can stay with your club or move to a different team and league. The latest update extends progression to 35 levels, including Titan and Immortal. Above level 25, opponents shoot sooner, keepers save more and your own shot clock gets shorter. Continental tournaments now have 32 teams, groups and two-legged knockout rounds. There is also a 32-team Intercontinental Cup with a host country drawn each season. For a shorter competition, there is a 32-team friendly tournament. You can also challenge a friend through Game Center; 1.0.1 reduces the waiting between shots and gives these matches a quicker start. Both players need the updated version. Solo play requires no Bellball account or Game Center sign-in. Free play and purchases Bellball is free to download, with no ads or subscription. Training and pitch study are unlimited, and the first half of every career season is free, including all sounds. For the first three days, you get seven friendlies, seven head-to-head matches and one new tournament per day, with all sounds. After that, free play includes two friendlies and three head-to-head matches per day, plus a new tournament every seven days. You can activate a one-time seven-day trial of the full game and all sounds. It does not renew or charge you automatically. When it ends, free play continues and your career and records remain. Optional one-time purchases are separate: Full Version removes gameplay limits; Sound Pack unlocks commentary recordings and extra stadium sounds; Complete Pack includes both. Head-to-head matches have no daily limit if either player has full-game access. VoiceOver support, essential announcements and gameplay-critical sounds always remain free. Optional tips unlock no content. The interface supports 16 languages. Bellball requires iOS or iPadOS 18 or later. App Store: https://apps.apple.com/app/id6821299495 If you try it, I'd particularly like to hear whether the three directions are easy to distinguish, which defence layout feels best, and how the difficulty holds up over a season. I'm also interested in feedback from anyone trying matches with a friend. Thanks for giving it a listen

Ryvo, games that bring us together. Android, Windows, IOS coming soon

Quoting from the developer's message over Telegram. I auto translated it. That being said, I studied interpretation and translation so I checked its accuracy, don't worry. I will have my second post for my review. Ryvo: A platform that combines classic games and social interaction, allowing blind and sighted people to play together. Introducing Ryvo, a social gaming platform developed by the Banana Finger team, bringing together a collection of classic games in one place, giving users the opportunity to play, compete and connect with friends and other players. The platform prioritizes accessibility; we collaborated with the development team to improve the game's compatibility with screen readers and make it easier for blind users to use. The goal is to give everyone the opportunity to enjoy games and participate in competitions without visual impairment being a barrier to the gaming experience. It is important to emphasize that Ryvo is not a game exclusively for the blind, but rather a platform aimed at both sighted and blind people, and everyone can enjoy its games and interact within its community. Game development team The development team includes a number of members, including Abdul Aziz Al-Farsani, Yousef Sayed and Adel Al-Deri, along with the rest of the team members who are working on developing the platform and improving the user experience. We have had the opportunity to collaborate with developers and contribute to improving accessibility, based on our belief in the importance of blind people’s participation in the gaming world, and the need to provide experiences that everyone can enjoy. Key features of the Ryvo game A variety of games The platform includes classic and social games, including dominoes, chess, backgammon and Ludo, allowing users to choose games that suit their interests and compete with others. Playing with friends The platform allows interaction with friends and other players, and participation in matches and social sessions, making the gaming experience an opportunity to connect alongside competition. lounges and groups The platform provides social spaces for gathering and interacting with users, helping to make new friends and spend time with others. conversations and calls The platform includes features for communication between users, including chats and calls, to facilitate interaction both during and outside of gameplay. Profiles, Levels, and Statistics The platform allows users to track their profiles, levels, and statistics, along with a rewards system and virtual items such as coins, gifts, and collectibles. Accessibility for the blind Platform compatibility with accessibility technologies is a crucial aspect of the experience. Collaborating with the development team has significantly improved the game's usability for screen readers, facilitating access to interface elements and interaction with available features. We aim to continue conveying user feedback and needs to the development team, thereby contributing to the continuous improvement of the gaming experience. Windows system support A version of the game is available for Windows, allowing users to experience the platform on their computer, in addition to the Android version available via the Google Play Store. Game status The game is now officially available on the platforms it was launched on, and users can download the available versions through the official links below. As for the iPhone version, information about its availability will be announced through the appropriate channels when it is officially released, God willing. Official game links Official website: https://bananafinger.com Download the game for Android from the Google Play Store: https://play.google.com/store/apps/deta … inger.ryvo Download the game for Windows: https://bananafinger.com/downloads/ryvo … -Setup.exe final word: We believe that games should be spaces that bring people together, not spaces that create barriers between them. With this in mind, we hope that Ryvo will contribute to providing an experience that allows blind and sighted people to play together, connect, and compete in the same environment. We also encourage all users to try the platform and share their feedback and suggestions, as player opinions help identify areas for improvement and develop the experience in the future. We wish everyone an enjoyable experience, and we look forward to seeing an engaged community that contributes to supporting and developing the game to be more accessible and available to everyone.

Quiz King (iOS, Android)

Hi everyone, I'm Mathias, I also make Package Hero and Knight Manager. Quiz King is a trivia game in English and German: you answer as many questions as you can before the clock runs out. You can play alone, try the weekly marathon, or duel friends and random players. Every question and its answers are read out, and you can tap or just say your answer. Blind players test each update with us, and most of what changed in the last weeks came from them. It's free to download with no ads. Tickets and a Plus subscription are optional. Quiz King on the App Store Quiz King on Google Play Feedback is welcome here or at [email protected]

CrimLife: a free text-based crime RPG(Android, Web)

Hi everyone! I'm Nasser, an indie developer from Portugal and I'm excited to share CrimLife, a free online text-based crime/mafia RPG for Android. I've made this game with a lot of love and one of my biggest goals is for it to be a game blind and visually impaired players can truly enjoy, not just "technically play". Most of the game is menus, text and decisions, with no reflex-based gameplay, so it should work well with TalkBack and desktop screen readers. What you can do in CrimLife: - Commit crimes and build your respect, stats and reputation. - Join or create a gang, run patrols and fight rival gangs. - Own factories and produce goods every in-game day. - Trade with other players on the Black Market. - Play casino games and bet on races. - Avoid jail and hospital, and climb the leaderboards. - Chat live with other players in the Plaza. I'll be honest: some newer features, like the car racing minigame, are more visual and still need accessibility work. That's exactly why I'm posting here. I'd really value feedback from this community on anything that isn't labeled properly, is confusing to navigate, or simply isn't fun with a screen reader. I'm actively updating the game and will prioritize your feedback. Download: Android (Google Play): https://play.google.com/store/apps/deta … imlife.app Web: https://crimlife-6ccd1.web.app/game/index.html It's completely free to play. All ads are optional, and you can always choose to use in-game coins instead. Thank you for reading, and I hope to see some of you in the game! ----- Version 10.1 Update: • Screen reader (TalkBack) accessibility fixes in Crimes/Robbery: buttons now announce exact payout ranges, respect rewards, and real success percentages. • Screen reader improvements in the National Bank: Cash on Hand, Bank Balance, daily interest, and percentage preset buttons now read all values aloud clearly. • General stability and performance improvements

Sortalis (iOS, Android, Windows, Mac, demo on Web)

SORTALIS is a roguelike deckbuilder built on Farkle, the classic dice game of rolling big numbers. Your deck is six dice. Spend the run making them stronger, then push your luck as far as you dare. A giant deck of cards. Nearly 240 cards with their own effects that recut, enchant and supercharge your dice. Stack them into absurd combos and watch the numbers become absurd. Push your luck. Every roll is a choice between keeping what you've got and risking it all for more. Bosses with their own rules make sure you never get comfortable. Multiplayer draft. Sit down at a table of eight with friends, with bots filling any empty seat. Pick a card, pass the pack, and build as you go, then battle it out in a knockout bracket where the highest roll goes through. Offline, no account, no ads.

DelveKin: Dungeon Defense (iOS, Android)

The heroes are coming. Build a dungeon worthy of stopping them! DelveKin is a charming dungeon defense strategy game where you take the role of the Dungeon Master. Design your defenses, place traps, command monsters, and battle invading heroes across handcrafted encounters and replay-able dungeon challenges. BUILD YOUR DUNGEON - Choose rooms with different layouts and tactical advantages, then fill them with monsters and traps. Every placement matters as heroes advance deeper into your dungeon. COMMAND YOUR MONSTERS - Take direct control during turn-based battles. Move across the battlefield, launch basic attacks, unleash special abilities, and combine your monsters' strengths to overcome each group of heroes. SET CLEVER TRAPS - Slow heroes with snares, strike from the walls with arrow slits, or punish careless movement with hidden hazards. Traps can shape the battlefield and create opportunities for your monsters. GROW YOUR ARSENAL - Unlock new monsters, traps, rooms, and powerful bosses as you progress. Earn experience, level up your defenses, and build stronger dungeon teams for the challenges ahead. FACE NEW HEROES - Each stage introduces different hero combinations, abilities, and tactical threats. Adapt your dungeon to withstand knights, mages, rogues, clerics, and other determined adventurers. VENTURE INTO DEEP DELVE - Put your dungeon building skills to the ultimate test in Deep Delve, a replay-able 20-depth challenge where every run is different. Build a run specific roster, recruit and replace monsters and traps, choose powerful upgrades, evolve your boss, and see how deep your dungeon can survive. CONTINUE INTO DUNGEON RAIDS - Complete the main campaign and enter Dungeon Raids, where increasingly dangerous hero parties push your defenses even further. CHARMING ART STYLE - DelveKin features expressive characters, lively battle animations, and a playful fantasy world. Play the opening chapters for free. A single Premium unlock opens the full campaign, additional progression, Dungeon Raids, and Deep Delve. Build carefully. Fight cleverly. Protect your dungeon. IOS: https://apps.apple.com/br/app/delvekin- … 6797352090 Android: https://play.google.com/store/apps/deta … p;hl=en_US

Astonischika - Turn-based Roguelite RPg (iOS, Android)

Hi everyone, This is my first time posting here! I recently stumbled upon this game while browsing the App Store. If it has already been discussed on the forum, please let me know. From my playtime so far, the VoiceOver accessibility is quite solid. The developer has been very responsive with VoiceOver-related fixes, so it should run smoothly on iOS without major issues. *(As a quick side note: if you view the App Store link on an iPhone, the description might display in French, but opening it on a PC shows it in English.)* Here is the official description:

Astonischika is a turn-based pixel role-playing game with a roguelite loop. Build a party from bold classes, climb a branching map and fight turn by turn against monsters, elites and bosses. Every run is different: you choose your path across battles, rest sites, treasure, merchants and minigames. When your party falls, the city remains your permanent home — your heroes, their gold and their gear grow from run to run. FEATURES * Build your party from a range of classes — warrior, mage, cleric, rogue, archer and more * Turn-based battles with skills, spells, elements and status effects * Branching map: battle, elite, boss, rest, treasure and merchant * Level-ups, attribute points, equipment and learnable spells * Minigames: shell game, dice, memory, coin flip and more * A permanent city hub — your progress stays after every run * Endless scaling for long-term motivation * 22 languages, music and sound effects GREAT FOR Quick battle rounds in between, or long dungeon sessions.

Links: ios android

Happy gaming!

Tindrift: slide-merge tactics game (iOS, Android)

I'm Gökhan, the solo developer. Tindrift (iOS and Android, free) is a turn-based tactics roguelike built on the same idea as 2048, with an army and enemies added. If you know 2048: you swipe in a direction and every tile slides that way as far as it can. When two equal tiles slide into each other they merge into a bigger one. Tindrift works the same way, but the tiles are tin soldiers on a small square board (5 by 5 at first, up to 7 by 7 deeper down). Two soldiers of the same class and rank that slide into each other merge into one stronger soldier (rank 2 + rank 2 = rank 4). The difference is the enemies: they are called shadows, and they slide with every swipe too. When a soldier slides into a shadow they fight and both lose health. You destroy enough shadows to open the exit in a top corner, then slide a soldier onto it to climb to the next floor. There are no dice. Every enemy acts by rule, and nothing happens until you move. Between floors you pick one of three blueprints (a lasting upgrade for the run) and spend scrap at a shop called the tinker station to heal, rank up or recruit soldiers of six classes. The campaign is 100 floors in five acts and plays offline. There is also Endless Drift, a Daily Seed, 1v1 duels and daily, weekly and monthly leaderboards. How it plays with VoiceOver (iPhone): - Move with a three-finger swipe anywhere on the game screen, or use the slide actions in the Actions rotor. - Drag one finger over the board to explore tile by tile. Each tile says what is on it, then its row and column. - Magic Tap (two-finger double tap) reads the whole board. An option puts the shadows before your soldiers in that summary. - Every tile has its own sound, played before the words and panned by column: bells for your soldiers, growls for shadows. "Hear the board as sound" plays the whole board from top to bottom. - The first time you meet an enemy or a special tile the game explains it, and "Explain this" in the Actions rotor gives a one-sentence answer and the Codex entry. - A Field Manual with headed sections you can jump through, plus a glossary. The first campaign floor is a spoken four-step lesson. Version 1.0.6 went out without a round of testing by blind players, so I want honest feedback, especially on the Field Manual, the shop explanations, the ad announcements and the leaderboards. Ads are the part I'm least sure about. The game is free with ads: a full-screen ad can appear between floors and after a run (at most one every two minutes, never mid-move, never in duels), rewarded ads are always optional, and a one-time Premium removes all ads. Under VoiceOver the game says "Ad starting. Find its Close button to leave it." before one begins and "Ad closed." afterwards. I can't control an ad's own Close button. If you get stuck in one, tell me and I can switch full-screen ads off for screen reader users remotely.

iOS: https://apps.apple.com/app/id6789885889 Android (TalkBack has had very little testing, so treat it as rough): https://play.google.com/store/apps/deta … s.tindrift

Pocket Kitchen (iOS)

Welcome to Pocket Kitchen, a cozy cooking game where you run a small café kiosk, prepare customer orders, and turn a simple little space into your own. Take an order, head to the kitchen, and prepare a growing variety of food through clear, hands-on interactions. Make sure you choose the right ingredients, pay attention to the cooking time, serve each item when it is ready, and try not to let it burn. Begin with a selection of simple recipes, then earn coins by serving customers and use them to unlock more recipes, ingredients, toppings, and sauces. As your menu grows, you will gradually take on more involved orders—including combos with multiple items to manage. Use the coins you earn to personalize your kiosk, too. Choose decorations, give your café a name, and shape a warm little place that feels like yours. Pocket Kitchen is designed to be welcoming, easy to understand, and satisfying to play at your own pace. Its highly customizable settings include VoiceOver support, a dyslexia-friendly font option, a high-contrast option, optional sound and vibration feedback, and separate controls for music, sound effects, and vibrations. Play completely offline, with no advertisements, subscriptions, or in-app purchases. Pocket Kitchen is a one-time purchase: everything in the game is unlocked by playing. Build your menu, make your kiosk your own, and serve one order at a time. https://apps.apple.com/ie/app/pocket-ki … 6761682033

Out brik (iOS)

All 167 villages on the Journey are now built out of brick, stud by stud, and no two look alike. Slide, sort, clear. Every one of the 2,000 boards is proven solvable. Slide a brick. It glides until it hits something. Get every brick out through the gate that matches its colour, and the board is clear. That's the whole rule, and you'll have it in five seconds. Then you'll spend two minutes on a board that looks impossible and isn't — one right move opens a pocket of space, and the whole thing unlocks section by section. Every one of the 2,000 boards is proven solvable — a solver cleared it before it shipped — and they all play offline. No board can dead-end on you: the first undo on every board is free and can never run out. A BOULEVARD BUILT OUT OF BRICK Nothing on the Journey is a painted picture any more. All 167 villages along the road are built stud by stud out of brick — ground, road, trees, lamps, landmarks. Twenty-eight places carry it: Garden City, Ember Volcano, Snowflake Village, Pirate Harbor, Spaceport and twenty-three more, each with its own palette, paving, level markers and motion. The road comes round six times on the way to 2,000, and every pass is a different hour of the day — First Light, Market Day, Festival Gardens, Hidden Courtyards, Windmill Walk, Grand Promenade. Home is built from the same bricks. 2,000 LEVELS ACROSS 100 CHAPTERS Boards that teach one idea at a time: colour gates, keys and locks, frozen bricks that take three slides to thaw, generators, conveyors, immovable crates, and arenas shaped like an H, an L or a cross. Clear the thousandth and the Journey goes on into Beyond, fifty more chapters with their own terrain. Past 2,000 the chapters keep coming, generated and solved on your device before you see them. NINE BRICK FRIENDS Bloo, Peach, Sprout, Bricko, Zippy, Vio, Moss, Flurry and Poppy are real 3D characters. Three share your home screen at a time and the cast turns over as you play — one waves and walks off, another walks on to say hello. They react when you poke them, follow you with their eyes as you tilt your iPhone, and each has a victory move. THE TARGET, AND WHAT A LIFE COSTS Every board has a move target — what the solver needed to clear it. Beat it and the board pays more; run out of moves and the attempt ends. You hold five lives, eight with the Brick Pass, and one comes back every thirty minutes. A life goes only when an attempt ends without a clear — never for playing, clearing or undoing. THREE STARS ON EVERY BOARD Clearing a board earns one star. Clearing it inside the target earns two. Doing that without a single undo earns three — a thing you go back for. Stuck? Ask the coach and it explains the next move in plain words. Live events run on a real calendar — Target Weekend, Pumpkin Bricks, Frost Bricks — and change what a clear pays out, not just a banner. BUILT FOR APPLE Live Activities on the Lock Screen, and in the Dynamic Island on iPhone. Widgets and Lock Screen accessories. Siri, Shortcuts and Spotlight. An iMessage app with stickers and challenges. Game Center leaderboards, 57 achievements and friend challenges. And a standalone Apple Watch game with complications (Apple Watch pairs with iPhone). ACCESSIBLE BY DESIGN Every brick is a VoiceOver element that says its colour, shape and position, with an action for each way it can slide — the whole game is playable without seeing it. Colour-blind mode is on by default and stamps a distinct glyph on every brick and every gate. Type scales with Larger Text, and Reduce Motion is honoured throughout. With iCloud, a new iPhone or iPad picks up where the old one stopped — level, coins, streak, Collection. Nothing is sent to us; it stays in your iCloud. Lives come back on their own, and every board can be cleared without spending. Coins and boosters are optional, and there is no subscription. The only advertising is a video you choose to watch — for a life, undos, more moves, a booster, doubled coins or a wheel spin. Nothing interrupts a board, and saying no costs you nothing. Remove Ads or the Brick Pass switches it off for good, and still pays you what the videos would have. https://apps.apple.com/us/app/outbrick- … 6807997465

Tanklet: Idle Fish Aquarium (iOS)

Tanklet is a cozy aquarium game where you raise a tank of fish that's truly yours. Feed them, clean the tank, keep the water healthy, and watch them drift through a beautifully rendered aquarium — all the joy and companionship of fishkeeping, none of the cost or mess. ■ Care for your fish Feed on schedule, clean the tank, and manage water quality. Well-cared-for fish stay healthy, happy, and earn more coins. Neglect them and they get listless or sick — but good care always brings them back. Your fish never die. ■ Rare visitors Wild fish drop by from time to time. Feed them, keep the water clean, and set out the decorations they love — treat them well and they may stay for good. The rarer the visitor, the pickier they are. ■ Personalities & bonds Every fish has its own personality. Greet them daily and serve their favorite treats to deepen your bond, unlocking little stories and rewards. ■ Collect & breed From clownfish, blue tang and angelfish to golden arowana and koi, collect distinctive species and fill your codex. Breed pairs for offspring, with a chance at rare variants and shiny fish. ■ Eggs with honest odds Hatch mystery eggs for new species — drop rates are disclosed before every purchase, with a pity system that guarantees rare finds. ■ Send fish on treasure hunts Pick 1–2 fish for expeditions to the reef, a shipwreck, or the deep abyss. Hours later they return with coins, decorations — sometimes even pearls. Strong bonds and healthy fish bring better luck. ■ Make the tank yours Buy and freely place plants, driftwood, rocks and more. Resize, restyle, and decorate your tank exactly how you like it. ■ More tanks, real ecosystems Save up for a second and third tank: freshwater, saltwater and coral ecosystems each boost matching fish. Every tank has its own theme and decorations, and fish can move anytime. ■ Ambient Mode: put your tank in a room Hide the interface and let your tank live in a warm little room. Nine rooms to swap — an indigo moon window, a brick loft, a green library, a coastal cottage… each room's light truly falls into the water. Keep the screen on and it becomes living furniture. ■ Grows while you're away Close the app and your fish keep you company while coins keep accruing. Come back to collect offline earnings and see what happened. ■ Calm, anywhere A Home Screen widget brings your tank to your desktop; soft water-sound ambience helps you unwind; iCloud keeps your tank in sync across devices. No ads, no third-party SDKs, zero data collection — your tank is yours alone. Subscribe to Tanklet+ for double coins, offline earnings extended 8→24 hours, auto-care while away, a monthly pearl gift, and exclusive decor. Slow down. Keep some fish. Privacy Policy: https://smartkiitos.com/tanklet/privacy/ Terms of Use: https://smartkiitos.com/tanklet/terms/

ReSort: water sorting puzzles with VoiceOver and daily challenges (iOS)

Hi everyone, I'm Recep, a blind developer and VoiceOver user. I make apps and games under the Forali name, and I'd like to introduce ReSort for iPhone and iPad. It's a calm water sorting puzzle you can play with VoiceOver, touch or a keyboard. Version 1.1 is available now. Imagine a tube with blue water at the bottom, red in the middle and green on top. Other tubes contain their own mixed layers, and some are empty. Your goal is to sort the water until each colour has a tube of its own. Choose a tube, then choose where to pour: the top layer can go onto the same colour or into an empty tube. The interesting part is deciding which layer to move first and when to use the empty space. The early levels introduce the idea with a few colours and tubes. As you progress, the puzzles grow, and new levels continue after level 100. There is no timer or move limit; you can think at your own pace, undo a move or ask for a hint. Playing with VoiceOver VoiceOver describes the colours and their order in each tube, and helps you find where you can pour. The game announces what happens after a move, and you can adjust how much it says. There are also sound effects, optional haptics and colour symbols. If you use your vision, you can make the tubes larger or extra large in Settings > Appearance. Daily puzzles, ranks and sounds There are easy, medium and hard daily puzzles, plus a larger Sunday puzzle. The easy daily puzzle is free every day. You can share your daily result, and optionally turn on a daily reminder. Completing levels and daily puzzles earns stars and takes you through seven ranks, from Apprentice to Legend. Rank changes are announced, and new ranks unlock sounds. You can choose sounds for 11 game moments, including selecting a tube, pouring and completing a level. You can preview sounds, adjust the effects volume or turn off individual moments. There is also background music with its own volume control, playback options and an off switch. I first shared ReSort on AppleVis, and the feedback helped shape version 1.1: players asked for different daily difficulties, bigger tubes, more sounds and a way to continue on another device. Progress, stars and rank can now sync through iCloud on devices using the same Apple Account; sync can be turned off in Settings > Data. Free play and purchases ReSort is free to download, with no ads or subscription. The first 10 regular levels and the easy daily puzzle are free. A one-time Full Version purchase unlocks levels beyond the free section. The Sound Pack and Music Pack are separate optional one-time purchases for additional sound and music choices; they are not needed to play or use accessibility features. You can preview the sounds and music before buying. Accessibility features remain free. One AppleVis player reported playing with a Braille display and Apple Music in the background. I don't own a Braille display and haven't tested that setup myself, so I'd be interested in hearing about your experience. App Store: https://apps.apple.com/app/id6819550779 More information: https://forali.app/en/resort/ If you try ReSort, I'd love to hear how the tube descriptions and announcements work for you, which daily difficulty you enjoy, and what you think of the sounds. Feel free to share a daily result here too! Thanks for reading

GemGame: Cozy Match 3 Puzzle (iOS)

A cozy match 3 puzzle with no ads and offline play, now in a rich new Velvet design. Swap jewels, chain sparkling cascades and restore a magical garden, one clever move at a time. Discover five connected worlds, from the Living Conservatory to the Heart of the Void. Make clever matches, face each guardian and bring its world back to life. PLAYABLE WITH VOICEOVER GemGame plays with VoiceOver. Every gem and obstacle on the board has a clear spoken label, a Board status element counts obstacles and ingredients, and a Special gems element counts specials. Each move is summarised after it settles, including the chain multiplier. Purchased hints name the exact pair to swap, and rejected moves explain why without spending a move. AWAKEN THE FIVE WORLDS Restore the Conservatory's light, reconnect the Nebula Waterways, unfold the Aurora Observatory, illuminate the Plasma Forge and awaken the Heart of the Void. Your campaign progress makes each transformation permanent. Return to choose free lighting, replay the awakening and pursue optional mastery. LEARN A SPECTACULAR NEXT MOVE Try five world encounters in the free Jewel Lab. Experiment with real puzzle rules and unlimited practice retries, without spending lives or earning campaign rewards. Combine striped, wrapped, rainbow and comet specials, clear obstacles and take on cosmic guardians. A GARDEN WORTH COMING BACK TO Restore fountains, flowering corners and peaceful places to sit. Choose decorative finishes, discover new districts and welcome butterflies, songbirds and other woodland visitors as you play. A LITTLE ADVENTURE, YOUR WAY • Daily Star: a fresh free puzzle each day, with no life cost. Keep your streak going. • Relic Run: draft relics and climb five boards in a single free run. • Weekend Gauntlet: a Friday-to-Sunday sudden-death ladder. How far can you climb? • The Atelier: discover cosmetic themes for your board. MAKE ROOM FOR A COZY MOMENT No ads interrupt your game. Core puzzles work offline, and levels are move-based, so there is no countdown rushing your next swap. Campaign lives refill over time; Daily Star gives you a free daily board without spending a life. GemGame is free to download. The optional Complete Collection is one permanent purchase: all five premium chapter reward tracks plus 50 Hard Mode puzzles. Rewards are earned as you play; the base campaign and garden remain free. Existing chapter-pass or Hard Mode owners receive the collection through Restore Purchases at no extra cost. Coin packs remain optional. Some decorative finishes require premium access. Purchases and Game Center features require an internet connection. Your next little escape is waiting.

Motif: Word Challenge (iOS)

Find ten hidden words every day and aim for the highest score on the daily grid! Motif is a strategic word game that combines clever wordplay with match-3-inspired mechanics. Free, ad-free, and no account required. THE WORD GAME WHERE WORDS HIDE! Swap letters, spot words, and plan your next move. Swipe across words to clear them from the grid. Every move shapes what comes next, so choose wisely! Everyone starts with the same grid. Submit your score if you’d like, and see where you rank on the daily leaderboard. NEW ASCENSION MODE! Motif becomes a full-blown adventure! Climb ten increasingly tough levels packed with bosses, special tiles, and bonuses galore. Motif has never played like this—and it’s free! ZEN MODES Want to play without the pressure? Zen Mode gives you fresh grids and the same rules, but with no word limit and no leaderboard. Take your time and play at your own pace. + “À LA CARTE” MODE! You set your own rules: swipe words bottom to top, right to left, in an L shape, use unlimited letter swaps… You call the shots. + M0T1F MODE! This time, numbers take the stage: swipe tiles to add them up and hit the target number. Careful, this one’s dangerously addictive! MAKE IT YOURS Customize Motif to suit your style: fonts, colors, tile shapes, score display, backgrounds… even the app icon. NO ADS. NO TRACKING. NO ACCOUNT. Just open Motif and start playing. No internet connection is required to play. The leaderboard is entirely optional. If you choose to participate, only your score, the date, and the grid language are submitted. No account, no advertising ID, and no player profile. Individual scores are deleted after 30 days.

Oath & Ash (iOS)

Oath & Ash (Eid & Asche) is a turn-based fantasy card game with detailed art, animated hero portraits and punchy battle sound. It is fully playable with VoiceOver. Every card, every enemy move and every result is announced, and nothing is ever timed. THREE HEROES, THREE WAYS TO PLAY The Knight holds the line with armor, guard and counterattacks. The Hunter sets traps, spreads poison and outlasts the enemy. The Mage controls the flow of cards with chains and frost. The Hunter unlocks after Act I, the Mage after Act II. Each hero has their own cards, deck and progress. THREE ACTS Walk the Thorn Path, cross the Ashlands and brave the Sand Sea. Each act has ten encounters, its own enemies and boss fights. Enemies show their next move before they make it, so you can plan ahead. Losing costs you no progress. Change your deck and try again. COLLECT AND UPGRADE Win cards in battle or open card boxes with three random cards. The app shows the odds for each rarity before you open a box. Salvage duplicates for Dust and use it to upgrade your favorite cards. Your deck is yours to build. SOMETHING NEW EVERY DAY Check the Daily tab for a new challenge each day, with its own rules and rewards. EXPEDITIONS Set out with a small deck and build it as you go. Three legs, each a map with branching paths to fights, rests, merchants and events, and a boss at the end. Relics give you lasting advantages, and your health carries over from fight to fight. In the weekly Expedition everyone plays the same map, and the top places in the ranking win weekly prizes. THE SEASON PATH Wins, duels and daily battles earn you embers to climb the Season Path: 40 levels of Dust, Diamonds, card boxes, titles, card backs, frames, avatars and victory lines. New looks arrive every month. The Path Letter opens a second track with more rewards. THE ARENA Duel the saved defense decks of real players. You play your turns, the game plays theirs. There is no turn timer, and every deck fights with its real card levels, so deckbuilding and tactics decide. If no player is a good match, a clearly labeled Arena Guardian steps in for half points. Climb from Starter through Bronze, Silver, Gold and Platinum to Diamond. Each season lasts one month, and the ranking shows your display name and avatar. Challenge friends to friendly duels with an invite link, and every profile shows league, heroes and collection. BUILT FOR VOICEOVER • Every value, card text and enemy intent is spoken • No time pressure, in the acts or in the Arena • Battle log with one heading per round for quick navigation • Narrator Helmut guides you in English and German • Every enemy has a voice of its own, and every boss its own music and entrance • You can hear when it's your turn, how hard a hit landed and when your health runs low • Settings, Learn the sounds lets you hear every sound and what it means • Support for larger text, reduced motion and haptic feedback GOOD TO KNOW Your progress is saved to your iCloud account, so you need to be signed in to iCloud on your device. Battles, Expeditions and the Arena need an internet connection. Your collection and the tutorial also work offline. Diamonds and the Path Letter are optional in-app purchases. There are no ads. Questions or problems? Reach us at support.kroegoor.com.

Upward: Number Merge Puzzle (iOS)

Drop a number. Set off a chain. Climb to Orbit. Only the bottom rungs ever fall. Drop a number into one of five columns, watch equal numbers double where they touch, and let gravity chain one merge into the next — climbing 2 Pebble all the way to 512 Orbit. NO ADS. NO LIVES. NO BOOSTS. No ads, no consumable lives to wait out, and nothing you can buy to raise a score. Pro is a one-time unlock or a Play Pass — or nothing at all. PLAN THE CLIMB See the piece in hand and the next two pieces before you commit. Choose a column, set up connected matches, and build chain reactions that can transform the whole board. ONE SHARED DAILY Every player starts with the same Daily seed and 50-drop rules. Later pieces respond to your climb, so planning the ladder matters. 16 FIXED CHALLENGES Learn Upward through four chapters of authored, repeatable boards. The four-stage Trailhead chapter is free. Pro opens Ridgecraft, Thin Air, and Orbit School, with XP and board-theme rewards along the way. FIVE WAYS TO PLAY • Daily Climb — the shared 50-drop board • Classic — an open climb to Orbit • Blitz — two minutes, no take-backs • Chain Hunt — 50 drops with bonus points for deep cascades • Rising Sky — safe board space contracts every 10 drops BUILT TO FEEL GOOD Number-first tiles stay readable across every theme. Landing feedback, escalating haptics, rising chain tones, danger states, and a full Orbit celebration make every important move clear. WHAT FREE INCLUDES Free players receive the full Daily Climb, the Daily and Classic leaderboards, three Classic starts per day, the four-stage Trailhead, missions, achievements, and recent local progress. Upward Pro adds unlimited Classic, three specialty modes, 12 advanced challenges, 500-run history, two years of Daily archives, the Blitz leaderboard, friend challenges, Daily history sync, and two more board themes. Choose a one-time Upward Full Game Unlock, or StackForge Play Pass (monthly or annual) — Pro in every StackForge game plus One Good Thing. Prices and renewal terms appear before purchase. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://stackforgestudios.com/privacy

Decant: Color Sort Puzzle (iOS)

Pour a little color. Make a little order. Decant is a color-sort puzzle with luminous glass vessels and a simple goal: leave each filled vessel with just one color. Tap a vessel, choose a matching color or an empty space, and pour the top group. Two spare vessels give you room to think—not a shortcut to buy. NO ADS. ROOM TO PLAY. - 180 puzzles across four difficulty levels, each checked for a solution. - A fresh, always-free Daily, with the same ranked board and rules for everyone. - Practice puzzles generated and checked before you play. - Satisfying glass pours—or instant pours when you prefer to skip the animation. - Liquid symbols, a high-contrast palette, and sound, haptic, handedness, and motion controls. - Free restarts. No lives, energy, timers, or extra vessels for sale. Find a solution, then try to make it cleaner. A Perfect clear uses the fewest possible pours. Older archived Daily puzzles may show a Target instead; that is a reference solution, not a promise of the minimum. START FREE. UNLOCK MORE IF YOU LIKE. The first 30 puzzles, today's Daily, and three practice puzzles per day are free, with three undos per board. The Daily does not count against your practice allowance. A one-time Decant Full Game Unlock opens all 180 puzzles, unlimited practice and undos outside the ranked Daily, the full Daily archive for unranked practice, and advanced records. Or choose the StackForge Play Pass for Pro access across StackForge games and One Good Thing. Prices are shown before purchase. Play Pass subscriptions renew automatically unless canceled. Today's ranked Daily gives every player the same three undos, whether free or Pro. No ads in either tier. Optional account sync keeps your progress and Play Pass connected. Terms: https://stackforgestudios.com/terms Privacy: https://stackforgestudios.com/privacy Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

SortFlow (iOS)

SortFlow is a relaxing water-sort puzzle. Pour colored liquids between tubes until each tube holds a single color. • Four ways to play: Standard, Classic (the traditional rules), Time Attack and Zen • Hundreds of handcrafted puzzles across eight difficulty tiers, up to Legendary • A new Daily Challenge every day, with streaks and trophy celebrations • Weekly Leagues: earn XP in any mode, climb from Bronze to Diamond, and claim coins every Monday • Leaderboards in the app for every mode and difficulty, Global or Friends, plus Game Center achievements • Daily and weekly quests with coins to claim • Challenge a friend: share a puzzle and see who scores higher on the same board • Level up, earn coins, and unlock themes, tube skins, sound packs and win celebrations • Leave any puzzle and resume right where you left off — all modes save automatically • Build combo streaks with a burning combo counter and sound effects • Play offline, anytime No pressure, no clutter — just satisfying, colorful logic.

Nail Sort: Polish Puzzle (iOS)

Pour, sort and collect. Nail Sort is a relaxing color puzzle where you organize polish bottles until each one holds a single shade. HOW TO PLAY Tap a bottle to pick up the top layer, then tap another bottle to pour it. Colors only stack on matching colors. Clear the level when every bottle holds one pure shade. Easy to learn, hard to put down. BUILD YOUR COLLECTION Every level you finish paints a nail in your collection. Complete full seasonal sets: Coral, Nude, Midnight Blue, Rose Gold, Emerald and many more. NO RUSH, NO PRESSURE No timers. No lives to wait for. No scores to chase. Play one level while your coffee brews, or lose an hour to it. Your call. FEATURES - Hundreds of levels with a smooth difficulty curve - 12 polish shades to collect - Unlimited undo while you think - Extra bottles when you get stuck - Plays fully offline - Clean, elegant design with no visual noise Perfect for unwinding, relaxing and giving your mind a break. Download Nail Sort and start your collection.

Cat Genome (iOS)

THE KITTEN DISTRIBUTION SYSTEM FOUND YOU Rescue stray kittens, breed champion cats, unlock rare coats, and dress your cattery in 100+ fun props. Free to play, fully offline, no ads. UNLIMITED KITTENS • No energy meter, no lives, no waiting to play • Answer as many rescue calls as you like • Breed as many litters as you want RARE COMBINATIONS TO CHASE • 312 looks to discover across four trait axes • Hidden genes resurface generations later, so rare coats run in families • Chase calico, tortoiseshell, colorpoint, and the fully recessive long coat • Rarest of all: the prismatic kitten, with a rainbow coat, blue eyes, and a head start on every stat FOUR WAYS TO BREED • Let nature surprise you • Add a guaranteed extra kitten to every litter • Lock the traits you want • Or hand-pick every last one FOR THE SCIENCE MINDED • Real cat genetics: white masks every pattern, and tri-color coats need the right base • Two genes per trait, with dominance deciding what you actually see • A DNA scanner that reveals which cats are quietly carrying what • Preserve a favorite's genome in the DNA Lab, then clone it exactly • Splice: lock individual traits, or choose which parent each stat gene comes from • Weave two or three saved genomes into a single hybrid RAISE, COMPETE, AND DRESS UP • Grow kittens in the nursery, and enter the little ones in Kitten League events • 10+ fun competitions across seven tiers, Backyard to Legends • Fashion Shows judged mostly on the outfit • 100+ props to drag, resize, and rotate BUILD A BLOODLINE • Trace every relationship in the family tree • Fill your Cat-Dex with every look you have discovered • Trade for new bloodlines on the Cat Exchange • A traveling trader visits each weekend, paying well above the going rate EVERY UPGRADE IS EARNABLE • Your cats earn coins from rescues, competitions, and the Cat Exchange • Spend them on props, cattery space, breeding tools, and DNA Lab upgrades • 100% playable without spending real money PLAYING WITH VOICEOVER • Each cat, event, show and store item is one stop, with its name first • Double-tap the competitor, tier, theme or a breeding parent to choose from a list • Hear pet descriptions, clear action costs and competition results • Coin purchases ask first, and Settings > VoiceOver lets you choose Brief or Detailed screens • Find recent messages and the Accessibility Guide in Settings NO ADS. NO ACCOUNTS. NO LOOT BOXES. • Fully offline, with optional iCloud backup • In-app purchases are optional shortcuts and extras, never requirements • Coin packs, the Quick Compete planner, the Genome Loom, and the Wild Cat Pack

Dog Genome (iOS)

THE PUPPY DISTRIBUTION SYSTEM FOUND YOU Rescue stray puppies, breed champion pups, unlock rare colors, and dress your pack in 100+ fun props. Free to play, fully offline, no ads. UNLIMITED PUPPIES • No energy meter, no lives, no waiting to play • Answer as many rescue calls as you like • Breed as many litters as you want RARE COMBINATIONS TO CHASE • 800 looks to discover across six trait axes • Hidden genes resurface generations later, so rare colors run in families • Rarest of all: the prismatic puppy, with a rainbow coat, blue eyes, and a head start on every stat FOUR WAYS TO BREED • Let nature surprise you • Add a guaranteed extra puppy to every litter • Lock the traits you want • Or hand-pick every last one FOR THE SCIENCE MINDED • Two genes per trait, with dominance deciding what you actually see • The real odds, shown before you commit to a litter • A DNA scanner that reveals which dogs are quietly carrying what • Preserve a genome in the DNA Lab, then clone it exactly • Splice: lock individual traits, or choose which parent each stat gene comes from • Weave two or three saved genomes into a single hybrid RAISE, COMPETE, AND DRESS UP • Grow puppies in the nursery, and enter the little ones in Puppy League events • 10+ fun competitions across seven tiers, Backyard to Legends • Fashion Shows judged mostly on the outfit • 100+ props to drag, resize, and rotate BUILD A BLOODLINE • Trace every relationship in the family tree • Fill your Dog-Dex with every look you have discovered • Trade for new bloodlines on the Dog Exchange • A traveling trader visits each weekend, paying well above the going rate EVERY UPGRADE IS EARNABLE • Your dogs earn coins from rescues, competitions, and the Dog Exchange • Spend them on props, kennel space, breeding tools, and DNA Lab upgrades • 100% playable without spending real money PLAYING WITH VOICEOVER • Each dog, event, show and store item is one stop, with its name first • Double-tap the competitor, tier, theme or a breeding parent to choose from a list • Hear pet descriptions, clear action costs and competition results • Coin purchases ask first, and Settings > VoiceOver lets you choose Brief or Detailed screens • Find recent messages and the Accessibility Guide in Settings NO ADS. NO ACCOUNTS. NO LOOT BOXES. • Fully offline, with optional iCloud backup • In-app purchases are optional shortcuts and extras, never requirements • Coin packs, the Quick Compete planner, the Genome Loom, and the Wolf Pack supporter bundle

Word Tack (iOS)

Sort scattered words into their hidden groups in Word Tack, a cozy word puzzle with a handmade feel: washi tape, typewriter labels and paper tiles that look cut out by hand. Every puzzle hides eight groups of five words. Drag tiles between rows, or tap two tiles to swap them. When a row holds all five words of a group, it’s sealed and its category is revealed. There’s no timer and no penalty for a wrong guess, so take your time. PLAY YOUR WAY • A growing campaign of handcrafted levels, from everyday categories to clever wordplay and real head-scratchers, with more added in updates • Every level is marked easy, medium or hard • A Daily Puzzle to play each day, with shareable emoji results and a streak to keep GENTLE HELP WHEN YOU’RE STUCK • Inklings link two words from the same group • Clues reveal the names of up to three groups • Solve a puzzle without help to earn all three stars MAKE THE DESK YOUR OWN • Earn stamps as you play • Spend them in the shop on washi tape, tile styles, row seals, desk backgrounds and confetti, including dazzling gold and holographic finishes MADE WITH CARE • Satisfying sounds, gentle haptics and a soft soundtrack, each with its own setting • Statistics, star ratings and daily streaks to track your progress • Works with VoiceOver: double-tap two cards to swap them, and hear when rows are solved and where each card sits on the board • A Reduce Motion setting for calmer play • No ads, no in-app purchases and no account needed. Works offline.

ArcFlush: Roguelike Solitaire (iOS)

Cards don't line up politely here. They're stacked in layers — the way mahjong tiles are stacked, except these are playing cards, and one of the maps is on fire. Which means there are two games sitting on top of each other: getting a card out of the pile, and knowing what to do with it once you have it. HOW IT WORKS · The map is a layered formation. Anything underneath is locked until you clear what's covering it, so every card you take decides what you're allowed to take next. That half is solitaire. · Play up to five of the cards you've taken as a poker hand. A pair is fine. A Flush is better. A Straight Flush means you planned ahead — or got lucky and will claim you planned ahead. That half is poker. · Beat the stage's target score, spend what you earned in the Shop, and do it again. And again. Until the target has grown a couple of digits and you're no longer certain which of your trinkets is doing the heavy lifting. WHAT'S IN IT · Every map is built around exactly one idea. Ice Lake freezes cards. Furnace sets them alight. Dark Pool turns the lights off and invites you to feel your way out. · Clear a map and its Twist unlocks: the same map, in a considerably worse mood. · Trinkets. Some add points. Some quietly rewrite a rule you'd assumed was permanent. The legendary ones turn up rarely enough that finding the right one feels like the run has decided to help you, just this once. · A Shop between stages, because a roguelite without a shop is just a difficult puzzle. · A tutorial that leaves quickly and waits in Settings in case you ever want it back. WHAT'S NOT IN IT · Ads. · In-app purchases. · A season pass, a battle pass, or a little bar that refills while you sleep. · An internet connection. This app has never phoned home and wouldn't know who to call. Buy it once and own all of it — every map, every trinket, every Twist. There is nothing else to sell you, and we are not going to think of anything. One deck, thirteen languages. Good luck.

Quintra (iOS)

Quintra brings poker hands to a shared board. Place cards to build pairs, straights, flushes, and more across rows and columns. Connect with cards already in play, find the right opening, and turn one card into points in two directions. ONE BOARD. SO MANY POSSIBILITIES. Build on what's there, line up bonus spaces, and watch for opportunities where hands cross. Your best move could also give your opponent something to work with. PLAY FRIENDS AT YOUR PACE Trade turns through Game Center whenever you're ready. Match Play spans two rounds with the same deal and swapped seats, giving both players a chance to make the most of each hand. A FRESH PUZZLE EVERY DAY Fit the cards to match every marked poker hand. Choose Easy, Medium, or Hard, then see how your completion time stacks up on the daily puzzle leaderboards. EIGHT TURNS. MAKE EACH ONE COUNT. Take on the Daily Challenge: a daily deal, eight solo turns, and a leaderboard to climb. Find the connections that turn a good score into a great one. PLAY SOLO Learn the board in Practice or take on the computer in Match Play. Choose your difficulty and try new approaches at your own pace. MAKE IT YOURS Earn XP, level up, and chase goals and achievements as you play. Unlock new card decks and board looks to make Quintra feel like yours. Every poker hand changes the game.

Ringbloom: The Garden Puzzle (iOS)

Rotate a ring. Align matching petals. Watch the garden bloom. Ringbloom is a calm rotational puzzle with a simple choice behind every move: select the inner, middle or outer ring, then turn it left or right. Align matching petals across a spoke, make a bloom and keep your garden growing before your moves run out. TWO WAYS TO PLAY • Garden — an endless, steadily growing puzzle for a quick break or a longer run. • Flower Show — focused Classes with fresh objectives and new ways to think about each turn. Start free with endless Garden and the first five Flower Show Classes. When you want a bigger challenge, one permanent purchase unlocks 25 more campaign Classes and the Champion Circuit. There is no subscription, energy system or advertising. Build bloom chains, chase stronger results and replay Classes to improve your rating. Clear objectives arrive as you play, with labelled controls, Undo and Hint support when you need a hand. Ringbloom is designed for one-thumb play, with distinct glyphs alongside colour, VoiceOver support, Larger Text layouts and Reduce Motion support. Gameplay works offline and progress is kept on your device. Ringbloom began as an AI app-building benchmark and has been refined through play and testing. Ringbloom uses limited analytics and advertising attribution. No account is required. See the privacy policy for the information used and the choices available.

Piggy Smash: Incremental Idle (iOS)

SMASH PIGGY BANKS. COLLECT COINS. PAY THE RENT. Piggy Smash is a hammer-smashing incremental clicker with a story campaign and a separate idle mode. Crack open piggy banks, upgrade your hammer, and watch a handful of coins grow into millions. Just pay the bills before the Collector comes calling. TRY BEFORE YOU BUY The first 2 Classic chapters are free. One purchase unlocks the rest of the Classic campaign. Piggy Foundry is a separate idle mode, free to play with optional purchases. TWO WAYS TO PLAY Classic is the story. Hold to swing and aim at the piggies. Each run asks a question: save for the next bill, or spend on a stronger hammer? Upgrade your hammer, luck and stamina. Unlock talents, hammers and abilities. Clear chapters and find out what Aunt Fern left you. Piggy Foundry is the idle mode. Drag your target onto a crowd of piggies and your hammer does the rest. Buy upgrades, unlock Auto Swing, and chain abilities like Chain Lightning and Earthquake. Come back to the coins you earned while you were away. When a building is done, move out and start the next one stronger. EVERY SMASH ADDS UP Upgrades make every hit pay more. The piggies fight back with tougher shells: clay, wood, ice, brick and stone. One is even on fire. The numbers keep climbing. THE RENT IS STILL DUE Bills arrive in the mail, and your job changes what they say. Designers pay for Figma. Cooks pay to sharpen knives. Pay on time for a bonus. Let a bill go overdue and the Collector takes a cut of your coins. Decorate your apartment and move into better places as the story goes on. When the campaign ends, optional Overtime keeps the smashing going. PLAY ON YOUR TERMS Runs are short, so one fits into a coffee break. Play offline. No ads. No energy timers. ACCESSIBILITY Play with VoiceOver: every piggy is read out and every swing lands, no timing needed. Want a challenge? Turn on beat timing and pick your swing window. Bigger text across the game. OPTIONAL EXTRAS Piggy Foundry sells optional gem packs. Classic sells optional extras for decorating, a few extra coins, an extra shift and supporting the game. You never need them to finish the story. The bills are pretend. The coins stay in the game.

3D pinball: Space Cadet Accessibility Mod (Windows)

You heard right, and I don't understand why anyone hadn't done this before.

Space cadette, the windows 3d pinball thing, now has an accessibility mod. It plays audio cues for when a ball comes near the flippers, the bal is ready to launch, etc and makes all the menus accessible. It also allows event browsing with ctrl+arrows, and announces all the in game text.

I remember trying to play this game as a kid, with jaws say all mode, and it kind of worked, but this is so much easier, isn't it?

I'm giving this away for free, so please subscribe if you enjoy it and I will bring more mods.

Bills Must Be Accessible for Bills Must Be Paid (Windows)

Hello everyone! Here's a new mod on my Patreon I've been working on for the game Bills must be Paid. The mod is stable and has many accessibility options and aiming modes depending on your preference, because it's kind of a whack a mole game where you have to hit things with a hammer and I understand some people might prefer a more chill playing style and concentrate on the upgrade aspects and not focus so much on the smashing, while others might want the full experience that sighted users get which is the default mode. Bills Must Be Paid is an active incremental game about paying your bills by smashing piggy banks. Smash Piggy Banks

Smashing costs stamina. When your hand is getting tired the run is over. Pay your bills

Bills show up. If you ignore them, bankruptcy will be your destiny. Pay them off to unlock perks that help you pay back your bills even faster. Paying bills also gives you legacy points which you can spend on rings and bracelets to upgrade your hand after declaring bankruptcy. Different piggy types

New types to discover. Some run away, some are too lazy to move, and others carry all the black money you never had :P... Random loot Piggies spawn random loot

You never know which one is holding the most, or do you? Upgrades

A skill tree with multiple paths. Improve your grip strength, get addicted to caffeine, hit the gym, pump up your wrist, get more lucky, unlock abilities like rock rain, electrify your hammer, and more. Different Hammers Unlock different types of hammer. Some have higher crit chance and smaller radius, while others are super fast with big radius and less damage. Choose the one that better fits your own playstyle. Collect rare coins

Rhythm Heaven Advance Accessibility Script (Windows)

Hello everyone, I’m excited to share my work — an accessibility text-to-speech script for Rhythm Heaven Advance. Rhythm Heaven Advance is a fan-made English version of the GBA game Rhythm Tengoku. It also includes many changes that are very blind-friendly. I think someone on this forum may have mentioned it before, but you can find more details from the download link I’ll share shortly. First, you’ll need to own the original GBA version of Rhythm Tengoku. I won’t provide a ROM download here, as that would be illegal. Once you have a ROM, please go to: https://github.com/RHAdvance/RhythmHeav … e/releases and download the Rhythm Heaven Advance patch. I recommend using: https://www.marcrobledo.com/RomPatcher.js/ to apply the patch to your ROM. After patching, you should have a complete .gba file. Next, you can download my script from: https://chikutaku-luyi.itch.io/rhaa11y This is a custom fork of VBAM that includes the script. I recommend using it to play the game, though MGBA should also work. Usage is straightforward: unzip the files, launch VBAM.exe, and load your Rhythm Heaven Advance GBA file. That’s it—the accessibility script will start automatically once the game loads. Emulator Controls: W / S / A / D: Up / Down / Left / Right K: A Button (usually for confirming selections or pressing on the beat) J: B Button (typically for going back or as a secondary beat-keeping key) U / O: L / R Buttons (auxiliary keys for certain minigames, like the drum kit) The script reads out everything displayed on screen. There are no additional hotkeys. If you’re using NVDA, I recommend switching it to sleep mode. I have a habit: after finishing a mod, even if it's just for testing, I always run through it myself first before sending it to testers. I also make sure to find people from my region as well as people from different countries or regions to test it. So this script should work well now. But of course, every script and mod inevitably runs into bugs. If you encounter any issues, have questions about how to use it, or want to share anything else, feel free to let me know or get in touch with me. Now, enjoy the game!

AccessiCrush: Candy Crush Saga accessibility mod (Windows)

Ready for something sweet? AccessiCrush is now available—a free, unofficial accessibility mod that lets blind players explore and play Candy Crush Saga on Windows using NVDA and the keyboard! Hear candy colours and special types, navigate the board, track objectives and blockers, and make your own matches—all while enjoying the original game sounds. AccessiCrush reads the game’s data directly. It also adds speech and keyboard navigation to supported menus, tutorials and popups. A few controls to get you crushing: -   Arrows:   explore the board. -   Enter or Space:   select a candy, then a neighbour to swap. -   A / Shift+A:   hear nearby cells. -   B / Shift+B:   find blockers. -   O / Shift+O:   find objective squares, including jelly. -   M / Shift+M:   cycle through move-area clues. -   H / Shift+H:   explore possible special-match shapes. -   S:   hear remaining moves, objectives and score. -   F1:   spoken help.   F3:   settings. The optional clues give you a reference cell or area—they leave the actual swap for you to discover!   This is a beta  , so expect some rough edges. It currently supports   Microsoft Store Candy Crush Saga version 1.3390.1.0 on Windows x64  , with NVDA. Not every later level, event or popup has been tested, and feedback is welcome through the contact form found on the homepage. Download   AccessiCrush 0.8.10 beta  , find installation instructions and read the full controls here: https://lillaire.net/accessicrush/ Delicious? Give it a try and let me know how you get on

PokerStars for NVDA (Windows)

Hello everyone, I'm releasing the first public version of PokerStars for NVDA, an NVDA add-on that makes the PokerStars Windows client usable with a screen reader: the lobby to choose a game, then the table to play. This is a first release, so I'm looking for testers.

What it does In the lobby: Cash, Zoom, Sit & Go and tournaments. L opens the tab list, T the table list with Play, Observe or Register, F the filters with the number of games for each choice and your own sort order. A switches between real money and play money, V changes the lobby view, S reads your balance. Buy-in window: the allowed range is announced, and the slider that doesn't work with NVDA is skipped. Tournament lobby: the detailed tournament page is turned into an accessible window you browse with Tab. At the table: dealer messages are announced automatically. 1 and 2 read your cards, 3 to 7 the board, G your best hand, P the pot, B the blinds, V the amount to call. F folds, C checks or calls, R raises or bets with a typed amount, Alt+R gives the quick bet buttons, Shift+Enter is I'm Back. F1 to F9 read each player's nickname, stack and last action. Language: the add-on speaks the language PokerStars is set to, English or French.

Documentation The full documentation, in English and French, explains how PokerStars is organized and every key of the add-on. There are two ways to open it. In any PokerStars window, lobby or table, press Ctrl+H. The documentation opens in your browser, in the language PokerStars is set to. From NVDA: open the NVDA menu, Tools, Add-on Store, go to the Installed add-ons tab, select PokerStars for NVDA, then choose Help.

How to get it Like all my projects, everything goes through JVPAGames, my small accessible installer and launcher: https://jeuxvideopouraveugles.fr/partag … AGames.exe Run it, choose PokerStars for NVDA in the list and press Enter. The add-on installation opens in NVDA: accept it and let NVDA restart. Updates are offered by JVPAGames automatically.

Requirements NVDA 2026.2 or later. The PokerStars desktop client for Windows, in English or French.

What I need from testers So far it has been tested with the PokerStars.fr client, in French and in English. The client is the same program in every country, so it should work with PokerStars.com, .uk, .eu and the others, but I need players outside France to confirm it. Play money is perfect for testing. Please tell me what works, what doesn't, and on which client, which tab or which key. Just reply in this topic.

Current limits Only Cash, Zoom, Sit & Go and tournaments are supported for now. The other lobby tabs will come later. You can't pick a specific table: PokerStars seats you at a free table of the level you choose. Some parts of the tournament lobby are not accessible yet: tables, structure and player list.

Have fun, and good luck at the tables

JVPAGames: accessible games in one launcher (Windows)

Hi everyone, I’d like to introduce JVPAGames, a small program that brings together all my projects to make games accessible to blind players. How it works • Download one small file, JVPAGames.exe, and run it. • A list shows all the available games and applications. Choose a game, press Enter, and it is downloaded and installed. • On the first installation, a JVPAGames shortcut is created on your desktop and in the Start menu. You can move or delete the desktop shortcut: it won’t come back. From then on, JVPAGames is your gateway to everything: open it, choose your game, press Enter, and you’re ready to play. Your language, automatically • JVPAGames and the games follow NVDA’s language. If NVDA is set to follow Windows, Windows’ language is used. • The JVPAGames launcher is in English, French, Spanish, German, Italian or Portuguese. • The games are in English or French. • Fire Emblem: The Sacred Stones also speaks German and Spanish, and its guide is available in those languages too. • Each game has a full guide that you can open from its launcher. Always up to date, automatically • Whenever I publish an update for a game, JVPAGames offers it the next time you open the program. • Whenever I publish a new project, it appears in the list by itself, without reinstalling anything. • JVPAGames also updates itself. • Your saved games and settings are never deleted, whether you update or uninstall a game. • Your installed games can still be launched without an internet connection. The interface only uses standard Windows controls and works with NVDA, JAWS and Narrator. The games themselves are designed to work with NVDA. What’s available today • Streets of Rage and Streets of Rage 2 for the Sega Mega Drive / Genesis: the classic beat ’em ups, playable by sound, with remixed or original music (Ctrl+Space to switch). • Dragon: The Bruce Lee Story for the Super Nintendo. • Street Fighter II Turbo for the Super Nintendo: the fight sounds are placed left or right so you can follow your opponent, with online play between two players. A gamepad is recommended. • Fire Emblem: The Sacred Stones for the Game Boy Advance, a turn-based strategy game: ◦ every square, unit and range is announced, with battle forecasts and battles read blow by blow; ◦ targets to choose (enemies, your units, important places), and the cursor moves to them by itself; ◦ a shortcut puts the cursor on the square from which your unit can attack the chosen enemy; ◦ in English, French, German or Spanish, with the official translations of the European version. • Pokémon Collection: the Pokémon games from the Game Boy to the Nintendo DS: ◦ Red, Blue and Yellow, Gold, Silver and Crystal, Ruby, Sapphire, Emerald, FireRed and LeafGreen; ◦ Pokémon Trading Card Game, the card game for the Game Boy Color, with duels, deck building and exploring the island; ◦ Pokémon Platinum for the Nintendo DS, whose adaptation is in progress; ◦ fan-made games: Pokémon Unbound, Sors, Prism, Ambrosia and Grape. It includes spoken text, menus and battles, a scanner to help you find your way with a path finder, and an audio radar for walls, characters, doors and stairs. You import your own ROMs from the launcher. • NTLyntin64: an accessible MUD client with other improvements. Download https://jeuxvideopouraveugles.fr/partag … AGames.exe Feel free to share your feedback!

ElizaAccess for Eliza (Windows)

Hi everyone, I'm proud to present a mod for Eliza that I have helped to develop with Shaysters. About Eliza Eliza is a visual novel about an AI counseling program, the people who develop it, and the people who use it. Follow Evelyn Ishino-Aubrey as she reconnects with people from her past, gets to know the people of Seattle who use Eliza for counseling, and decides the course of her future. After abandoning her high-powered tech career and a mysterious three-year absence, Evelyn Ishino-Aubrey resurfaces working as a proxy for a virtual counseling app called Eliza. Her job consists solely of reading a script provided to her in real-time by an AI, leaving her no autonomy over what she says. Is Eliza a technological marvel that brings therapy to those who otherwise couldn’t access it? Or is it an ineffective replacement and another vector for technology companies to gain control over our lives and humanity? As she reconnects with people from her past and gets to know the ordinary people of Seattle who use Eliza for counseling, Evelyn finds herself caught in the middle between differing sides of the argument— and as she begins to question everything about her past life and future purpose in the world, it becomes clear she must confront the turmoil and darkness inside. - A thought-provoking story told in the form of a visual novel from an award-winning indie team. - Follow Evelyn’s journey through a present-day Seattle brought to life with beautiful hand-painted art. - Get to know Eliza’s clients and the employees of Skandha, the technology giant behind it, with over a dozen fully-voiced characters and powerful performances from a highly regarded cast. - An evocative, ambient original score by the composer for Infinifactory, SHENZHEN I/O, Opus Magnum, and EXAPUNKS. - Is AI-driven counseling better than nothing? Is it worse than nothing? What responsibilities come with technical skills? Consider your own answers to these questions and more. - Counseling sessions getting a little too real? Relax with Kabufuda Solitaire, a new take on solitaire using Japanese kabufuda cards. About ElizaAccess ElizaAccess provides full screenreader and braille display support for the game using the popular Prism library (including the overly difficult solitaire minigame.) It also provides full image descriptions for scenes, characters, and background animations (there are no full cutscenes.) This mod was coded using Claude, Anthropic's AI assistant. Scene and character descriptions were also generated using Claude. Note: This game does tackle some pretty heavy subject matter, since you are acting as a counsellor. There are honestly too many topics to list without spoiling the game, but themes include depression, exploitation of the workforce, how AI effects society, and finding your own identity amongst all of that. It feels... Very relevant to our society today, shockingly so for a game released in 2019. It isn't a game written to depress you and I didn't come away from the game feeling terrible, but it may be a game you want to avoid if you aren't looking for a darker more grounded character story. Links Shaysters has a Discord for her mods and community. This is her project; I just collaborated on it. Documentation and Installation Instructions Join the Discord to chat, get help or report problems Support Shaysters on Ko-fi

Higurashi no naku koro ni hou (A heartwarming visual novel?) (Windows)

Moukakushi Project | Higurashi Hou Accessibility Mod Moukakushi (盲隠し) is an accessibility mod for Higurashi no naku koro ni hou a visual novel on Steam and GOG. Read carefully and find answer for your curious questions. What is Higurashi? Welcome to Higurashi When They Cry, where life in Hinamizawa means club games, playful teasing, and plenty of time to get closer to your new friends. A little slice of life, and romantic summer… You can date with Reina, Rika, Satoko, Shion and Mion, which girl do you want to be closer? Is this a lie? Is this a romantic? Who can I really believe? Find the answer in the game, read Steam page carefully, or search about Higurashi on internet. And it's not my responsibility for your buying. This is not the visual novel for all. Buy the game on Steam or GOG Episode 1 is free. You can try do you like it or not before buying the whole 10 episodes. And sorry for another expensive game. It's not my responsibility though. I just want to try making a mod for the game I'm interested and I never force you to buy the game or donate / pay for my mods. Current Features - Hear story text, choices, menus, and confirmation questions. - Navigate supported menus and settings with a keyboard or controller. - Save, load, overwrite, or delete saves with clearly named actions and slots. - Repeat dialogue or revisit the last 50 spoken entries. - Switch between automatic and manual reading. - Hear pause and resume announcements. Support for additional chapters and remaining menus is still being explored. It's public test after all. Although current features already enough to complete all 10 episodes. I don't test them all personally, that's why I still think this is a public test rather than full version. Download And Installation Download and read installation instruction at: Moukakushi Project Contact And Support Discord: Autonomous Republic of Zero-Vis

Pokemon Trading Card Game (GBC) blind accessibility mod (Windows)

Hello everyone, When this game came out, I was right there next to my brother while he played it, and I really loved it. So I wanted to make it playable for myself, and for anyone else who has memories of someone else playing this game. I've made Pokemon Trading Card Game for the Game Boy Color playable for blind players. It's a Lua mod for the BizHawk emulator that speaks the screen through your screen reader. What it does: - Reads menus with your place in the list, text boxes with the speaker's name, card details, card lists, booster packs and coin tosses. - In duels, keys for your hand, deck, discard pile and prize counts, your Active Pokemon, and the whole play area, for you and your opponent. It stays quiet about what the game's own messages already say. - Walking directions in rooms: pick a person, exit or thing, and it guides you there turn by turn and says "Arrived" when you can talk to it or use it. On the island map, pick a place and it moves the cursor there. It's for blind accessibility only: you get what a sighted player sees on the screen, and nothing more. No hints, no cheats. No game files are included; you need your own copy of the USA version. You need BizHawk (a version with the speech Lua library, which has prism.dll in its dll folder), a screen reader (made and tested with NVDA), and your own game file. Setup is in the readme inside the zip. Download: https://github.com/Spacefrag5000/pokemo … ses/latest If you find a screen that isn't read or anything that doesn't work, please let me know here. Enjoy!

Access Delicious: An Accessibility Mod for Cook Serve Delicious III (Windows, Mac)

If you’ve ever wanted to hammer frantically at your keyboard while hysterically laughing, cursing out customers, and trying to ignore the grumble of your stomach at the tantalizing sizzles filling your ears, this game just might be for you!

This mod verbalizes the complete chaos of Cook, Serve, Delicious! 3?! and ties it to quick hotkeys, so you can keep track of your kitchen with ease, no screen required.

Want a calmer experience? Turn on Chill Mode!

Whatever speed you choose, hop in your food truck and let’s get cooking!

Find this game on Steam: store.steampowered.com/app/1000030/Cook_Serve_Delicious_3

Hi, I'm writing on behalf of Rubber Magpie, a team of friends who is making accessibility mods together. We plan to have an official account on here soon, but for now, you have me to contend with. Anyway, just saying hey, and letting you all know that we're very excited to share Access Delicious, which provides accessibility for Cook, Serve, Delicious! 3?! Check out the blurb from Steam below. Hit the road in this massive sequel to the million-selling Cook, Serve, Delicious series. Manage your food truck, cook delicious dishes and serve customers as you take the road trip of a lifetime across war-torn America. Sound intriguing? The mod is available for free, and you can download it from our Ko-fi shop here. And overall, stay connected with us via our Mastodon here.

Access Delicious 2: An accessibility mod for Cook, Serve, Delicious! 2 (Windows)

Hi everyone, posting on behalf of the Rubber Magpie team to announce the release of our mod for Cook, Serve, Delicious! 2! This continues our work on the series, which began with Access-Delicious for Cook, Serve, Delicious! 3?!, and I can confirm will include the whole series! We'll be releasing a mod for CSD1 next, quickly followed by one for CS Forever. They're both in the final refinement step. From the Steam description of the game: Cook, Serve, Delicious! 2!! is the massive sequel to the best selling original. Choose your menu, design your restaurant, and level up from humble beginnings to the restaurant of your dreams. Build your restaurant up from a roach-infested eatery to a world class platinum star experience, while also working across dozens of other themed restaurants. With over 60 hours of gameplay, this is a feast worth savoring. As always, you can obtain early access to this mod for US$5.00 right now, or wait until two weeks from the date of this post (Monday, November 9th 2026) when it will be released for free! Get the mod here! Happy cooking, and let us know how you get on

Infinity Blade two PC accessibility mod (Windows)

Morning, everyone. I’m very happy to bring you my infinity blade II accessibility mod. This game was a huge part of my childhood honestly, and I’m so happy we can fully experience it. So, before anything else, what is this? Well, infinity Blade two is an action RPG that was released a little over 10 years ago now for mobile. It focused on precise, Parry focused one-on-one directional sword dueling, fighting monsters and bosses, and all the action RPG stuff you could imagine, building your character, getting new equipment and being able to use multiple weapon classes, and combat that actually rewarded skill based gameplay instead of button mashing. Unfortunately it was taken off of the App Store a while ago now, but fans managed to preserve it and port it over to PC. And this is where my mod comes in. Infinity Blade two accessibility, or IB two access ads beacons for navigation, audio cues that tell you the direction of incoming enemy swings, support for all menus, including the store, equipping gems, and enemy info pop-ups, custom tutorials built for the mod, customizable volumes for all mod sounds built into the games native options menu, and everything else you would need to complete the game independently. Everything is playable here, including all of the main story and the optional content, which is why I put it in new releases and not testing, although I’m sure the occasional bug might pop up here and there. Oh, and set up is super easy, just extract the game, extract the mod, run set up in the mod folder, and paste the directory to whatever folder you extracted the game too. Just be very careful that you extract the mod and the actual game contents into the same folder, because setup may not work otherwise. And that’s it. Then just launch play infinity blade two and you’re good. Just make sure you have NVDA running, because that’s the screen reader the mod uses. Well, I think that’s enough blabbering from me, I’ll paste the links to the game and my mod below. Enjoy, and if you’ve come across any bugs, post in here, I’ll get to them as soon as I can. Link to the game: https://archive.org/details/infinity-blade-ii-pc?utm Get the mod here. https://www.icloud.com/iclouddrive/02ba … Mod_v1.0.2

PA3DS - Pokemon Access 3ds (Windows)

Here is a showcase of the mod on audiopub: https://audiopub.site/listen/c668aad3-b … 2809b1d20e Hi everyone, I'd like to share pa3ds, an accessibility mod for the 3DS Pokémon games. It runs alongside the Azahar 3DS emulator on Windows. It reads what the game shows and sends it to your screen reader. If you know pokemon-access for the Game Boy games, pa3ds does the same job for the 3DS games. What it does pa3ds reads aloud: • Dialogue, with the speaker's name where it knows it. • Menus: the item under the cursor, then its details, such as a description or a count. • Screen text: labels, options and questions as they appear. • Name entry: the key under the cursor. • Battles: the battle text, and each side's Pokémon with name, gender, level and HP. Your own HP is exact. The enemy's is a percentage, because the game only shows a bar. • The PC boxes, your party, the Bag and the Pokédex. • The place name when you arrive somewhere new. • The map: exits, doors, stairs, signs, people, items, berry spots and obstacles. Each one comes with its direction and distance, for example "door, 1 of 3, 3 east 2 north". • Pathfinding: pick something on the map and pa3ds guides you there turn by turn. It can also plan routes that use Surf, Cut, Rock Smash, Strength, Waterfall and the bikes. • The touch screen: the buttons on the bottom screen are named, and pa3ds can tap the one you've chosen. This also covers parts of the PlayNav, the PokéNav, the DexNav and Super Training. • In Omega Ruby and Alpha Sapphire: contests, the Pokéblock Kit, the Dowsing Machine, soaring on Latios or Latias, and decorating your Secret Base. You can give your own names to anything the game doesn't name, such as signs, doors or a particular trainer. You can also share your name files with other players. How it works pa3ds never presses buttons and never changes the game. It reads the emulator's memory while you play, through Azahar's built-in RPC server. All the text it speaks comes from the game itself, in your game's language. There is one exception to "never presses anything": in touch mode, pa3ds taps the touch-screen button it has just named, and only when you press its tap key. It speaks through Prism. Prism supports NVDA and other screen readers, and falls back to SAPI if no screen reader is running. pa3ds also follows a "no cheating" rule. It only tells you what a sighted player can see on screen. It does not read hidden information such as IVs or the enemy's exact HP. pa3ds is a single program, pa3ds.exe. You don't need to install anything else. What games are supported • Omega Ruby and Alpha Sapphire: about 90% supported. These are the most complete, and the ones to start with. • X and Y: in testing. In theory most of the game should work, since it shares most of its code with Omega Ruby and Alpha Sapphire. Some gyms still need to be tested, and some screens may be silent. • Sun and Moon: early stage. Dialogue, menus, battles, name entry and parts of the map with pathfinding work, but expect gaps. What you need • Windows. • Azahar, installed normally. A portable copy of Azahar can work. • Your own copy of the game, dumped from your own 3DS. A decrypted ROM (.3ds or .cci) works best. With an encrypted ROM the game still works, but some place and character names will be missing. We do not provide ROMs and never will. • A screen reader, such as NVDA. Without one, pa3ds speaks through SAPI. Where to download pa3ds (latest release, download the windows zip): https://github.com/pa3ds/rust-pokemon-a … ses/latest Full manual, with every key and setting: https://github.com/pa3ds/rust-pokemon-access-3ds#readme Azahar emulator: https://azahar-emu.org/pages/download/ Azahar GitHub: https://github.com/azahar-emu/azahar/releases/latest pa3ds checks for updates each time it starts. If a newer version exists, it asks whether you want to update, and it keeps your settings and names.

Pokemon Omega Ruby and Alpha Sapphire Access Mod (Windows)

Hi all. I debated if I should share what I've been working on here, and I decided to do so. I've enjoyed playing with mods that others have generously shared, I wanted to contribute my own little grain of sand. Is that the saying? lol I've been working on a Pokemon Omega Ruby accessibility mod for the last few weeks. And to be honest, I am doing it more for my enjoyment. I always wanted to play this game when it came out, but when it was released, I was already adulting as they say. I didn't have time to learn and memorize things like when I was younger. Or maybe it was my own laziness. Anyway, this mod is at the point where you can complete the main game and you should also be able to play through the Delta episode. I have also made some of the Battle Resort accessible. But I haven't played through it completely myself. Transparency First, some transparency: Most of my testing was done on Omega Ruby since I was actually having fun playing through the game for the first time. Alpha Sapphire was added near the end. There may be some rough edges around the game-specific parts, like in the Team Aqua parts might still read as Team Magma. But the good news, the tracker in this mod has the feature where you can rename targets for your convenience. Some of the post-game legendaries are untested, but there is some preliminary support for using the soaring feature. If you know, you know. This mod was vibe coded using Claude. I have had plenty of success with it. Do with that what you will. What can you do with this mod? Currently, it functions like the Pokemon Access mods already released here. I might've picked some inconvenient keyboard defaults, but they were comfortable enough for me once I got used to them. Anyway, I'm referring to the path finder feature. There is a file settings.json where you can make changes to the keyboard keys to suit your needs. I also added an optional beacon feature that lets you know if you are getting closer to an item, and on what side the target you're tracking is on. Sometimes it can get annoying. But by default, you can turn it off with your apostrophe key (or as some synths call it, "tick"). Single and double Pokemon battles are pretty accessible. The game text, the different options in the main menu, the Pokedex and National Dex, the PC, teaching moves, and most game features read through NVDA. I am using the Prism library. The grass Pokemon feature is somewhat accessible, but you will have to use a combination of hearing the Pokemon and this mod's built in features to help track the Pokemon. But if you get close enough to the Pokemon, it instantly triggers a battle. All the information and documentation are provided in .md files, these are markdown files. Keys, installation process, and I even provided quick walkthroughs for some of the trickier gyms and locations. What Is Pokemon Omega Ruby and Alpha Sapphire? Here is an AI response for that. Gemini wrote: Pokémon Omega Ruby and Alpha Sapphire are remakes of the classic 2003 Game Boy Advance titles Pokémon Ruby and Sapphire. Omega Ruby and Alpha Sapphire were released worldwide for the Nintendo 3DS in November 2014. You play as a young Pokémon Trainer who moves to the lush, island-and-sea-filled Hoenn region. You begin your journey under Professor Birch by choosing one of three starter Pokémon: Treecko, Torchic, or Mudkip. Depending on your version, you must stop a dangerous faction trying to reshape the world's climate: Team Magma is in Omega Ruby and Team Aqua is the evil faction in Alpha Sapphire. The Pokémon League: Alongside stopping the villainous team, you battle your way through Hoenn's eight Gym Leaders, challenge the Elite Four, and face the Pokémon Champion. The Delta Episode: A major post-game narrative chapter where you team up with a mysterious girl named Zinnia to stop a giant meteor, encountering legendary Pokemon along the way. Mega Evolution and Primal Reversion: Expands the mechanic from Pokémon X and Y by introducing dozens of new Mega Evolutions (including for the Hoenn starters) and "Primal Reversion" for Groudon and Kyogre. PokéNav Plus: A touch-screen interface housing apps like the DexNav (which lets you track, find, and catch Pokémon with specific hidden abilities or rare moves), alongside the AreaNav and BuzzNav. Soaring in the Sky: Using the Eon Flute with the legendary Latios (Omega Ruby) or Latias (Alpha Sapphire), you can freely fly across the skies of Hoenn, engage in mid-air battles, and access hidden "Mirage Spots". Quality-of-Life Upgrades: Features the modern experience share system, a sneaking mechanic to approach visible wild Pokémon in the grass, updated Secret Bases, and online trading/battling via the Player Search System (PSS). How to get the game? Unfortunately, as this is a Nintendo game only meant for the 3DS, I will not be able to provide the game or pointers to where to download it. You will have to use your trusted search engine of choice. You are encouraged to extract a game from your own console and system if you own it. However, to run this mod successfully, you will have to use the emulator called Azahar found at https://azahar-emu.org/ and play the game using this software. The tested version was 2126. If you want a portable installer, I recommend going to their releases page on Github to get it. https://github.com/azahar-emu/azahar/releases Where to Get The Mod You can get the mod from my Dropbox. Don't worry, I have a premium plan, so this link should not present any problems. Download the ORAS Access zip here. The first thing you have to do is to configure a couple of settings in your copy of Azahar. You have to enable the RPC Server and adjust the logging filter so that you don't get tons of log files on your system. This is documented in the install.md file. This mod works as a companion app. You first load in your Pokemon Omega Ruby or Alpha Sapphire game into the emulator, and launch the "ORAS Access.exe" file provided in the mod package downloaded. And assuming you configured your Azahar setting correctly, it should pick up on the RPC server and the game. And it should be pretty straightforward from there. Conclusion I had lots of fun working on this mod and playing through Omega Ruby. It is motivating me to try to mod other Pokemon games for 3DS and others. I know there are already others working on other Pokemon games. I think of this mod as yet another choice, another Pokemon game to add to the list of games we can now play. I am happy to take suggestions and constructive criticisms. I know I am putting out this mod to the community and so it is subject to plenty of feedback, but one thing I will completely ignore and not tolerate is outright attacks, negative feedback, criticisms that lack context or purpose. I consider myself to be a reasonable person, but I do not have time to be weighed down by negativity. So just common sense and maybe inspiration from other feedbackers could be useful. I hope you all have fun playing and let me know if you have any questions.

Tekken 3 access (Windows)

This game was my childhood. I remember going on family vacations, everyone making memories and having a great time on the beach. Or at least I think that’s what they were doing. As for me, I was having none of it and staying inside to play Tekken 3. It’s just a classic. Everyone loves it, and I’m very glad to be presenting this mod. Some of the coolest features: • Every menu is read aloud, along with character select, the full move lists, results and record name entry. • In one-on-one fights, a soft hum tells you how close your opponent is, and short sweeps tell you when either of you sidesteps. • Tekken Force: each enemy beeps from its side and speeds up as it closes in, and health items on the floor ring a bell so you can find them. • Tekken Ball is fully playable by ear. Pings tell you where the ball is and how high, a hum guides you to the right spot, and three beats tell you exactly when to swing. • The opening movie and every character’s ending are audio described in a natural voice, timed to the movie, with the game’s sound dipping under each line so you can hear it. Theater mode is read too. • Xbox and PlayStation controllers work, and you can click the sticks to check health mid-fight. • The game’s sound delay is cut down, so hits land when you press. Download: https://github.com/BlindChallengerX/Tek … s/tag/v1.0 You’ll need the free Tekken 3 PC port and your own copy of the game. The install guide in the zip walks you through it. One note: I haven’t had the chance to play through each character’s story yet, so some endings might be buggy. If you find one that’s silent, wrong or out of step, please report it, and include the T3Access.log file from the mod’s folder if you can.

Atari 2600 Pac Man accessibility mod (Windows)

As the title says the Atari's Pac-Man has return. This time there are features for the blind to be able to play. There is sound to indicate where you and the ghosts are on the screen. There is even sounds for walls and the escape path. To download it here is the link. https://drive.google.com/file/d/164vrkm … drive_link

Halloween for Atari 2600 accessibility mod (Windows)

It is time to try to survive Halloween night in this classic Atari 2600 game. This time it offers accessibility features. As a fan of the Halloween franchise and being that Halloween is one of my favorite time of the year, I thought this would be a game to get accessible for the blind. You will control Laurie Strodes through a house trying to survive while rescuing babies and even getting the chance to fight off Michael Myers. I hope you will enjoy this game as much as I did playing it. Here is the link to download it. https://drive.google.com/file/d/1efRTi1 … drive_link

The accessible Atari 2600's E.T. (Windows)

It is time for you to help E.T. to find all the pieces to the phone to call the ship to return to Earth to pick him up. For those who had the opportunity to play this classic Atari title here is your opportunity again, and for those who have never gotten the opportunity to play here is your opportunity. I present to you all in it's full glory with all music, sounds, graphics and now accessibility features for the blind. Atari 2600's E.T. The Extra-Terrestrial for Windows. You will control E.T. to search and find all three pieces of the phone and return him back to the landing place of the ship. There are 3 game modes which are normal which will have both the government agents and scientist trying to catch E.T. The second game mode takes away just the scientist and leave the government agents trying to catch E.T. the third game mode has no enemies trying to catch E.T. this is good for beginners. Here is the download link for the game. I hope you will enjoy the game as I did playing it when I had sight and even putting the accessible version together. If you notice any bugs please let me know and feedback is welcome. https://drive.google.com/file/d/12gn0bx … drive_link

Wyrmy Words: An Accessibility Mod for Flamecraft (Windows)

Hello everyone! We at Rubber Magpie are pleased to bring you Wyrmy Words, a mod for the strategy game Flamecraft, in which your goal is to gather as much reputation as possible by helping little dragons find places to work in shops all over town. This mod is in early access and will be available on our Ko-fi for two weeks for $5 USD, after which it will become free for everyone. More information below! From Steam: Flamecraft is a cozy, turn-based strategy board game for 1 to 5 players. Become a Flamekeeper and help artisan dragons and shopkeepers delight the townspeople with their craft. Gather and manage resources, enchant the shops using artifacts, and magic your way to becoming the best Flamekeeper. Your main task is to thoughtfully place dragon artisans in the town’s bustling shopping district. They will help you gather various resources from the shops, which you can later use to cast enchantments, triggering powerful ability combos. You’ll also befriend the extraordinary Fancy Dragons, whose abilities allow you to boost your reputation. Your main goal is to earn the most reputation points by the time the game ends. If you manage to do that, you’ll earn the title of Master of Flamecraft! • Become a Flamekeeper and enter a cozy, vibrant world inhabited by dragons Flamecraft is set in a fantasy world where dragons and magic are part of everyday life. Here, you’ll meet the adorable artisan dragons, who use their extraordinary flamecraft to help the town’s shopkeepers with their seemingly mundane tasks. The sweets are just waiting to be baked in Guilty Treasures, and Scale Mail Post is ready to send enchanted letters all across town! • Play in a variety of gameplay modes, both single-player and multiplayer Whether you prefer playing solo, with friends or with people from around the world, Flamecraft has something in store for you. Test your skills against AI of varying difficulty or set up a relaxing custom game for your family to enjoy together. Each game is full of charming surprises and opportunities to strategize, with so many dragons, shops and enchantments to discover. The order in which they appear is random, but how you decide to play them is entirely up to you, making every game, solo or multiplayer, feel uniquely different. • Master the art of resource management and create powerful combos to increase your reputation You’ll have to strategize and outsmart other Flamekeepers if you want to come out on top. There are countless paths to victory, and it’s up to you to make the most of your skills. On your turn, you’ll visit one of the various shops in town to either gather resources or enchant shops using magical artifacts. You could visit Gnome Depot to grab some iron, get freshly baked bread from Drake of Cakes or brew mysterious potions at Draconic Tonic. You’ll need these resources, among others, to enchant shops later on. This lets you fire up all the dragons in a shop and combine their abilities to create amazing combos. Along with Companion and Fancy Dragon cards, which offer powerful one-time abilities and additional scoring opportunities, these combos will help you earn the reputation points you need to win the game. • Meet over 70 beautiful animated dragons and visit 30 unique shops while listening to a whimsical score In Flamecraft, the enchanting world created by Sandara Tang comes to life. The beautifully illustrated dragons spring into action as they use their craft in the vibrant 3D town, full of animated shops, booths and laboratories. Paweł Górniak, the composer behind Wingspan and Quilts and Cats of Calico, is also back with another spellbinding score. Will you be able to claim the title of Master of Flamecraft with the help of your creative little crafter friends? The mod: As well as making everything speak with a screen reader and navigable via keyboard, we’ve added many hotkeys to help you access all sorts of information quickly. For this reason, the readme is particularly worth a skim. It’s also worth noting that the tutorial will, of course, assume you can see. More importantly, it’s somewhat of a bad tutorial. While it can absolutely help you get a little familiar with the game, some of our group had a better time jumping straight in and experimenting rather than going through the entire thing. There are also lots of videos explaining how to play the physical board game this digital version is based on, if you’d prefer someone to talk you through it. The rules are pretty much identical. Most importantly, don’t worry too much if the game seems a little confusing at first. It’s actually pretty simple once you figure out the flow of things. We’re always open to feedback, questions and commentary! Drop them here, send them to our Mastodon (@[email protected]) or email us at [email protected]. Best of luck, and happy crafting! Please do cuddle some cute-as-heck dragons on our behalf.

DBZ Budokai 3 Access (Windows)

Even further beyond! Budokai 3 Access is live! It has been an absolute joy to work on this, and I really hope people have as much fun with it as I am. What is it? Budokai 3 Access adds several accessibility features to Dragon Ball Z Budokai 3 on PC. Menus, story text, skills and fight info are spoken through NVDA or your prefered screen reader, with sounds for distance, the ring edge in world  tournament mode, and audible feedback for the meter when performing Ultimate attacks. It works with a keyboard or a controller. What you need - The Budokai 3 HD PC port by NovaPowers, version 1.4.2.3: https://github.com/novapowers0/DBZ-Budo … Collection - Your own copy of the game, USA version, already working in the port. How to install \1. Download Budokai3Access-1.0.zip from the link below. \2. Unzip it into the game folder, the folder with dbz3.exe. \3. Start the game with "Play Budokai 3 Access.exe". You will hear "Budokai 3 Access loaded". If Windows says "Windows protected your PC", choose "More info", then "Run anyway". Keys and full instructions Everything is in Budokai3Access\README.txt, including the keyboard controls and the mod's own keys. Download https://github.com/BlindChallengerX/Bud … ses/latest Feedback If something isn't read like character names, or new skills and such please post here and include Budokai3Access\Budokai3Access.log if you can. Unfortunately, I haven't had the time to finish the entire game, but I thought this would be stable enough to start playing. This is my first release, so we'll see what happens! Enjoy!

RhythmAnimalCafe Accessibility mod (Windows)

Hello! Welcome to this wonderful café! When the daily lives of animals collide with addictive rhythms—the boss’s empty promises, colleagues’ gossip, your own slacking off, and the blame shifted by leadership—it all turns into hilarious yet heartwarming intuitive rhythm mini-games! With simple controls and cheerful beats, you’ll experience a magical fusion of music and everyday life. This is a very fun rhythm game, similar in gameplay to Rhythm Heaven. For certain reasons, the development team wasn’t able to include accessibility features in time for the initial release. However, they really want blind users to be able to experience the game, so I created this mod. You can purchase the game or learn more on Steam here: https://store.steampowered.com/app/3859210/ After that, please download my mod: https://chikutaku-luyi.itch.io/raca The page contains detailed instructions, but it’s actually very simple: just extract the mod and place all the contents of the folder into the game’s installation directory. This mod supports all content in the game. It works very well and supports all four languages available in the game: Simplified Chinese, Traditional Chinese, English, and Japanese. Therefore, players using any of these languages can enjoy the game. I also asked the development team to help me write visual descriptions for the opening cinematic. You should hear these descriptions when you launch the game with the mod enabled, and they are available in all supported languages. In addition to individual descriptions for each level, this mod allows you to access all game content and supports all interfaces. Of course, if you encounter any issues while using it, feel free to reach out—I’m happy to help resolve them. However, once the official team adds built-in accessibility features, this mod will no longer be maintained. I believe that day will definitely come, as I stay in close contact with the development team. They’ve even included my name in the special thanks credits! If given the opportunity, I will also strive to assist them in implementing built-in accessibility features directly into the game. Alright, Managers, please enjoy the game!

SpeechChem: An Accessibility Mod For SpaceChem (Windows)

We heard you don't like games about programming, so we brought you science instead! Welcome to SpaceChem Game Description Zachtronics is back with an ambitious new design-based puzzle game! Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. Construct elaborate factories to transform raw materials into valuable chemical products! Streamline your designs to meet production quotas and survive encounters with the sinister threats that plague SpaceChem. KEY FEATURES: - Over Fifty Mind-bending Puzzles! - An original soundtrack by Evan Le Ny, whose music was featured in The Codex of Alchemical Engineering! - Twenty challenging achievements! The Mod SpeechChem allows you to play the game with a screen reader. The mod is still evolving, but it's solid enough for people to mess with. The DLC is fully supported and the majority of the main mechanics you'd care about have been verified in custom puzzle mode. At this point, we would benefit more from feedback than anything. You know the drill: download installer. Reinstall when we tell you there's an update. The works. Should You Play This? First and foremost: SpaceChem is absolutely brutal. You get a grid, two waldos, and a dozen instructions. Grab, drop, bond, rotate, sync. Simple. Adorable, even. Except those waldos run at the same time. The atoms collide and ruin your day. Later, there are multiple reactors, each connected via pipes that you set up, pipes that can and will fill up with molecules and halt your production. In some ways, that's harder than Factorio: there, when things get tangled, you can just build further out. Here, you get a tiny grid and that's it. Oh, yeh. And it might or might not have some unfriendly entities, which in turn might or might not require real-time interaction from you as your reactors run. To put it another way: take Preludeamals, which is the closest game we have to this. Multiply it by 100. Then add multiple grids and 2 arms per grid, and maybe then you'll begin to understand the complexity of the later levels. It takes time for the game to ramp up, but make no mistake: ramp it shall... and fast. I'm not saying all this to scare you. I'd love for people to play this. I just don't want you to spend money on something you'll quit by the second chapter.

That said: good luck. You’ll need it. I did, and I'm barely halfway through the game.

Rhythm Heaven Groove Enhanced Mod (Switch)

Hello everyone, Yes, as many of you know, Rhythm Heaven Groove has built-in TTS (Text-to-Speech) support, making it very accessible for blind players. However, there are still some imperfections—for example, you can’t adjust the speech rate, and lyrics aren’t read aloud. In this release, Nintendo even created phonetic/transliterated lyrics for all languages, which is quite fun to read, but they cannot be read by TTS. That’s why I created this mod. This mod enables TTS to read out the rhythm score displayed on the level selection screen and your current title/rank. In the demo video menu, if you find a stage with lyrics, pressing the Minus (-) button will announce the current lyric display mode. After switching modes, confirm to enter the stage, and any lyrics displayed on the screen will then be read aloud. In the main menu, under the Reading Settings, you can press L and R to switch between parameters, and use the Left/Right D-pad buttons to adjust them. The game splits audio into four channels, so you can adjust each channel independently. It should work for all languages supported by the game, so you don’t need to worry about your language being unsupported. If the in-game voice parameter adjustments get messed up, please let me know, or you can directly edit the configuration file. Here’s how to install the mod: After extracting the archive, place the two folders directly into the sdmc folder within the Eden emulator’s user directory. Then, just launch the game. It works on Eden across all platforms. And, just between us (lol), it might even work on Switch consoles running Atmosphere... though I’m not sure if I’m allowed to say that! I will not provide ROM files for download, as that would be illegal. Please prepare your own game ROM. Below is the download link for the patch: https://chikutaku-luyi.itch.io/luyidrive Alright, please enjoy! If there are any features you’d like me to add, I’d be happy to give them a try.

Beacon Pines access mod (Windows)

Hi! I've released a screenreader mod for Beacon Pines. You can find it on my github: https://github.com/ObjectInSpace/beacon-pines-access This is a topdown 2D choose your own adventure game. Most of it is text, with the acception of the narrator who is voiced,. You're a kid trying to discover the mysterious vanishing of your parents. It manages to be both charming and also quite tense at times. Good for all ages really. Installation is pretty simple, just copy everything from the portable zip into the folder and launch the game. It should say "beacon pines access loaded." Press enter a couple times and the game should start. Controls are pretty simple: wasd/arrow keys move you up/down/left/right, and e is interact. C opens the charm/quest tracker. From hear you can use arrow keys to read your available quests/charms. You can also press b (I think?) to open the chronacle. The game also supports controller if you want. For mod controls, [ and ] choose the object you are looking for, and announce where it is in relation to you. Then \ will autowalk you to that item, if you want. There are also audio cues that play for each object. One for objects and another for exits. You can use - and = to increase the volumes of these beacons; _ and + (shift+- and shift+=) turn them down. There are some sections where you need to throw and hit something. To do this, press interact on a throwable, then stand in the correct spot to throw from. You will hear various tones to indicate when you are approaching the correct spot; you'll know it is correct when you hear a rapid warbling tone. That's it! That's the whole game. Hope you enjoy! Feedback appreciated.

Bop It Access: a mod for Bop It! The Video Game (Windows)

Welcome to Bop It Access I am proud to announce V1.0 of Bop It Access, a mod for the windows steam release of Bop It! The Video Game that adds total accessibility for blind players. Game description via Steam It’s finally here: Bop It! The Video Game. “Featuring the classic Bop It! gameplay: follow the commands to BOP IT, TWIST IT, PULL IT and stay in the game.” The animated backgrounds, Shapes, City, Space, and Office may look cute but don’t let those happy aliens and goldfish distract you! One glance the other way and it’s game over! “Ooooh so close!” Each original song gets faster and faster… and even faster the longer you stay in the game. Do you have what it takes? “Focus. Concentrate.” Once you’ve gotten comfortable with CLASSIC, give EXTREME a try and add SPIN IT and FLICK IT to the mix. It’s only two more commands, why is it so much harder? “Ehhhhh! Try again!” Think you’re good? See how you stack up against the world on the Global Leaderboards, beat your buddies on the Friends Leaderboards, and log new high scores on your Local Leaderboard. “You’re on fiyaaaa!” Are you better than your friends? Prove it with local multiplayer. • Go head-to-head in One-on-One • See who drops the streak first in Pass It. • Compare your session scores in Party Mode “Hot Bop It! action!” Earn stickers to decorate your notebook with each in-game achievement. “Reflexes of a jungle cat!” Think you can stay in forever? Great – because the best part of Bop It! The Video Game is that the levels never end: as long as you can stay in, the game will keep going. “Look at you! Rockin’ the Bop It!” About Bop It Access Bop It toys have, with few exceptions, always naturally been accessible to the blind not just due to audio driven gameplay, but thanks to spoken feedback for volume, modes, scores, everything. Bop It! The Video Game is not that, exchanging voice with visuals. The core gameplay is mostly accessible, everything else isn’t. Bop It Access completely addresses this. Included mod Features - Speech and braille output support via Prism, with full screen-reader support and OneCore/SAPI voice controls including Voice, Volume, Rate, and pitch. The active speech output can be chosen automatically or manually. - Full support for every screen and menu, including settings, tutorials, leaderboards, achievements, credits, pause screens, results, and audio calibration. - On demand access to scores at the end of a round, and descriptions for the visuals of all 4 stages before the start of a game. - A fully customizable hints system that by default provides timed and on demand instructions for the last touched input device. - Optional speech feedback for One-On-One mode that speaks lives gained or lost, and the currently active colour. - A dedicated mod settings menu providing full customizability of speech feedback and verbosity including menu indexes, control types, slider ranges, button hint reading, speech output controls, and more. - Extended input remapping support that not only covers the Mod's controls, but additional in game actions that were previously locked down. - An experimental  framerate limiter, because Bop It at an uncapped 600 FPS on a 4k display is a little silly. - The ability to mute game audio in the background. - A generated text config file for adjusting settings out of the game, useful if you accidently messed something up. - Full Keyboard and controller support for everything. - A complete User's guide Built right into the game, accessible  from mod settings and supports keyboard and controller for navigation. It can also be accessed from the game directory within documentation if preferred. - A first time onboarding screen that introduces Bop It Access, and provides quick access to mod settings and the User's guide. - Full localisation for the mod and all documentation across Bop It's 10 supported languages including English, French, Italian, German, Spanish — Spain, Spanish — Latin America, Japanese, Korean, Simplified Chinese, and Portuguese — Brazil: though this last one is not advertised on steam. Please see notes and Limitations. - a custom installer with full keyboard and controller support that handles downloading, updating and uninstallation of the Mod and its dependencies. Notes and Limitations - Bop It Access is vibe-coded. All code was completely generated and researched by artificial intelligence; I have extremely limited technical human understanding of its underlying architecture. That being said, every single mod feature and design decision was authored and approved by me. Testing was never automated; It was carefully and extensively performed by me and other players before release. - Visual descriptions of the 4 stages are optionally spoken upon button press before a round starts. They are deliberately not dynamic and available during gameplay as a player is already listening to verbal commands. This is not something I'm willing to change. - Bop It Access's  added features and documentation were machine-translated from English into the 9 additional languages by AI and have not been verified or reviewed by a native speaker. High inaccuracy is to be expected. If any inaccuracies are found or reported, I'd of course be more than willing to accept updated translations. - Despite using Prism for speech and braille, this mod currently does not support MacOS. I may consider looking into this in future if I gain access to a mac for testing. - Although button remapping is significantly expanded with the mod, some inputs are still locked including Confirm, Back, and basic menu navigation. - The experimental FPS limiter does not affect timing but does accordingly lower the input poling rate to match, meaning the higher the FPS setting, the more precise registered inputs will naturally be. - If using NVDA and playing with a keyboard, I'd recommend enabling sleep mode to avoid unintended interruptions to speech output. - The installer is an unsigned executable that may possibly trigger a false positive from your anti-virus software. An exclusion may be needed. Please understand that to my knowledge there's nothing I can do about this if it happens. You do of course have the option to install manually if preferred. Instructions for manual installation are on the GitHub repo and in the User's guide. If you’ve ever installed MelonLoader based mods before, it’s much of the same here. Links - View Bop It! The Video Game on steam. - Read the User's guide. - Download the Bop It Access installer. - View the latest release of Bop It Access, includes the installer, the mod zip for manual installation and the source code. - View the Bop It Access GitHub Repository. Providing feedback Bop It Access is my first go at ever attempting anything like this, and the project has been a process of rapid learning for me. Therefor I'd especially appreciate any constructive player feedback. I'd be curious to know what verbosity settings you prefer, what features you find useful, and what you feel could be improved. This mod was tested by several players before release, but I cannot promise a 100% bug free experience. That being said, I will strive to address any reported bugs and issues in a timely manner, and although I have no plans for additional major feature additions, you can expect this mod to be updated, maintained and refined over time as needed. Thank you all. Enjoy Bop It

Dicey A11Y — Dicey Dungeons Accessibility Mod (Windows)

Hello all! This is a mod for Dicey Dungeons. It has been in development for more than a month and it has been tested by 3 people. Story, extra episodes, and everything else can be played.

Here is a Teaser recording for the game Become a giant walking dice and battle to the end of an ever-changing dungeon! Can you escape the cruel whims of Lady Luck? Now featuring "Dicey Dungeons: Reunion", a free DLC with six brand-new episodes! (Check out the Reunion OST on Bandcamp!) In this fast-paced deckbuilding roguelike from Terry Cavanagh (Super Hexagon, VVVVVV), Chipzel, and Marlowe Dobbe, you'll fight monsters, find better loot, level up your heroes, and maybe even take down the Goddess of Fortune, Lady Luck herself. Balance your carefully planned strategies against the unknown of a dice roll. Play as six different characters, each with their own unique play styles and abilities. • The Thief, who steals random enemy equipment every turn! • The Robot, who gains dice by playing a push-your-luck blackjack game! • The Inventor, overcome with inspiration, who must destroy their own equipment after each fight to get parts for powerful new gadgets! • and more! Master each class and figure out which one best fits your style in this charming world filled with a growing array of twists and secrets. Can you make it out alive? Maybe, but luck is definitely not on your side. • Six wildly different playable classes: Warrior, Thief, Robot, Jester, Inventor and Witch. • Dozens of enemies, ranging from Vacuum Cleaners that want to suck your blood, to creatures from Irish mythology, to suave malevolent snowmen. • A catchy, upbeat and energetic soundtrack by Chipzel (previously, the musician from Super Hexagon). • Beautiful and adorable artwork by Marlowe Dobbe. • Procedurally generated for endless play-throughs.

The mod is available for free on Oriol's Patreon

FFC access: A mod for fighting fantasy classics (Windows)

Ready your sword, pack your provisions and prepare to embark upon nostalgic quests of epic proportions where YOU choose what happens next! Journey a magical realm, fighting monsters and unravelling mysteries in Fighting Fantasy Classics – text-based roleplaying adventures remastered. Originally presented by Steve Jackson & Ian Livingstone in the 80s and 90s, Fighting Fantasy Classics brings these timeless tales back to your gaming library.

FEATURES Every player receives Jonathan Green's swashbuckling pirate adventure - Bloodbones - free with their download.

20+ digital gamebooks are available to purchase including classics such as Deathtrap Dungeon, Starship Traveller, Caverns of the Snow Witch, Citadel of Chaos, City of Thieves, Scorpion Swamp, House of Hell, The Forest of Doom, Island of the Lizard King, Freeway Fighter, Armies of Death, Trial of Champions, Temple of Terror, Appointment with FEAR and The Warlock of Firetop Mountain (original gamebook version).

More recent Fighting Fantasy gamebooks are also available, such as The Port of Peril and Assassins of Allansia, with many more in development!

Pause animation Make the gamebooks as easy or hard as you like and even turn on a special 'Free Read' mode to play the book like an old-school cheater!

Map feature makes it easy to keep track of everywhere you have explored during current and previous playthroughs.

Unlimited Bookmarks allow you to revisit difficult sections as many times as desired.

Classic, original artwork from Iain McCaig, Russ Nicholson, Malcolm Barter, Ian Miller and more! All viewable through a collectable artwork gallery.

Automated Adventure Sheet that keeps track of your stats, inventory and knowledge gained during your journey.

Specially composed, atmospheric soundtrack and effects.

History of Fighting Fantasy and Rulebook titles, included as free books on the shelf for all players.

Traverse the realm of Allansia, using your might and magic to hunt down evil sorcerers. Brave the dangers of Darkwood Forest to help save a doomed village of dwarves. Seek vengeance from the Pirate Lord who murdered your family and destroyed your life many moons ago. Save a port-town from the wrath of an undead lord and his ghostly hound minions!

Part story, part game, in these adventures YOU ARE THE HERO!

After getting my hands on claude pro recently, this was the first thing that I modded, owing to it being free and me being a lover of game-books. Well, quite a few of them at any rate. Fighting fantasy classics is essentially a collection of game-books where you role dies for character stats and how much gold you have, how lucky you are and such, before starting your adventure. All of them are paid save for one which comes with the base collection. There are also books on the  history of these game-books, though you will have to forgive me because I did not yet test those, but they should in theory work just fine. I and a friend have tried the one free game and it worked just fine for us. Please, do tell me about your experiences with the mod. It is my first mod and so I am nervous, but it is a pretty simple thing, this collection, so I think I might have smoothed out most of the creases. You can get the collection from steam here: https://store.steampowered.com/app/8568 … _Classics/ And the mod from here: https://github.com/Shehryar157/FFC-access Enjoy. Or rather that I hope, that you enjoy. PS: The title of the free game is bloodbones. Honestly kind of a weird choice and for me it brings to mind an, interesting image, but anyway...

Street-Fighter-V-Access (Windows)

Hope you all are doing well. I wanted to try my hand at this modding stuff, so I tried it on a game that I still like to play. Quick note, I've never done anything like this before, so if anything messes up, I am sorry. I do know that it works fine on my computer, along with a few other friends who also tested it. I know Street Fighter 6 has been out for a few years now. I know that it's what's in, but I still love to play Street Fighter V. This is why I wanted to try to see if I can make a mod for it. I actually got the idea because of the awesome mod that Alisson made for SF6.

Anyway, I've been messing around with this mod for a little less than a month now, and I think it may be ready for others to play with. Perfect timing too, since there is a Steam sale going right now for the game until the 8th. Read the readme file from the zip folder to get started. I tried to make it as easy as possible to install. There are 2 ways to run the mod, either run it once and have it start up with the game, or launch the game like normal, then run a start SFVAccess batch file along with the game to have the mod speak with the game. What this mod does: It uses your screen reader to read menus and other information in the game. It uses Prism, which means that it shouldn't matter which screen reader you use, it should just work. - Menus and settings, read as you move through them, including Controller Settings with each button's action, Button Preview and Keyboard Settings. - Character select, stage select, and the VS screen before a fight. - Arcade, Versus and Training, including the result screens and Training's attack data. - Trials, with each combo spoken in words and whether you have cleared it, and Demonstrations. - Story: Character Story's chapters and each fighter's profile, General Story's chapters and scenes, the scene controls and Costume Settings. The Story tutorial's instructions and tips are read too. - Survival: the supplements and battle items between stages, how each fight went with the health you carry on with, and your result at the end of a run. - The shop, including Fighting Chance and its prizes, Challenges' missions, Extra Battle, and the notices and missions after logging in. Fight Money is named wherever the game only shows a number. - Online: the VS screen, who won as each match ends, the result screen and Battle Lounge chat. - CFN: its menu, the timeline, pending friend requests, tournaments with their details, and a player's Fighter Profile with its figures. - Replays, with the controls and each button named. - Battle Settings, including Random Stage Settings, where each stage says whether it is ticked. - The Message Log, and the Gallery's Good Luck Charms with what each one does. Sounds in fights - Health beeps: a beep as either fighter's health drops past 75, 50 and 25 percent, each lower than the last, and two short low beeps at 10 percent. Player 1's beeps are in the left speaker and player 2's in the right, where their health bars are on screen. - Counter hits: a short sound as a counter hit lands, in the speaker on the side of whoever landed it, so you know to follow it up. - Crossups: a sound of its own when a hit lands from behind, also on the side of whoever landed it. It plays once, on the hit that starts the combo, and stays quiet for throws. - These work offline, online, in replays and in story fights, and on the right sides whichever side you play on. - Each sound has its own volume: F5, F6 and F7 make the health beeps, counter hit and crossup sounds louder, and Shift with the same key makes them quieter. Turn one down to 0 to switch it off. Your volumes are remembered. - Alt H reads both fighters' health, V-Trigger and Critical Art at any point in a fight, such as "V-Trigger 1 of 2, Critical 2 of 3". Other features - Buttons are named the way you play: Xbox buttons, PlayStation buttons or keyboard keys. Alt B switches between them. - Alt C says what the buttons on the current screen do, from the game's own button hints. - Alt R repeats what is selected, with more detail where there is some. Alt A reads the whole screen, and Alt Up and Alt Down go through it line by line. - Story subtitles with Alt T: off, on (who speaks and what they say), or speaker names only. They start off, since the story voices are in English. - Keyboard players: the game's own instructions for redoing your keyboard mapping have some keys the wrong way round. The mod names each step by what the key really does. - It can start by itself whenever you start the game from Steam, and close when the game closes. - Everything it needs is in the zip, so there is nothing else to install. Your settings are remembered between runs. - Its keys only work while the game is in front, so they never get in the way in other programs. Anyway, grab the mod from the link below, and happy fighting. Download the latest version from GitHub (a zip of about 44 MB) Project page and source code

Play Testing

Kirandur: Tales of the Trade Concept Demo (Windows)

Hail, friends. As a little Halloween treat for you, we're giving you an early peek at Kirandur: Tales of the Trade, an upcoming trade/courier game set in Kirandur. This is a game where you can wander between the major cities, and smaller settlements too, making deliveries, fighting off the dangers this world has to offer, making connections, almost anything you could want to do on the road through Kirandur. Right now, you only have access to the merchant class, which consists of a caravan of you and at least two guards. Trust me, you're going to want guards. There are some unlockables here too, but I'll let you find those out. The game is pretty simple in interface and execution, so just follow the menus and listen closely. Just a couple things to be aware of though. This is a concept demo. There are things that will change by the full release. There will be more content, more cities added, more traders. You'll be able to play as a messenger or sailor, and one day we'll have all seven Kirandurian continents for you to see. This is, functionally, a playtest. So enjoy it, break it, suggest what you'd want changed. There are systems we're not 100% happy with that we'd like to get feedback on so we can make it better. One final, and very important, note: This game's release does not mean the MMO is halted. It does not mean the MMO is not coming out. In the interest of transparency, there are many new systems in place since the public playtest in August, but content creation, which is spearheaded by me, CritterCub (or Kreitorath in game), has slowed down since the semester started. I was in a bit of a creative rut and this project was itching at my brain. So, Athlon and I worked on it together and it helped pull me out of that rut. And as a bonus, it'll help you become more familiar with the geography of the continent you'll be playing on upon the MMO's release. Ideas are flowing for both games, so there is forward movement all over the place. It just takes a while, and a lot of brain power. So, with all that out of the way, you'll find the link below. You'll want to create a folder, even though this is a standalone exe, because it will create a "saves" folder in whatever directory you put it in. Enjoy, give us feedback, and as always, thank you all. https://kpguild.games/files/kdtt.exe

The Tuxedo Cat: interactive Halloween audio story (Web)

Hi Everyone, I'm a solo developer working on HoloKitty, a small browser-based interactive audio fiction project. I've been experiencing some vision challenges this year, which has made me increasingly interested in building games that are accessible without relying on visuals. The Tuxedo Cat is a short, slightly eerie audio story. On Halloween night, a charming tuxedo cat appears at your window with a strange proposal. You can actually talk to the cat, and what you say influences how the story unfolds and ends. The playable link is here: https://holokitty.app/play/tuxedo-cat?u … audiogames What to expect: - Fully voiced narration and dialogue, with no reading required - Speak naturally to the characters, or type your responses if you prefer - Multilingual interaction: speak or type in your preferred language, and the cat responds in that language (the opening narration is currently in English) I'd especially appreciate feedback on: - How well the game works with VoiceOver or other screen readers - Whether the Talk button and text input are easy to navigate - Any confusing interactions or accessibility barriers - Whether the story itself is enjoyable and feels like a game This is still an early project, and I'm actively improving the accessibility based on player feedback. Thanks so much for trying, and Happy Halloween! Holo Kitty.

Highball Express — audio-first train conductor game (Web)

Hi guys, I don't know if any of you remember me, but I used to be on the forums quite a bit. Well, I've taken some time off, and I've come back with something to share with all of you. I'm William, and I'm blind. A few months ago I set out to do something I'd wanted to do for years: make my own game. With some help, I built it — and I wanted to share it with the community that knows audio games best. Highball Express is an audio-first cross-country passenger-train game. You're the conductor of the fictional Liberty Line: run departure checklists, battle blizzards and breakdowns, check tickets, calm unruly passengers, and get everyone there on time. It plays entirely by sound and is fully playable without sight — and sighted players are welcome too (there's a decorative visual layer that doesn't affect gameplay). (Quick note on the title: in railroad talk, a "highball" is the signal for clear track ahead — full speed ahead. Not about drinks!) What's in the game: - 7 routes across the US plus Canada: Northern, Southern, Gulf Runner, Atlantic Coast, Northeast Shuttle, the unlockable Alaska Aurora Line, and the Cross-Border Express to Montreal — with a seat-by-seat border customs stop, bilingual English/French announcements, and a Canadian crew - Track events: weather, obstacles, slow orders, red signals, hotboxes, broken knuckles — plus departure brake checks and real railroad whistle signals - Passenger events with 30-second decision timers: unruly passengers, HVAC failures, pulled emergency cords, medical emergencies, fare evaders, dining shortages, lost children — and Rosa, the snack-cart vendor, with three scenarios of her own - Sleeper cars with attendant Maya and timed sleeper events - Full career systems: conductor ranks from Trainee to Railroad Legend, a standing score with your boss, fuel and crew-hour management, missed connections, day/night cycle, landmarks, earnings, and upgrades - 3 difficulty levels (Relaxed, Standard, Veteran), 10 achievements, save-and-quit at every station stop, and one-tap continue to the next route - Real licensed train recordings (Nathan K5LA whistle, crossing bell, brake squeal) plus public-domain recordings of a cash register, coins, and a coffee pour New in Prototype 14: - The engineer calls "Highball!" and you call it back before every departure - Full station calls with track number, local time, and connections - Delay announcements with the reason and a revised arrival time - Throttle notch-up and dynamic-brake sounds, plus a headcount before every "All aboard!" - Seasonal trouble: wet autumn leaves slicking the rails, summer heat restrictions - Station-stop spotting challenge now gives more time to hit "Brake now!" (9 seconds, with wider perfect/good windows) - New help section ("More realism in this build") and a realism lesson in the tutorial Accessibility: screen-reader hardened — focus moves to each new screen's heading and each decision's first choice, with live status announcements. Tested with TalkBack; should work with NVDA and VoiceOver too. This is Prototype 14, a free test build — it plays right in your browser, no download needed: https://audiogamer85.itch.io/highball-express This is still in active development, so expect rough edges — and if you find them, I want to hear about them. It's headed for a real Android app someday, but for now I need playtesters. Feedback welcome on what was fun, what confused you, and what broke. Thanks for reading — and thanks to this community for existing. This game wouldn't exist without audio games. — William

Dressmaker Access! (Windows)

Hey everyone, I hope this post finds you doing well. I'm writing this post for a recent game I've gotten into. It's called Dressmaker. First off, I am not the dev of this mod in any way shape or form. I did run it by the dev though, and they gave me the go ahead to post this topic in the forums. What is Dressmaker? As the name states, you are a dressmaker in a town. You make dresses for various clients, making sure to design dresses to their liking. You can also make dresses you design and sell them as not part of the main storyline. This game came out very recently on the 21st of September, and while it is an inherently visual game, I will say the dev did an amazing job at putting in descriptions and making it so that even totally blind players like myself can play it. Pros The installation is very easy. Just buy the game on steam, run the .dat file once you've downloaded the game and off it goes. Most everything seems accessible at present, though I haven't been playing the game very long. The mod's read me is very detailed and most of it is up to date. There are a few things that aren't, but none of it is going to make it confusing for a new player to start off. Cons Not everything is accessible yet. The end game is not accessible. There are certain things you can color, like your dress or the mannequin, which is purely cosmetic and probably wouldn't make a difference to someone who is blind. Nevertheless, while you can do these things, there is something glitchy about it. The interface is very clunky. It is perfectly usable, but it really needs to be cleaned up. Because I am super bad at articulating what needs cleaning up, this is something you'll have to experience for yourself. It can be kind of frustrating, but it is workable. I don't know that the dev is necessarily planning to fix it, because well... it does technically work the way it is now. Miscellaneous notes: You will need to use nvda. I don't know how jaws behaves with the mod, but the read me specifically states nvda. I don't personally consider this a pro or con, hence its own misc section. Again, as I've stated previously, I am not the dev. I have zero technical knowledge. But if anyone has any game questions, or has any constructive or useful feedback to pass on, i would be happy to do so. Without further ado, here's the link. https://github.com/liliancoghlan1-tech/ … tag/v0.9.4 Hope you all enjoy!

Freeq-pc port first test build

hi all this is a preservation port of the old IOS game freeq made with the use of ai. I tried preserving everything as closely as possible though I cannot be sure all choices are where they are suppose to be as I don't have a good enough memory of the game, the IPA I am working off of appears to be a slitely older version than the last released version so I had to make educated guesses with some connections and transmitions. discription of the game: FREEQ is an audio adventure  game about eavesdropping and meddling with the future.The game turns your handheld device into an antenna that can pick up and hijack radio signals from the distant future. Spy on the last society on Earth, interfere with peoples lives, and try to solve the mystery of what ended the world. FREEQ uses a unique storytelling engine that allows players to influence the events of the future by choosing who speaks to whom, and when, and what information is shared with what sources. Written and performed in the style of classic radio dramas from the early twentieth century, FREEQ provides the audience an opportunity to lose themselves in a future no one ever imagined. FREEQ is presented in un-subtitled English. here is a link to the test build: https://hfpersonal.site/freeq.7z Here is a link to the repo for those interested: FREEQ PC preservation port on GitHub

regards Hannes Fouche

DBZ: Stories Untold (Windows)

This is an unofficial, non-commercial fan game. Dragon Ball and Dragon Ball Z belong to their creators and owners. I’m not connected to them in any way. Hi everyone, I’m working on an audio game set in the DBZ universe or at least a version of it, and the first pre-release is ready for testing. It used to be called Saiyan Mercenary. I’m renaming it to DBZ: Stories Untold because I plan to add side stories for other characters, so the old name won’t fit anymore. Download: https://github.com/BlindChallengerX/DBZ … tag/v0.9.0 Unzip it anywhere and run DBZStoriesUntold.exe. Headphones are strongly recommended. The full manual is readme.txt in the game folder. The setting The game is set in an alternate universe. It looks a lot like the timeline you know: Frieza’s empire rules the stars, Saiyans are hired out as planet-clearing muscle, and the Frieza Force shows up now and then. But a lot of things play out differently, and many of the places, races and people are new. In this universe, one more Saiyan survived. His name is Rutaba. He’s a mercenary working for a brutal frost tyrant called Hailmaw, who sends him across the galaxy to collect five old Dragon Balls that turned to stone years ago. Something is speaking through those stones. Paid in Blood is Rutaba’s story. What the game is It’s a side-scrolling fighting adventure. It speaks through your screen reader (NVDA, JAWS and others) or the Windows voice, and you can play on keyboard or an Xbox controller. A short basics tutorial at the start teaches you everything, and it reads out the right buttons for whichever you’re using. • Combat: you fight on a line at three heights: ground, mid-air and high. Every attack has its own wind-up sound, so you learn to block, parry, dodge or counter. Each enemy race fights its own way, with its own attacks and rhythms. • DBZ moves: ki blasts, charged techniques with spoken chants, beam struggles where you press in rhythm, air dashes, Super Saiyan, and Great Ape transformations under the moon. Rutaba also copies and improves techniques from the bosses he beats and makes them his own. • Two paths: your choices and your fighting style push you toward a Primal path (heavy hitting, toward Super Saiyan 4) or a Divine path (speed and ki, toward Super Saiyan God). • Choices that stick: the world remembers what you did, and almost anyone can be spared or killed. • Between chapters: your space pod has a training simulator, a pose-training hall with minigames, optional space missions, uncharted worlds to explore and grind, Saibaman seeds to plant and fight alongside, and plenty of secrets to find. • Sound: every character has their own wordless voice, the main characters have designed voices for their grunts and shouts, and there’s an optional DBZ-style sound pack for hits and power-ups. It’s on by default. Switch it with F4 or in Options. What’s playable now The prologue, the basics tutorial, and the first three chapters: \1. Thessk, a quiet mining world where Rutaba’s first real job goes sideways \2. Hoarfell, a frozen ruined monastery full of exiles who are very hard to pin down \3. The Vask Open, a fighting tournament on Dunmar run by a broker who sells tickets to everything After that you can play New Game Plus, challenge modes, and the tournament again. What’s planned • Chapters 4 to 7, finishing Rutaba’s story, including a fusion fight and a final confrontation with whatever is behind the stones • Side stories for other characters, showing other corners of this alternate universe and the people Rutaba meets along the way • More secrets, challenges, and New Game Plus content What I’d like feedback on • Can you tell attacks apart, and is the difficulty fair, especially the bosses? • How do the beam struggles and transformations feel? • What do you think of the sound pack? Are any sounds too loud, too quiet or hard to make out? • How do you feel about the story and the characters? • Did anything break, crash or get you stuck? If so, please say where you were and what you pressed. This is a pre-release, so expect rough edges. Thanks for playing!

convenience express, my new game, out for testing AgNow and download (Windows, other platforms through AgNow)

Hello all, my new audio game, convenience express: convenience store simulator, is entering a public beta testing phase. this was innitially going to be an AgNow exclusive test build, however the people have spoken and some have difficulty with lag in AgNow if they're not geographically close to the server. this is a convenience store simulation game, with lots of twists and chaos as well. run your very own corner store, keep the books balanced, keep the store stocked with its over 2500 products, scan people's ID for cigarrette and alcohol sales, survive inspections, prevent drunks from knocking down whole shelves, fight off thieves with a fly swatter or let police handle them, or just chill in the main menu and watch a demo store play out without player input. it's up to you. download link: https://www.dropbox.com/scl/fi/z8ojx0cw … p&dl=1 download AgNow from agnow.brynify.me, create account, and play convenience express.  from the games library. please make liberal use of ctrl+shift+r in the game to report any issues, and most importantly have fun!

devin

Temora – Grass Happens: A Pokémon Audio RPG (Web, Windows)

Temora – Grass Happens An accessible Pokémon RPG — now looking for players and feedback Website and browser game: https://temora.yetilab.org/ Windows download: Download Temora for Windows (ZIP) Hello everyone! I would like to introduce Temora – Grass Happens, an audio RPG built around exploring a Pokémon world, meeting its inhabitants, catching and raising a team, and working your way towards the Pokémon League. Some of you may remember this project as Lucy’s Journey. It has now been renamed Temora – Grass Happens. With the addition of multiplayer and the ability to choose your own protagonist’s name, a title tied to one specific character no longer felt like the best fit. The new name gives us more flexibility: each player can have their own character and identity, while Temora is the world they share. This is the same project under a new name, with its development continuing. The game is designed to be played without relying on graphics. Locations, people, objects, menus and battles are presented through text and audio. You explore a connected world of rooms and areas, with descriptions and interactions rather than having to follow a visual map or aim a character in a particular direction. If you enjoy Pokémon and the room-based exploration of a MUD, this might be worth a try. Temora is still in development, but it is already very playable. There is a substantial single-player adventure to explore, and multiplayer lets you meet other players, chat, battle and trade. I would really appreciate people trying it and reporting bugs, unclear descriptions, accessibility problems and ideas through the built-in feedback function. Play and download Game website and browser version: https://temora.yetilab.org/ Windows download: Download the current Windows version (ZIP) For Windows, extract the complete ZIP into a folder and run Temora.exe. Keep the accompanying files and folders together. For the browser version, open the website and select “Start game / Enable audio”. Keep the game area focused while using the game controls. Main features - A single-player Pokémon adventure with towns, routes, NPCs, quests, rival encounters and a Pokémon League with four Elite Four battles followed by the Champion. - Catch Pokémon, build your party, train and evolve them, manage held items and moves, and organize your collection in storage boxes. - Breeding and eggs, special encounters, side activities and content to discover beyond the main journey. - Turn-based battles whose mechanics primarily follow Generation IV, especially Pokémon Platinum. Temora has its own world and some deliberate differences; it is not a one-to-one recreation of Platinum. - A choice of player name for your journey, with individual progress and quests stored in your save. - English and German text, with language selection in the settings. - Keyboard and controller support, including Xbox/XInput and Windows support for PS5 DualSense controllers. - Screen reader and braille support in the Windows version, plus optional built-in eSpeak speech. Menus and information tables let you navigate through details instead of having to remember one long spoken description. - A party comparison table available to all players, making it easier to compare your Pokémon’s visible stats. - In-game help, descriptions of menu entries, a journal, a region map and accessible information about your Pokémon. - Five save slots, automatic backups, save import/export, optional online saves and optional OneDrive integration. - Multiplayer encounters, player battles, trading, room chat and general chat. - A built-in feedback function for bug reports, suggestions and other comments. Controllers I recommend playing with a controller. An Xbox controller, or another compatible controller, is a good starting point on Windows. PS5 DualSense support is also implemented in the Windows version. Its equivalent buttons use the same layout: Cross is A, Circle is B, Square is X, and Triangle is Y. L1/R1 correspond to LB/RB, and L2/R2 to LT/RT. Vibration is supported; adaptive-trigger effects are not used. Feedback from people testing DualSense over USB or Bluetooth would be particularly useful, as real-device testing is still limited. The browser version also supports compatible controllers. Browser and device support can vary. Playing on an iPhone You can also play the browser version on an iPhone using Safari. So far, I have tested this with a controller connected over Bluetooth. A Bluetooth keyboard may also work, but I have not tested that setup yet. Please do not take this as a claim that every iPhone input or accessibility configuration has been tested.

Free accessible browser games, feedback wanted (Web)

Hi everyone, I'd love some honest feedback on a set of free browser games we have been making screen reader friendly. They run in any browser on a phone or computer, with no download and no sign-up. What has been tested with TalkBack on a real Android phone: - Minesweeper: every tile reads its row, column and state (hidden, flagged, or the number of nearby mines). Flag mode and the mines-left counter are spoken. - Connect Four: each column is a labelled button that tells you how many spaces are free, and both your drops and the AI's drops are read out. - Tic Tac Toe: every square reads its position and whether it is empty, X or O, and the result is announced. Still being tested, so feedback is especially welcome: - Chess vs AI: squares read like "e2, white pawn", and moves, captures and check are announced. - Sudoku: rows, columns, numbers and notes are read, with a "number first" mode to avoid long swiping. - Checkers vs AI: just made accessible this week, with 5 AI levels from Beginner to Expert. All of them are listed here: https://playnookgames.com/accessible-games I'm especially interested in: \1. Anything that reads out wrongly or not at all. \2. Whether NVDA, JAWS or VoiceOver behave differently from TalkBack. \3. Which game you would most like us to make accessible next. Thank you for your time. Every reply helps decide what we fix first.

Freight Fate: Dispatch testing (Windows)

Hello all, Welcome to the second game of three in the Freight Fate line of games. I'm not sure if it'll become a full game yet, but these are early stages right now. If I can't find a good gameplay loop to make the game fun, I might just cut it and just have two, the third of which is a freight rail sim. Dispatch, as its name would imply, is intended for players to play the roll of dispatcher for the four companies in Freight Fate. Hire drivers, send them on routes, handle incidents, etc. Down the road, my idea was to have all three of these games connect to Freight Fate for multiplayer connectivity, E.G. playing Dispatch would give you the opportunity to effect player choices in Freight Fate, like rerouting a Freight Fate player, for example, due to bad weather. Feel free to download this latest build and tell me how you enjoy it. Right now it feels a bit samey to me, but everything feels realistic, I just need to find the fun factor to make players want to keep playing; I'm just focusing on the singleplayer core experience for now. No documentation yet as the game is primarily menu based and you can explore and the game text helps out. https://www.dropbox.com/scl/fi/9orx4y60 … 1&dl=1 Not officially open source yet as I may cut the project if I can't figure out where I want it to go. I have a vision, but sometimes things just don't pan out.

Orin

Alembic — a screen-reader-first text alchemy game (alpha) (Web)

Hi everyone, I've put my latest game, Alembic, into alpha, and I'd really like your feedback. Alembic is a text alchemy game, built for screen readers first. You start with fire, water, earth, and air, then combine them two at a time to discover new elements. There are 82 elements to find and 20 milestone goals to chase, and every element has a short line of flavor read aloud when you discover it. Why I built it Like my other game Everrealm, Alembic was designed for screen readers from the ground up, not adapted afterward. There is no drag-and-drop, no timers, and no fail states. Everything is a button you activate with one keypress, and every change announces through your screen reader. Features - [] 82 elements and 20 milestone goals [] Fully keyboard-driven, linear layout, no visuals required [] Automatic save, so your progress survives a reload [] Flavor text for every element, with a toggle if you'd rather skip it - Hints that reveal the pair to try without spoiling the result Play it alembic.lanie.work It's free, runs entirely in your browser, and needs no account. The source is open on GitHub. It's in alpha, so I'd especially like to know what works, what's confusing, and what you'd change. I've tested it with NVDA so far, and I'd particularly welcome feedback from JAWS and VoiceOver users

Stem Stumper port (Windows, Mac, Linux)

"Come play Stem Stumper, a puzzle game you can play with your eyes closed. A dynamic layered soundtrack guides Mimea the vine through 100 brain-teasing levels. Use sling shots, shields, and Angry Acorns to open paths for her to grow. Use the right combination to rack up points. The inaugural game of Ananse Productions, Stem Stumper is built from the ground up to be enjoyed by both the blind community and fully sighted players around the world"

I don't know how many people ever played this game / how popular it was, but the short of it is that it was a simple, accessible puzzle game developed for mobile years ago. The experience was intended for touch screen devices, but I don't think keyboard controls really take away from anything to be honest. I asked our future overlords to port the game to satisfy my own nostalgia since it isn't officially available anymore to my knowledge. I thought I might as well throw it here in case this game was ever interesting to anyone else other than myself.

Culinary Horizons Beta 1: Audio Courier, Cooking & Tycoon Sim (Windows)

Hello everyone, After an intense overnight marathon of prompting, architecture design and late-night coding, I am excited to share the first playtesting beta of a new project called Culinary Horizons: From Curbside to Culinary Empire. There is no shame in saying this was completely generated and vibe-coded with Claude, guiding it through every system, mathematical formula and audio mechanic to see just how far an AI-assisted audiogame could be pushed when built from the ground up for our community. Culinary Horizons is a massive, screen-reader-first simulation game that blends urban courier delivery, real-time auditory kitchen line-cooking and deep restaurant tycoon management. You can choose to start your journey in a few very different ways across cities like the Manhattan Grid, Tokyo Wards or London Square Mile. You might start out as the Pavement Roamer delivering orders on a single-speed bicycle with 150 dollars in your pocket, as a Scullery Hand working line shifts at a highway diner, as an Inheritor taking over a distressed, debt-ridden neighborhood pizzeria with a beat-up 50cc scooter, or as a Culinary Visionary with 120,000 dollars in seed capital, a heavy loan to pay off, and an empty plot of land to build your dream restaurant empire from scratch. Following the same philosophy as my previous work, the game is built with purely procedural audio. There are zero pre-recorded WAV or MP3 files shipped with the game. Every two-stroke scooter buzz, thumping twin-cylinder motorcycle rev, tire skid, rain shower on your helmet, knife chop, oil sizzle, and cash register chime is synthesized live on the fly. The procedural synthesis engine is powered by Oriol Gomez's Genny, with a built-in NumPy fallback synthesizer if needed, resulting in a lightweight download where sounds can dynamically pitch-shift, muffle behind helmet visors, and track across binaural 3D space with zero disc streaming latency. The delivery gameplay gives you full physical vehicle simulation alongside an authentic non-visual navigation system. Cities are laid out on Cartesian grids with avenues running north-south, streets running east-west, and address numbers that represent distance in meters along the road. To guide you through traffic, an acoustic beacon pans toward your next turn, accelerating its pulse rate from a calm ping down the avenue to an urgent tone within 15 meters of your corner, shifting in pitch once your turn signal is armed. Tapping the spacebar fires an intersection sonar sweep that echoes back the state of traffic lights, oncoming cross-traffic, and upcoming potholes. You have to ride smart, because your cargo reacts to physical inertia. If you corner too fast or slam into potholes, your cargo slides, delicate dishes get dented, pizzas lose integrity, and customer tips plummet. At the same time, food cools down realistically according to Newton's law of cooling, meaning long runs in the freezing rain require insulated bags, heated trunks, or fast riding. When you step off the street and into the kitchen, the game shifts into an auditory rhythm and state-recognition line cook simulator. Each station relies on real-time ear cues rather than visual bars. On the prep station, you match chopping rhythms on the beat, with knife timbres changing depending on whether you are cutting crisp cabbage, dense carrots, or soft tomatoes. On the sauté and grill station, you manage burner heat and pan temperatures, listening to the sizzle evolve from a low, wet simmer as surface moisture boils off into a sharp, energetic crackle where the Maillard browning occurs, giving you audio cues on when to flip before the food carbonizes or triggers a grease fire. Boiling and deep frying track pitch shifts and oil steam eruptions that settle into a steady crackle when the crust is ready, while the pizza and bakery station has you alternating arrows to knead dough, holding space to stretch to a reference pitch, and listening for the crust crackling inside a hot stone oven. Beyond cooking and driving, the tycoon layer gives you a full economic sandbox. You can buy real estate and operate six different restaurant archetypes, including Neapolitan pizzerias, ramen bars, retro 24-hour highway diners, street taco carts, high-volume ghost kitchens, and Michelin-star French fine dining rooms. You manage a brigade of NPC staff across roles like line cooks, prep cooks, dishwashers and delivery fleets, each with procedural personalities, traits and chime voices. You can engineer your menus, source ingredients from industrial wholesalers or local organic farms, balance stock levels against spoilage, adjust prices against neighborhood wealth elasticity, deal with surprise health inspections, upgrade commercial kitchen equipment and formulate your own signature dishes in the recipe lab. Accessibility has been handled through Ethin Probst's Prism library, which automatically detects your running screen reader like NVDA or JAWS and falls back to SAPI or console output without any configuration needed. Helpful single-key telemetry is available anywhere in the game: pressing C announces your exact street coordinates and district, T checks the time and weather, V gives full vehicle diagnostics and cargo temp, S checks your active ticket or delivery order, M announces your wallet, bank, and day's revenue, and H brings up context-sensitive help for whatever station or mode you are in. You can also toggle between automatic and full manual gearboxes in the options menu. This project was built from scratch and put together over a single night with Claude, with sound presets designed around Genny by Oriol Gomez and accessibility powered by Prism by Ethin Probst. Please note that I have tested the game here and there, but not to the point where I could say that each and everything is fully functional and bug-free—that's why I've put it in Playtesting—but it is an amazing work of AI nonetheless. I'm not sure when, or even if, I'm going to update this thing, but I thought I'd put it up for you all to try. You can download the compiled Beta 1 standalone package for Windows directly here: https://github.com/riadassoum/CulinaryH … -win32.zip Just unzip the archive anywhere on your PC and run CulinaryHorizons.exe with your screen reader running. Since this is the very first public test build, please jump in, try out different origins and vehicles, see how the audio cooking and beacon navigation feel to your ears, and let me know about any bugs, balance issues, or ideas you would like to see expanded. Looking forward to hearing your thoughts and feedback

A few audio games and experiments I've been working on (Web)

Hello everyone! My name is Daniel. I'm a programmer from Brazil, and I work on games and sound design mostly as a hobby. I'm also blind, and my interest in audio games goes back to my childhood, when I first discovered games made specifically for blind players. I've always been fascinated by the idea of building games where sound isn't just something accompanying the gameplay, but is actually the way the player understands and interacts with the game world. Over the years, I've been experimenting with audio games, spatial audio, accessibility, sound-based mechanics, and different ways of communicating information through sound. Some of these experiments eventually became small games and prototypes that I've published on itch.io. I thought I'd introduce myself here and share some of them. Most of them are relatively small projects and experiments rather than commercial games, but they represent different things I've been trying out and learning along the way. Another thing you'll notice is that several of my projects are playable directly in the browser. Personally, I really like the accessibility and convenience of web games — no installation, and you can just open a link and start playing. But I'm curious about what other people here think about browser-based audio games. I've put together my projects below, from some of my older audio game experiments to my more recent work. If you try any of them, I’d love to hear what you think! The Train to the End of the World A 100% audio-driven, blind-accessible sci-fi survival game and my most recent project. You play as Alexei, trapped inside a mysterious train where you have to rely entirely on your hearing to explore and survive. The game uses 3D binaural audio, echolocation, environmental radar, spatial sound, and text-to-speech. The current version is an early playable proof of concept, featuring a tutorial and the first train car. Headphones are strictly required. https://cdansantana.itch.io/ttew Blind Heist A stealth audio game created for the Vibe Game Jam '26. You play as a blind thief attempting to steal artifacts from a museum. There are no visual cues, so you have to navigate the museum using spatial audio and echolocation while avoiding guards. The game features six levels and uses real-time 3D audio to let you understand the environment through echoes, footsteps, and other sounds. https://cdansantana.itch.io/bh 2D Shooter Jam Audio Game Entry An experimental audio-only shooter created for the 2D Shoot-Out game jam. The game puts you in the role of a scientist trying to clear a dungeon full of monsters. There are no graphics, so headphones and sound are essential for gameplay. This was one of my earlier experiments with building an entire game experience around audio, including stereo positioning, sound-based interaction, narration, and gameplay mechanics. https://cdansantana.itch.io/2dsjage Keep the Threats Away An experimental audio game originally created for the Cybersecurity Game Jam. Your job is to protect a computer from incoming threats by listening for enemies approaching from different directions and using the appropriate weapons against them. The game uses binaural audio to communicate the position of threats, and also includes weapon upgrades and different enemy types. https://cdansantana.itch.io/cd Mirror to Home An experimental audio adventure created for the Gamedev.js Jam 2021. A magical mirror has accidentally dragged its protagonist into another dimension, where hostile creatures feed on the souls of those who become trapped there. The game is entirely audio-based and was an early experiment in creating a blind-friendly interactive experience using keyboard controls, synthetic voices, and sound. https://cdansantana.itch.io/mth

Thanks for reading!

Gwent Access for GWENT: The Witcher Card Game (Windows)

Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!

FREE TO PLAY THAT’S WORTH YOUR TIME A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached. STUNNING, ALL ACROSS THE BOARD Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.

Pause animation SKILL BEATS LUCK Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory. MORE THAN ONE WAY TO PLAY Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.

EASILY SATISFYING, ANYTHING BUT EASY Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be. NO HOLDING BACK, NO HOLDING HANDS You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?

ok tcg heads here is  another ccard game to add to the collection. its a free to play card game on steam, similar to harthstone. a link to a short description of the game is below. me and  claude been  working on a mod for the game for about two weeks, and its finally ready to release. with the mod you are able to deck build, play online games against human players, play the single player modes, access the shop and more. of course i haven't tested every area in the game, but whatever issue you run into, i will try my best to fix. now before even  diving  into the game there is a road block. once downloading gwent from steam, when you open it a launcher does come up. in this launcher you have to log in with a gog account, and agree to the conditions. these are the conditions that you have to actually scroll with a mouse to view. very difficult to do with ndva. also the launcher doesn't read the edit boxes to put in your email and password. of course you can get sighted help if possible to get pass this one obsticle or you can fight with it. claude did make a work around so once you do this for the first time, you don't have to worry about the launcher again. links for everything is below. keystrokes for the mod is in the read me. if you can't get pass the launcher i will try and assist.  gwent tutorial https://www.youtube.com/watch?v=QE6V8NgKLEQ gwent game https://store.steampowered.com/app/1284 … Card_Game/ gog site to sign up for account https://www.gog.com/en/ gwent mod https://www.dropbox.com/scl/fi/waa0vj70 … 3&dl=0

King Oddball Accessibility Mod (Windows)

End the world with your tongue and boulders! The King swings a boulder back and forth with his tongue and YOU ARE responsible for releasing it! Time the release accurately and crush as many targets as possible with each boulder. Simple but mouth-watering addictive! Master the game by anticipating how boulders roll, bounce, and launch from explosions. Take advantage of collapsing structures too! Conquer the world in more than 120 awkwardly fun and crunchy levels! • Ingeniously easy controls. How hard can it be to end the world? • Stydy the rock, learn the rock's behavior, AND CRUSH ALL PUNY HUNAMS! • Tongue through more than 120 mouth-watering levels! • We really should not even mention the Hidden Secret Moustache World (spoiler alert: you get to wear a mustachio). • Feast your eyes on the eccentric art style, see tiny hunams fly around! • Use the Oddphone to call his royal majesty (unlocked in the third world)! • Nurture your ears with original soundtrack by Jonathan Geer and the Austin Piazzolla Quintet!

King Oddball Access Mod 0.17.6

A screen reader accessibility mod for the Steam PC version of King Oddball. It speaks menus and on-screen text, announces the world map, lists enemies, and adds a line-up tone so you can hear when the swinging rock is aimed at a target. It changes no game files on disk: it is a winmm.dll (plus NVDA's controller client DLL) placed next to the game.

This game is actually kinda fun. I'm not sure how far we'll be able to get on it, or if there's even a way to improve it, since it's all physics based, but figured it'd be cool to try and mod it. I did a bunch of levels so at least it works, but with hearing alone perhaps there are limitations to what we can do with it. Should be easy to find on steam. here's the mod page: https://github.com/musicman1300/KingOddball-AccessMod

Squadsight: XCOM Enemy Unknown Accessibility Mod (Windows)

Welcome to XCOM Game description XCOM: Enemy Unknown is a turn-based strategy game about defending Earth from an alien invasion. You command XCOM, a secret organization funded by the world's nations. You fight the war in two layers: tactical battles on the ground, and the running of a global headquarters between missions. Turn-based tactical combat. Lead a squad of up to six soldiers into missions against the alien threat. Use cover, flank your enemies, set up overwatch and pick each shot carefully. One bad move can cost you a veteran you've kept alive for months. Soldiers you'll care about. Your soldiers gain ranks and pick a class: Assault, Sniper, Heavy or Support. Each class has its own ability tree. They get names, nicknames and scars, and when they die, they stay dead. Build and run the base. Between missions you manage XCOM's headquarters. Research alien technology, build facilities, make new weapons and armour, and launch interceptors to shoot down UFOs. Money, scientists and engineers are always short, so every choice costs you something else. Keep the world together. Panic rises in every country you can't protect. Lose too many nations and the project is over. Enemy Within is the expansion, and it adds a great deal. It brings genetic modifications and MEC troopers in mech suits, plus a new resource called Meld that pushes you to move fast. It also adds EXALT, a human enemy organization working in the shadows, along with new aliens, new maps and new missions. It's the definitive way to play the game. About the mod Squadsight makes XCOM: Enemy Unknown and Enemy Within playable without sight. It reads the game's screens through your screen reader (NVDA, JAWS and others through Tolk, or SAPI) and shows every line on your braille display too. In missions you move a tile cursor around the map with the numpad, or the arrow keys if you don't have one. Each step tells you what's on that tile: cover, how far a move takes you, who can see it, and whether you'd be flanked. Walls play tones around you as you move. Allies, aliens, doors and windows each have their own sound. Storeys and buildings are announced as you go in and out of them. A scanner lists everything worth knowing about on the map, nearest first, sorted by category: your squad, enemies, explosives, civilians, doors, objectives, Meld, interactables and high cover. You can jump the cursor to any item or ask how to get there. You can also check your soldier's status, the whole squad at a glance, the enemies in sight, the mission objectives and turn counters, and the full hit-chance breakdown. Ctrl+Slash lists every key that works where you are. At the base, every screen can be navigated and read: research, engineering, the barracks, the Situation Room, Mission Control and the rest. Gamepad-only commands get number keys. The game's key binding screen also works from the keyboard. The mod only tells you what a sighted player could see. Aliens are named only once your squad has spotted them, so the fog of war stays intact. The mod is translated into every language the game supports. The installer also keeps it up to date: the launcher checks for a new version each time you start it. It works with the Steam versions of the game and with the GOG Complete Pack. Enemy Within is the main focus; Enemy Unknown works too, but may still have some rough edges, so please report anything odd. In its current state, the mod lets you play the game from start to finish: I've finished a full campaign with it myself. If you find something clunky or think that it could be further refined, any feedback or ideas are welcome. Installation Just grab the setup.exe file from the repo and run it. It will detect the game and install the mod, creating a shortcut on your desktop. Updating goes through the launcher. If you don't see the setup in the asset list, click the button to expand and show all uploaded assets. There is a manual install option too, but I recommend using the setup and the launcher. Thanks Special thanks to alex19EP, whose XCOM 2 accessibility mod, xcom2access, was the model for several of this mod's features. If you have XCOM 2, check it out: https://git.alex19ep.me/alex19EP/xcom2access Thanks as well to Firefly, who tested the mod with the GOG version of the game and provided the code changes that let the launcher find a GOG install. Thanks to them, GOG players can use the mod just like Steam players. XCOM is one of the best strategy games ever made: tense, punishing and endlessly replayable. I'm very happy to finally be able to share it with you. Links Read the readme here: https://github.com/Berenion/Squadsight- … Mod#readme Download the mod installer here: https://github.com/Berenion/Squadsight- … -Setup.exe Join the Accessibility Disco Discord to discuss the mod: https://discord.gg/gUJ6t7pZjh Donations If you enjoy the mod and want to support my work, you can buy me a coffee on Ko-fi. It's never expected, but always appreciated. Support me on Ko-fi here: https://ko-fi.com/berenion

Saya no Uta: Nekogui accessibility mod (Windows)

Nekogui (猫喰) | Saya No Uta Accessibility Mod What is Saya no Uta (The Song of Saya)? Saya no Uta is a love story. A story about finding someone who makes the world beautiful again, even when everything else seems wrong. If love changes the way we see the world, which vision is true?  If only one person kind to you in this cruel world, How will you respond to her? And if love asks you to look away, what might you miss? There is only one way to find out. Play Saya no uta for yourself, and discover what love really means through this legendary love story in visual novel world. Buy this game on GOG or Steam. Warning 1: If you purchased this game from GOG, you no need to do anything. However, if you bought the game from Steam, you need to buy the unsensor 18+ content DLC from JAST Store. It's roughly 1.9USD for the unsensor DLC. So I recommend to buy it from GOG in this case to prevent confusing. Warning 2: This game contain adult content, you should be over 18 years old to play. Download And Install Download and read installation instruction at: https://on1xn.github.io/arozv/snu/nekogui/ Current features - Reads dialogue and supported interface text aloud through Prism. - Announces supported choices and lets you navigate menus with the keyboard. - Includes a launcher with mod-language selection (English and Japanese). Known limitations - The Load menu works, but its navigation and presentation are still rough. - During gameplay, selecting an exact save slot to load is not yet fully supported. - Choice dialogue near the end of the game has not been fully verified.

Mortal Kombat Legacy Kollection Access: testers needed (Windows)

Introduction Hello everyone, my name is Orlando. I am totally blind, and I am looking for testers for a new accessibility project: a screen reader mod for Mortal Kombat Legacy Kollection on Windows and Steam. The game draws its menus as pictures, so a screen reader cannot see them on its own. This reader runs alongside the game, recognizes each screen, and speaks it to you. It reads menus, the highlighted item as you move, and the pause menu in every game in the collection. It works with NVDA and JAWS, and falls back to the Windows voice for Narrator users or when no screen reader is running. This is an early 1.0 release and so far I am the only person who has tested it. I need your help finding out what works, what does not, and what to fix next. My History with Mortal Kombat I have loved Mortal Kombat since the very first game. I was there at the beginning, and I have followed the franchise ever since through every sequel, every new era, and every new way of playing. In 2015 I went totally blind. I did not lose my love for this game. The fighting, the characters, the sounds, and the world it built all stayed with me, and they stayed worth coming back to. Why I Built This Mortal Kombat Legacy Kollection brings the early games together in one place, and I wanted to play it as independently as any sighted player can. The menus were the barrier. I tried to reach out to Digital Eclipse about accessibility for the collection. I never received a reply. Rather than wait, I decided to build a solution myself. My passion for this franchise is what drove me to do it. I would still welcome the chance to work with the developers. If this project helps show what is possible, that would be a good outcome. Built with Claude Code I want to be open about how this was made. The mod was built with Claude Code, an AI coding tool from Anthropic. I directed the project, decided what the reader needed to do, and tested it by ear. Claude did much of the engineering work: it wrote the code, built the installer and the automated build, and helped me work through problems along the way. This was a real collaboration, and Claude deserves credit for its part in it. Because it was built this way, I will say plainly that it is early software. I would rather you hear that from me up front than discover it. Your feedback is how it gets better. What the Reader Does It reads each new screen in full and ends with what is selected, for example "Selected: Play." As you move the cursor, it reads just the new item. Specifically, it covers: • The launcher: main menu, Play menu, the Game Library, each game's own menu, Options with each setting and its value, The Krypt, Kombat Kard, and the Quit and Reset dialogs. • The Game Library carousel: each game's name, year, and platform, for example "Mortal Kombat. 1993. Sega Genesis." • Every game's pause menu, including Moves List with each fighter's moves, settings, Controls, Save, Load, Reset, Quit, and their confirmation dialogs. • Fighter names on character select in arcade Mortal Kombat and arcade Mortal Kombat II. • Screens it does not know yet are read with Windows text recognition, cleaned up against a list of words the game uses. It stays quiet during fights and on attract mode score tables, which only produce noise. It does not change the game or any of its files. What You Need • Windows 10 or 11, 64-bit. • Mortal Kombat Legacy Kollection on Steam. • A screen reader is optional. With NVDA it speaks in your NVDA voice. With JAWS it speaks in your JAWS voice. With Narrator or no screen reader it uses the Windows voice. If you use Narrator, you will hear two voices: Narrator for Windows, and the Windows voice for the game. • Windows text recognition, normally installed with English. If it is missing, the reader tells you. • The game running at a 16:9 resolution such as 1920 by 1080. How to Install The installer does not need administrator rights. It is not hands off, but it is short. 1. Go to the Releases page and download the file whose name starts with MK-Legacy-Kollection-Access-Setup. 2. Your browser may warn that the file is not commonly downloaded. Choose to keep it. 3. Run the file. The installer is not code-signed, so Windows may show "Windows protected your PC." Move to the More info link and activate it, then move to the Run anyway button and activate it. This works with the keyboard. 4. Follow the setup wizard. It has one option, ticked by default: Start the reader automatically when I sign in to Windows. Leave it ticked unless you prefer to start the reader yourself. The reader stays silent until the game is open. 5. On the last page, leave Start the accessibility reader now ticked and choose Finish. You should hear "Accessibility reader ready. Waiting for the game." There is also an optional, experimental native menu hook for NVDA users, which reads the highlighted launcher item straight from the game. It is a separate download and a manual file copy, and it only works with the current Steam version of the game. The release notes and read me explain it. I suggest testing the main reader first. How to Use It 6. Start the game from Steam as usual. When the reader finds it, you will hear "Game window found." 7. Each new menu screen is read in full. In the launcher menus, the highlighted item is read as you move. Two keys work while the game is the focused window: • F9 reads the current screen or highlighted item again. • F10 turns the reader off or on, and always tells you which. On some laptops you may need to hold Fn for F9 and F10. If you switch away with Alt+Tab, the reader pauses, then rereads the screen when you come back. From the Start menu, search for "accessibility reader" to find Start, Stop, Check, Read me, and Uninstall. Known Limits • Character select in Mortal Kombat 3 onward and the console versions does not name the fighter yet. • A very short highlighted value, such as "TV" in Screen options, is sometimes not read. You hear only the setting name. • Online modes, Quick Match and Online Arcade, have not been tested. • Older games' pixel fonts can still come out garbled with text recognition, for example on story screens. What I Need from Testers Please tell me what you heard and what you expected to hear. The most useful reports include: • Which game and which screen you were on. • Which screen reader you use, or that you used none. • Your Windows version and the game resolution. • The file reader.log, if you can. To find it, press Windows plus R, type %LOCALAPPDATA%\MKLegacyKollectionAccess, and press Enter. Screens it did not recognize are saved in the library_misses folder there. Attaching one helps a lot. You can reply in this thread, or open an issue on GitHub. Reports that something works are just as valuable as reports that it does not. Privacy and License The reader works entirely on your PC and never connects to the internet. It takes screenshots of the game window only, and keeps the 50 most recent screens it did not recognize in its data folder so you can choose to share them. Nothing is sent anywhere. The project is open source under the MIT license. It is not affiliated with Warner Bros., NetherRealm Studios, Digital Eclipse, or Atari.

Access Never Changes: an accessibility mod for Fallout2 (Windows)

Welcome to Fallout 2, a post-nuclear roleplaying game. Vault-Tec has given stellar service to the American family ever since 2054, and we remain committed to being the first and last name in vault protection. To this end, the Vault-Tec Board of Executives has recently been made aware of the fact that several potential Vault Dwellers suffer from a peculiar ailment known as, ‘blindness.’ After extensive investigation into this condition—including ‘voluntary’ testing to determine if blindness is proportional to a rise in communist sympathies—the Board of Executives has graciously committed the sum of 2 (two) dollars, 15 cents, and 1 pack of Fancy Lads to commissioning accessibility for 100 percent of, some, Vault-Tec products and this accompanying report. You are about to enter a world of mutants, radiation, big guns, and speech synthesizers to bring the American dream forward into a brave new future. Exciting! Required Equipment

In order to properly play Fallout 2, Vault-Tec recommends that you include the following items in your survival kit for best results: 1. Fallout 2. Vault-Tec understands if the room requires a moment for the gasps to settle down. The mod has been tested on copies of Fallout 2 bought through Steam, https://store.steampowered.com/app/38410/Fallout_2_A_Post_Nuclear_Role_Playing_Game/. Vault-Tec is not held responsible for game copies acquired through other means, such as GOG, though in theory these ought to work as well. 2. The Fallout 2 Restoration Project. Vault Dwellers are to direct their Pip-Boys towards https://github.com/BGforgeNet/Fallout2_Restoration_Project and follow the installation instructions therein. Unmodded and modded game copies vary widely when it comes to UI placement, resolutions, and draw sizes, and RPU also brings sfall, which the mod's in-game half runs on. Furthermore, Vault Dwellers are reminded that playing with RPU installed is a clear sign of patriotic loyalty toward the United States of America. (Please note: this also means that other overhaul mods, such as Fallout Nevada, Fallout Sonora, etc., will likely not work out of the box.) 3. A Physical Numpad. Exploration, movement, and map functions rely completely on numpad keys. 4. Vault-Tec Proprietary Accessibility Software: Access Never Changes. Which you likely already have if you are reading this document. 5. Unwavering patriotic love for the great nation of the United States of America. Installation

Assuming that you have acquired and installed both Fallout 2 and RPU, Vault-Tec has, for your convenience, provided a mod installer. Download Access Never Changes, run it, and when asked where Fallout 2 is, direct it toward the folder where the game is installed: the one with fallout2.exe in it. Assuming a Steam copy, it ought to look comparable to: C:\Program Files (x86)\Steam\steamapps\common\Fallout 2

Our ZAX supercomputer will put the mod in its own folder inside the game's, install all script files to their correct positions, patch ddraw.ini with the settings the mod requires, set the matching lines in f2_res.ini and fallout2.cfg, back up every changed file, and add a Fallout 2 (Access Never Changes) shortcut to the Start menu, in the Lights Not Included folder, that launches the game with the mod running. Vault-Tec does not confirm or deny that this operation won't also install additional software for your own ‘safety,’ including but not limited to a keylogger calibrated to look out for search terms such as ‘socialism,’ ‘community,’ ‘tea,’ and ‘human rights.’ Vault-Tec. Making installation as easy as Insta-Mash since 2054.

Ladies and gentlemen, skinless friends, and improbably large green fellas. Are the amounts of accessibility mods, frankly, overwhelming these days? Would you roll your eyes at an idiot climbing aboard the bandwagon by trying to mod a game nearly 30 years old with 0 modern modding conveniences and consideration for the blind? Do you want to set the world on fire? Well then, oh boy, am I delighted to inform you that you’ve walked into the right topic. If my calendar is correct, fifty-one years hence the world will end in atomic fire. To fill some of that time, after working on this for several months, I present to you my in-progress accessibility mod for one of the absolute classics: Fallout 2. Let me be explicit right out of the gate: this mod is not in its final form. Matters of polish and a few remaining features still need a pass. That being said, I’m wheeling it out today because I believe it is feature-complete enough to actually play through the game, and the mod can best be helped along with active public playtesting. I myself am playing through it as we speak, I've gotten through the first couple of towns with no issue, but more eyes are always better than one when it comes to bug reporting, ideas, and feedback. Plus, I’m just plain enthused to be putting out the first in a hopeful series of my projects. Find the GitHub page here: https://github.com/DoctorBoomstick/Acce … s/releases Where you’ll find all the documentation, source code, and the mod installer. Please open any issues or bugs on the GitHub page directly, and I’ll pick at them in due time. Making an isometric 1998 game accessible has not been what I’d term as the simplest walk in the park, but I hope that you all will enjoy the mod as it stands.

fallout3-access - an accessibility mod for fallout3 in progress! (Windows)

Fallout 3 Access

An accessibility mod that makes Fallout 3 playable for blind and visually impaired players. It is a FOSE plugin that reads the game's interface aloud through your screen reader — NVDA, JAWS, ZoomText, System Access, ZDSR and others (via Prism) — with Windows' own voices as a fallback when no screen reader is running. Everything is in the one plugin DLL; no other libraries are needed. Windows 10 or later. Features

Working today - Menu reading with full keyboard navigation — main menu, pause, save & load, character creation, settings (sliders read their value, toggles and steppers read their choice), confirmation dialogs (question first, then the focused button). - Pip-Boy — every tab named; after an item's name its card is read as the screen shows it (damage or resistance, weight, value, condition in percent, ammo, effects); on the Stats page the description of each S.P.E.C.I.A.L., skill and perk, the limbs' condition, radiation and active effects; the hotkey wheel; quests marked tracked / not tracked / completed, Enter tracks a quest and opens a note. - Dialogue — who you talk to, topics with their place in the list and "already said", and D repeats the other side's last line. - Barter — both columns (Left / Right), prices, items put up for the deal, how many caps the deal moves and which way, both sides' caps on H. - Containers, repair and sleep / wait — container columns with category filters, the repair screens' before / after comparison and cost, the hours and the time when you wait. - Inventory — worn items announced as equipped, Delete drops the selected item, and the "how many?" stack prompt is read out with the game's own confirm/cancel keys (the game's crash on that prompt is fixed). - World navigation — object scanner, turn-to-object, audio beacon guidance and auto-walk that routes around walls using the game's navmesh, including through load doors into other cells. Long walks follow an offline map of the whole navigation mesh (roads preferred), and a target in another place is reached through the right chain of doors, however far away. - DLCs — Broken Steel, Point Lookout, The Pitt, Operation: Anchorage and Mothership Zeta: walk graphs and doors for their places, and auto-walk leads you to the Pitt handcart, the Duchess Gambit and the presidential metro. - Quest objects — a scanner category with what a running quest waits for: the button, the terminal, the item, the spot to walk into, the free seat for the G.O.A.T. — worked out from the quests' own scripts. - Audio description — the opening film in real time, and the scenes and people of the Vault 101 prologue, spoken in the gaps between voices. - English and Polish — the mod speaks the game's language by default (Polish for the Polish release, English for any other), or the one you set. - World map — browse every known location with distance and bearing, and fast-travel there through the game's own travel path. - Combat — VATS is fully keyboard-driven (switch target, cycle body part, hear hit chance); holding ] aims at the enemy and a tone says when a shot would hit; every hit and every kill is heard, for any enemy. - Terminals and the hacking minigame — screen text is read as it types out, candidate passwords and bracket pairs are listed and spelled, Enter enters the chosen one, each answer is read as the terminal writes it, and after a wrong guess you hear which words still fit. Tutorial popups are read whole. - Lockpicking — Left / Right move the bobby pin, an audio cue guides it to the sweet spot. - Player status on H (health and AP with their maximum, radiation, crippled limbs, weapon and ammo, caps, carry weight, time), location on L, compass on J. - The console (~) — every character you type or delete is spoken, the caret's moves too, a command brought back with Up / Down is read whole, what a command prints after Enter is read out, and PageUp / PageDown read the page of output that scrolls into view. The mod's own keys are off while the console is open (F11 still dumps it, with the console's state and last lines). - Localized game text handled code-page-aware (Polish cp1250 and Russian cp1251 detected from the game, a translation plugin included). - The mod speaks Polish, English or Russian; any other language can be added with a text file (Fallout3Access\lang_\<code>.txt, English → that language). - Works with both retail editions of patch 1.7.0.3 (standard and no-gore), detected automatically. Rough edges / in progress - DLC support is built from the game data and tested offline; in-game reports are welcome. - Auto-walk can still get wedged on difficult terrain; it tells you when it gives up rather than walking into a wall silently.

hello. I'm working on a mod for fallout3 the prologue is already accessible as for today, VATS, pipboy, shooting all work main menu, all menus read. you can go to megaton city, too. all accessibly. also, we added audio description, too. mod available in Polish and English. For now audiodescription is only in the prologue, but I am planning to add it to a whole game. You have an autowalk only for now, but I plan to add an audio nawigation like in the last of us. You also have the teleportation feature, but it isn't needed in many cases, and the distance interact, because camera centering can not work on some obiects, like the special book for example, but the game is playable I think. You can download the mod here: https://github.com/bruticus2131/fallout … ses/latest Installation instructions and the keybindings are in the readme. If you will encounter any issues, please press f11 in the game and send me fallout3-access dump and loc. You can find it in c:\Users\username\documents\mygames\fallout3\fose Have a nice day!

Castle Crashers Access (Windows)

I used to play this a bit on xbox  back in the day. Always loved the music and vibe. I could mash my way through some fights, but the shops, the items, the weapons and the world map I could never quite figure out. This mod changes that and aims to make the whole thing playable. It speaks through your screen reader with Prism, or the Windows voice if no screen reader is found. It reads: • the menus, character select, the world map with its paths, the stats screen and the level results • the shops, the Weapon Frog and the Animal Ark: every item, weapon and animal with its price, its stats or what it does • items and weapons lying around In levels it gives: • an enemy radar, and boss names, health and attack callouts • wall and terrain sounds • a walk-to guide that leads you around walls to exits, chests, princesses and items, with hints when something is in the way, such as gates to break, ledges to jump and climbs • briefings for each level and its special parts, like the catapults and the chases A controller is recommended, as the game itself says. Game controls on a controller: A: jump X: light attack (also buys in shops, takes weapons, opens chests) Y: heavy attack B: use your item Bumpers: change item Left trigger: block Right trigger, held with another button: magic Mod controls on a controller: Right stick click: walk to the next nearest thing (an exit, item, chest, princess and so on); press again for the next one Right stick flicked right or left: step through the items lying around Left stick click: which enemies are left; on the world map, where you are and the paths from there Keyboard: the game’s own keys are arrows to move, A jump, S light attack, D heavy attack, G item and Shift magic. The mod’s keys are: F1: list the keys F2: repeat the last thing spoken F3: read the whole menu Shift+F3: walk to the next nearest thing Ctrl+F3: list nearby things F5: your health, level, items, gold and the nearest enemy; on the map, where you are and the paths Shift+F5: the level briefing again Ctrl+F5: your combos F7: which enemies are left F8 and Shift+F8: next and previous item lying around F6: gameplay sounds on or off; Shift+F6 wall hum, Ctrl+F6 pickup sounds, Alt+F6 hit, jump and landing sounds I’ve gotten as far as beating the Cyclops. Past that point nothing has been checked yet, so I’d really appreciate logs from anyone who gets further, even if everything went fine. The log is CastleAccess\castle_access.log in the game folder. It’s replaced each time the game starts, so copy it before restarting. If the game crashes, please also send any file in the game folder whose name starts with castle_17_crash. To install, unzip anywhere and run Install.cmd; it finds the game in your Steam libraries. If you had 0.6.6, just run it again. Uninstall.cmd removes the mod. Download: https://github.com/BlindChallengerX/Cas … tag/v0.7.0

Space Channel 5 Part 2 accessibility mod (Windows)

I'm sure yall know what this is. Cool little rhythm game. it's no longer sold, but for those that have it, you'll probably appreciate this mod. fixes a lot of the pain points. I'm sure yall remember that silly robot part that didn't read the poses? it reads now. tons of little things in there as well, like audio cues for secret notes, since it does appear sighted players do get a little warning before they show up. you can change your costume. bunch of other stuff. let me know if anything misbehaves. Man so many little things to keep in mind for these mods. Massive respect to all QA testers! let me know if you guys have any controller issues where buttons don't register correctly. happens with a pad I use, and I had to build workaround, but that's probably pad specific and nothing for  yall to worry about. have fun! https://github.com/musicman1300/SC5P2-AccessMod

SAMURAI SHODOWN V SPECIAL - Accessibility Screen Reader Mod (Windows)

A real-time, non-invasive accessibility screen reader and audio narrator for SAMURAI SHODOWN V SPECIAL on Windows. Built specifically for visually impaired and blind players, this mod hooks into the game process via non-invasive Windows memory reading (ReadProcessMemory) to provide complete spoken narration of all game menus, settings, character selections, and match screens. IMPORTANT REQUIREMENT: This mod is designed and tested exclusively for the official Steam release of SAMURAI SHODOWN V SPECIAL. It requires the Steam version's asset and memory layout (SSVS.exe) to function properly. Non-Steam versions or differing game builds are not supported. Features • Full Front-End Menu Narration: ◦ Main Menu, Modes (Story, Versus, Training, Online, Gallery). ◦ Room Settings, Lobby, Ranking & Leaderboards. ◦ Game Settings, Video, Audio, and Input/Controls configurations. ◦ Pause Menu and in-game confirmation dialogs. • Accurate 3x9 Character Select Grid Narration: ◦ Full narration of Player 1 and Player 2 cursor navigation. ◦ 100% accurate alignment with the physical Neo-Geo character select grid (27 characters + Secret Boss Mizuki Rashojin). ◦ Announcements for Slash / Bust style selection and character lock-in. • Multi-Synthesizer & Screen Reader Support: ◦ Automatic detection of running screen readers via NVDA Controller Client and Prism (supporting NVDA, JAWS, SAPI5, and more). ◦ Zero latency speech output. • Non-Invasive: ◦ Zero DLL injection. ◦ Zero modification of game files or ROM binaries. ◦ Zero interference with game input or controllers. Some screens, such as the gallery screen and the ranking screen, are not 100% complete... Official Github: https://github.com/ohackercego/ssvs-accessibility-mod Download the zip file, run the executable, and play: https://github.com/ohackercego/ssvs-acc … lidade.zip

Oh sir! the insult simulator blind accessibility mod (Windows)

The parrot is back from the dead bringing countless new insults for your disposal, Sir! Remember that silly game that parted lovers, destroyed families and turned friends into enemies? Here’s its successor that does even more, certainly with more style and more variety. And I have proof! This time you can spread affront to everyone in the world that has Internet access or - if you’re not the most sociable - you can sit alone and play with yourself. Nudge nudge.

So don’t let the parrot die for nothing and tell that grumpy old lady that her husband donated organs for a strange woman lying in a pond and that her sister poses nude for some dog. Then meet a retired hipster who admires pictures of a grunting sow, and a fake Russian who borrowed a dead body to put his teacup and crumpets on. It’s also the only game that lets you learn what’s The Meaning of Life, and that’s scientifically proven! Game Features:

  • Loner’s Insult Tournament Mode: Battle your way through numerous unique situations and verbally assault your CPU
  • Real-Life Friends Mode: Belliger your actual friends on a couch, ottoman, or whatever else you like to rest your fanny on
  • Imaginary-Friends Mode: Verbally take down strangers from all over the world online, and bring the witty pain across any device using the game's Cross-Platform Multiplayer
  • 11 Hilarious Playable Characters: Each with their own unique voices, quirky traits and hilarious “insult components”
  • Legendary Potty Mouthed Unlockable Heroes: Lay down some verbal carnage and unlock renowned potty mouthed special guest fighters, including Shadow Warrior's Lo Wang, Serious Sam, the infamous Postal Dude.
  • 4 Conflict Scenarios: Lay down some verbal jujitsu across 4 different testy situations and dynamic environments
  • Contentious Battle System: Employ combos, criticals, continuations and other new mechanics to outwit your argumentative opponents!

Ya know I had to try my hand at this modding thing. haha. What do you do in this game you ask? whatcha think? insult the crap out of people. that's pretty much it. game's only a couple bucks, and it'll probably entertain you for a bit. If I broke something, let me know. Working on a few other things. Space Channel 5 part 2, and Way of the Passive fist being two of them. let me know if you're interested in that. it's good for motivation lol. Small projects, but gotta start somewhere! Anyway, links: mod page: https://github.com/musicman1300/OhSirAccess steam page: https://store.steampowered.com/app/5122 … Simulator/ enjoy

GTA V Legacy Accessibility Mod (Windows)

I’m currently developing an accessibility mod for GTA V Legacy Edition, with the aim of making the game more accessible to blind and visually impaired players. The mod is already at a stage where most menus can be accessed using a screen reader, and several gameplay features have been implemented. These include: * Screen reader support for most in-game menus. * Accessible map navigation. * Auto-walking and vehicle autopilot. * Spoken feedback for player health, wanted level, money, weapon information and ammunition. * Target locking that automatically turns the player towards an enemy, allowing them to aim and shoot. * The ability to drive around and complete some missions. The project is still in active development, so there are bugs, missing features and areas that need further work. I’m looking for a small group of people who own GTA V Legacy Edition and would be willing to test the mod and provide feedback to help improve it. I’m particularly interested in hearing from blind and visually impaired players, as their experiences and feedback will be invaluable in making the mod as accessible and practical as possible. If you’re interested in testing the mod, please reply to this post or send me a direct message on Discord. You can also join my Discord server here: https://discord.gg/hm3u5w2BnB You can also find the mod on my website https://madnessinnsmouth.com/gta-access/ Thank you

Voyager Access: Star Trek: Voyager - Across the Unknown (Windows)

I've always wanted to play a real Star Trek game. Now I can, and so can anyone else using a screen reader in Windows. Voyager Access is a free accessibility mod for Star Trek: Voyager - Across the Unknown, made by game Xcite and published by Daedalic Entertainment on Steam. It speaks the game through NVDA or JAWS, and adds keyboard controls wherever the game only offers a mouse or a controller. What kind of game is it? You're Captain Janeway, Voyager has just been flung across the galaxy into the Delta Quadrant, and you have to keep the ship and the crew alive long enough to get home. It's a survival strategy game with a strong story. You manage the ship deck by deck: repairing and building rooms, keeping the power on, rationing deuterium, food and building materials, and watching crew morale. You fly from system to system, scan planets and anomalies, and decide how to handle whatever you find there. You pick heroes like Tuvok, B'Elanna and Harry Kim for away missions, where each choice needs the right skill and comes with a reward and a risk. The story throws big decisions at you too, and yes, you get to decide what happens to the Caretaker's Array. Is it fast paced? Not at all, since time moves in cycles, and a cycle only passes when you travel or choose to wait one. Nothing happens while you read a room, check your cargo or think about a choice. Battles do run in real time, but Voyager fires her phasers on her own, you give orders from a menu, and the battle pauses whenever that menu is open or you press Space. How does Voyager Access work? Simple by design. You download one installer and run it. It finds the game in Steam and adds Voyager Access to it. Voyager Access also keeps itself up to date. Once you're in the game, it reads: \1. Menus, settings and every tutorial. \2. Dialogue with the speaker's name, and your choices, including which ones are major decisions. \3. Your objectives, your resources, hull, energy and morale. \4. The ship deck by deck, every room's state and every button's cost. \5. The System and Sector maps, scanning, travel and the events you meet along the way, with the chances of a good or bad outcome. \6. Away missions, battles, the tech tree, building new rooms and the crew's requests. Press F1 anywhere to hear the keys for the screen you're on, or Control+F1 for a list of every key that you can arrow through. The demo is free, so you can try the whole thing without spending a cent. How do I get started? Voyager Access doesn't include the game, so get the game first. You'll need Steam, which is free, with a free account. In Steam, install Star Trek: Voyager - Across the Unknown, either the full game or the free demo from the same store page. Once it's installed, download and run the Voyager Access installer below, and it adds itself to the game. If you ran the installer before you had the game, just run it again once the game is installed, or choose "Add Voyager Access to the game" from the Voyager Access folder in the Start menu. You'll need Windows 10 or 11 and NVDA or JAWS. The installer is signed, though Windows may still ask you to confirm it while the download is new. If something is silent, or a key doesn't do what you expect, please reply here and tell me where you were in the game. Links: Download the Voyager Access installer (always the newest version) Read the Voyager Access instructions and the full key list See what's new in each version Qapla'! Casey Mathews

SILENT HILL f (Uragirimono Public Test) (Windows)

SILENT HILL f | Uragirimono Project You will probably understand the project name after playing the game. About SILENT HILL f SILENT HILL f is a third-person psychological horror game developed by NeoBards Entertainment and published by KONAMI. Set in 1960s Japan, it follows Shimizu Hinako through the isolated town of Ebisugaoka as she explores, solves puzzles, fights grotesque creatures, and experiences a story heavily influenced by Japanese culture, beliefs, imagery, and social context. The game combines exploration, puzzle solving, melee combat, psychological horror, and multiple endings. Some understanding of its Japanese setting and themes may help when interpreting the story. SILENT HILL f on Steam Current Features And Audio Showcase Screen-reader accessibility through NVDA. Fully manual walk supported. However, it's not an easy navigation game. You need a lot of partient, if you decided to do manual walk. Keyboard supported. All 13 languages supported. Accessible native game menus and UI. (Options, load / save, journal, inventory, collectibles, document / letter, interactable objects contain text and so on.) Spoken menu navigation, selections, inventory information and item names. Accessible Quick Use Item management. Scanner for nearby objects, items, interactables, objectives and enemies. Scanner category browsing and object selection. Persistent object locking and position tracking. Direction and distance reporting. Player XYZ position reporting. Objective and quest-hint accessibility. Objective persistence even when no spatial XYZ target is available. Automatic objective updates and progression tracking. Spatial wall/navigation audio. Open-space/navigation assistance. Auto Walk toward selected targets. Teleport assistance. Automatic facing toward selected objects. Remote interaction and pickup assistance. Close-range interactable notification cue. Enemy positional audio. Enemy lock feedback. Enemy HP reporting. Incoming Attack audio warnings. Player HP, stamina and sanity reporting. Weapon selection and weapon durability reporting. Accessible item and weapon shortcut feedback. Story and progression assistance. Puzzle preparation and bypass assistance. Force Progress for progression blockers. Automatic bypass support for certain chase sequences that are impractical to navigate without sight. Uragirimono Menu with Story information and configurable accessibility sound cues. Individual accessibility sound-cue enable/disable, volume and preview controls. Automatic save backups when using potentially destructive progression assistance. The intention is not to automate the entire game. Whenever practical, Uragirimono provides the information or navigation assistance necessary for the player to make their own decisions and play normally. Better than reading, you can listen the mod showcase here: SILENT HILL f - Basic navigation SILENT HILL f - Boss fight showcase Shrine in the first clip actually usable, including save, character upgrade, sell items, omamori exchange and clothes changing. I couldn't reach it only the bug in this scene at times, when we walk around. Boss fight, sorry for my bad playing. I'm not good to quick reaction, and this is the save from internet I used to experiment boss fight gameplay, and it's on most difficulty (hard), so the combat sounds too challenging than average. Of course, you need to learn boss pattern by your self to beat them. Download And Installation You can download and read installation instruction + known issues / limitation at my project page: Uragirimono Project (Always latest version) support The Project Every bit of support is a collective effort to make this project and future ones succeed, acting more as a donation or crowdfunding. No paywall, early access or pay for beta test at all. Buy me a Cup of Cola: Ko-Fi Buy me monthly junk food: Patreon Developer Words Some developers may consider a mod at this stage finished, or complete enough to charge for. I don't. This build should theoretically be playable from beginning to end, with the limitations documented on my project page, but I have not yet reached the quality standard I want for a finished release. Maybe this isn't the game you dreamed of playing, so this project doesn't look as valuable to you. That's fine. But perhaps that's also what makes this a genuine passion project. I didn't choose the game that would get the most attention from the accessibility community. If that were my goal, I could have chosen Silent Hill 2, an RPG, or a JRPG that far more people were asking for. (I already planed for JRPG.) I made this because I love Silent Hill f. I love Hinako. I love Ryukishi07's writing. I wanted to experience this game, understand it, and make it accessible properly. I didn't make it to represent a community or to prove that I'm a good person. I made it because I cared about the game. And most importantly, It is free. Judge for yourself what “finished,” “accessible,” and “worth paying for” should mean.

Join my discord: Autonomous Republic of Zero-Vis

Access Mod for Stray Gods: The Roleplaying Musical (Windows)

Hey everyone, I wanted to share Stray Gods: The Roleplaying Musical (by Summerfall Studios), especially now that there’s a new accessibility mod that makes it much more playable for totally blind players. About the game: You play as Grace, a college dropout who inherits the powers of the last Muse after she’s framed for the previous Muse’s death. She has one week to prove her innocence while navigating a modern world where Greek gods (“Idols”) live in hiding. Your choices shape the story, relationships, and especially the original songs—you influence the lyrics, style, and direction of the musical numbers. Written by David Gaider, with music involving Austin Wintory and others, and a strong voice cast (including Laura Bailey as Grace). It’s a narrative/adventure experience focused on story, dialogue, and interactive musical numbers rather than traditional combat. Accessibility – Built-in + New Access Mod: The game already has some useful options, including an Audio Description feature (English only) that pauses and uses text-to-speech for key visual events, the ability to turn off timed choices, and consistent positions for the main song trait choices (left = Charming, top = Kickass, right = Clever). The big improvement: There is now a new Access Mod that reads out the menus, selections/choices, and subtitles—all in English—while you play. It works with NVDA and/or Windows SAPI. This addresses the main barrier that previously existed (lack of native screen reader support for menus and choice text), so you can navigate and play much more independently. Steam link to purchase: https://store.steampowered.com/app/1920 … g_Musical/ Alpha 0.2.2 https://u.pcloud.link/publink/show?code … hkTywWPn5X v0.2.3 https://u.pcloud.link/publink/show?code … SN6XWGMBSV

This only has been updated to fix the installer to install on the Gog version, no need to update if you got steam at the moment.

v0.2.2 F2 give you more control on what the access mod will speak during game play, fixed a crash on going upstairs.  Please report any bugs, where and I still have not got the DLC yet, going to see how much it is and might buy it tonight if its not over $20. v0.1.3 Run the setup file and it will install the mod.  Just start the game and you should hear the mod start talking.  F6 will enable and disable audio description, so make sure that is enable before the game play and f7 will turn on and off the subtitle while playing.  f1 tells you about the mod.  This is for the base version of the game, I have yet got the DLC add on so that might not work, once I get through the game and fix any bugs, I'll buy the dlc and test that next

Shank Accessibility mod (Windows)

Hi Everyone, I'm excited to announce the release of a beta version of my accessibility mod for the game Shank. This mod includes full menu reading, audio cues for enemy positions, pickups, ledges, jump points and more, a waypoint feature which will guide you through every level, and full keyboard and controller support. You can get the mod at https://github.com/KarlBelanger/shank_access The mod has its own installer which will take care of everything, so just download and run the executable. You need to have the version of Shank from Steam installed, and versions from other sources do not currently work. If you have a version from a different store, let me know and I'll look into what it would take to support it. If you run into an issue or have feedback about something in-game, press f2 while playing to enter a mark. Once you exit, the game logs and marks you created will be saved in your documents folder under Shank Access which you can send through GitHub's issue reporter and I'll look into it. Here is the Steam description of Shank, along with the purchase link. It's on sale for $2.49 right now. Shank is the cult-classic revival of the sidescrolling beat-em-up. Play as Shank in an over-the-top grindhouse game, packed to the rim with enemies, bosses, combos, and more by the award-winning team at Klei Entertainment. The 2D sidescroller beat-em-up is finally on Steamplay, now with improved controls and tuning updates based on popular feedback! Shank will have you shooting and slashing your way through hordes of enemies in a stylized slaughter fest. Embark on a brutal path of blood soaked revenge as Shank battles his way through the criminal underground in his quest for retribution. Boasting fast-paced bloody action, silky smooth controls and a signature pulpy grindhouse art style, Shank is a must-play for action fans. Steam link: https://store.steampowered.com/app/6120/Shank/ I'm open to any feedback or suggestions you have to make the mod better

Survivor Audio: atypical accessibility mod for Resident Evil Survivor (Windows)

Hey everyone After weeks of hard work, dozens of tests and attempts, and a crazy amount of computing and development, I finally built the core of this thing, and I'm really happy to present the first demo of Survivor Audio, an audio adaptation of Resident Evil Survivor for the PS1. What is this? It's a faithful audio recreation of the original game. It runs the original's own rules, rooms, monsters, items, puzzles, sounds, music and voices, rebuilt into a game we can actually fully play. You could call it an accessibility mod, though an atypical one, because it doesn't inject anything into the game. Instead it pulls everything from your own disc. That means nothing from the game comes with the download, so you'll need your own copy of Resident Evil Survivor, USA version, as a disc image (.cue and .bin, or a zip of them). Point the game to it on the first start and it builds its data once, takes about half a minute. How detailed is it? 100% as detailed as the original. Every room, door, item, enemy behavior, damage number and sound comes from the original game and was checked against it, as you'll experience in the demo. And the full game will be just as detailed, if I get the proper support. What's in the demo: The opening and the first part of the game, then 3 different routes to choose from, each with its own rooms, monsters, items, puzzles and files. Whichever one you pick, the demo goes up to the point where the routes meet again. How do you get around? Movement is compass steps, kinda like VGStorm games such as Manamon: the arrows are north, east, south and west, with wall tones, a soft sound when an opening shows up, a sound for every door, stairs, objects and items, the room's name when you walk in and a full description of each room on Shift+R. Hold Ctrl and it aims at the nearest monster for you and keeps the aim on it, then Ctrl and Space fires. You can save anywhere in 10 slots and continue as many times as you need after dying. F1 in the game tells you all the keys, and the readme has them too. Limitations: It's a demo, so it stops partway through the game. Windows only, and only the USA version of the disc for now. There will be bugs for sure, so please report anything you find. Why a demo? Because I want to gather your feedback and suggestions before I go on: what I should change, what I should remove, what I should add, what's useless and what's actually needed and whatnot. Download: https://drive.google.com/uc?export=down … lhAAZFbkaG Now a little note. A project like this takes hours of work every day, plus a lot of planning, testing and computing with the AI agent, which means tons of time, effort and money on the Claude Max plan, and even that plan barely covers a project this complex. So I really appreciate your support for all the time, effort and money that goes into this. And if you'd like to support me, buy me a coffee :) Coffee keeps me awake, more motivated and focused so I can deliver my work at its best quality, and believe me, this game needs a lot of coffee ;) https://ko-fi.com/muhammadhajjar As for what comes next, if things go as planned support-wise, I might tackle Resident Evil Code Veronica X, or another game I'm keeping as a massive surprise for now. Suggestions, bug reports and feedback all welcome. Hope you enjoy.

Diablo 4 Assist. A companion to add more accessibility to diablo 4 (Windows)

Hi everyone, As I showed up a few days ago, I've been working on a companion for Diablo 4 that adds navigation cues for the parts of the game that still aren't accessible: dungeons, quests, objects, characters and boss fights. It runs next to the game, talks through your screen reader (NVDA or JAWS) and plays sounds that come from wherever things are around you. The first version is out. What it does: - Tells you the rooms you walk into and where their exits are, as stick directions, like "Junction. Exits: up, right unexplored." - A radar with short sounds in four directions for exits, walls, closed doors and open floor. - A guide on D-pad left: a ping that leads you along the path to the place your quest wants you, to objectives you already heard, to unexplored areas, and to the portal out when you're done. - Sounds on portals, levers, quest items, chests, doors, books and notes, characters you can talk to, and on whatever the dungeon asks you to kill. - Sounds for boss fight safe spots and the Undercity braziers. - Knows about the barriers some dungeons put up until you kill someone, so the guide doesn't send you behind them. - Everything goes quiet in conversations, cutscenes and menus. - Talks in your game's language (13 languages; everything except English and Spanish is machine translated, so corrections are welcome). One thing I want to be clear about: it doesn't play for you. No autowalk, it never moves your character, aims or fights. It just gives you the info a sighted player gets from the screen, and you play. About the risk: it reads the game's memory to know where things are. Only reads, never writes anything or injects into the game. Still, Blizzard could see it as against their rules, so there's a ban risk. Use it at your own risk. To use it, unzip it, open D4Assist.exe and start the game. That's it. Download (always the latest version): https://github.com/Ali-Bueno/d4-assist/ … Assist.zip More info and bug reports: https://github.com/Ali-Bueno/d4-assist I tested it through act 1, the Undercity and the Pit. I've tried to give a sound to everything that needs one, but some things might still be missing, so if you find something, open an issue on GitHub with the log files and tell me where you were. Any feedback is welcome

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A Normal Lost Phone and Another Lost Phone Laura's Story Mods (Windows)

Hi all. I decided to share a couple of accessibility mods I vibe coded. I found these games in my Steam library and they were just sitting there. These games are A Normal Lost Phone and Another Lost Phone Laura's Story. These two games were made by the same people that made Alt Frequencies. The mods are guaranteed to work for the Steam games. The bad news first: You will benefit from these two accessibility mods if you got these games when they were still being sold. Otherwise, I don't think you can get them anymore, legally at least. Both of these games are very similar. You are given a phone interface, and you are able to use the interface with your up and down arrows to move between options, and enter to activate. The Home key is to go to the phone's home screen. Backspace to go back a screen. Page up and page down to move to top of screen and end of screen. There are a couple of other shortcut keys listed in each readme. And Claude did a pretty good job providing text descriptions for photos when they appear. I will let you know, however, these games tackle some topics that might make some feel uncomfortable. But maybe you already knew that when you bought the games. In A Normal Lost Phone, it is heavy on LGBT topics, and Another Lost Phone Laura's Story has domestic abuse topics. I know I shouldn't have to provide that little disclaimer, but that's the world we live in. Anyway, the main premise, you have to read text messages, emails, online portals, all to find clues and uncover the mysteries of the game and why the characters disappeared. I basically let Claude loose on these games and this is what it spit out. Take it or leave it, but I already completed the first game, still in the process of completing the second game. The txt file in each zip file has specific instructions. You just unzip the files and move resulting files into the directory where each executable is found. Hope this lets some of you play these games if you happen to own them. And yes, these are Dropbox links. Links: A Normal Lost Phone (ANLPAccess) Another Lost Phone Laura's Story (ALPAccess

LeAccess, an accessibility mod for Last Epoch (first test release) (Windows)

Hi everyone, This is the first test release of LeAccess, an accessibility mod for Last Epoch. If you don't know the game, it's an action RPG in the style of Diablo: you go through a story across different eras, kill lots of stuff, collect loot, build your character with skill trees and passives and craft your own gear. The mod makes the menus speak and adds audio cues and speech so you can explore, fight and manage your character with your screen reader. Fair warning: this is a test version. Some screens are still silent and you will find bugs. That said, I've tested it with several characters, both online and offline (co-op with a friend included), and the game is already quite playable. I have about 20 hours on it and I'm playing a level 23 Paladin. What it does: - Reads the menus with the controller: character creation, settings, inventory, equipment and item comparison, merchants, the stash, the forge, skill trees, passives, the world map, quests, factions, the Monolith and other endgame panels, social and party. - A wall radar: a knock when a wall gets close, and a breath when you pass the edge of a wall into open space, so you can find doors and side passages. - Sounds for the things around you: loot by rarity, gold, potions, chests, the stash, portals, waypoints, exits, shrines, NPCs and enemies. They come from wherever things are and get faster as you get closer. - An exploration scanner: hold the mod button and move the right stick to go through exits, waypoints, rooms, quests, NPCs, enemies, loot and more, nearest first, with distance and direction. Then you can lock a beacon that guides you there through the ground you already explored. - Speaks your life and mana, potion charges, gold, level ups, quest updates, zone names, nearby NPCs and players, boss and elite life, dialogue and subtitles. - Talks in your game's language (the 10 languages of the game; everything except English and Spanish is machine translated, so corrections are welcome). One thing I want to be clear about: it doesn't play for you. No autowalk, it never moves your character or fights. It just gives you the info a sighted player gets from the screen, and you play. You need: - Last Epoch for Windows, Steam version (I'm testing on 1.5.1). https://store.steampowered.com/app/899770/Last_Epoch/ - NVDA. Other screen readers might work, but I didn't test them. - A controller. I play with a dualsense, where the Create button is the mod button. On Xbox and other controllers the mod button is L3, because the View button opens the game's controller menu. To install, extract the zip in the game folder, next to Last Epoch.exe, open NVDA and start the game from Steam. The first launch takes a few minutes and is silent while the loader prepares everything, so just wait. That's it. Download (always the latest version): https://github.com/Ali-Bueno/LeAccess/r … Access.zip Repo and README, with all the controls: https://github.com/Ali-Bueno/LeAccess A couple of notes: I'm using Claude to work on this, so almost all the code was written by it while I design things, play and test. And some of the sounds were taken from Diablo 4. I plan to replace them, and some were already replaced with Last Epoch's own sounds. If you find something that isn't read or doesn't sound right, open an issue on GitHub or post here with the BepInEx/LogOutput.log file, and tell me what you were doing. Any feedback is welcome. Have fun, and let me know if something breaks.

Zomboid access, accessibility mod for project zomboid (Windows)

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? In the towns within the Knox Event Exclusion Zone our survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming. Continued survival relies on cunning, luck, and the ability to evade a relentless horde...

Current Features - Hardcore Sandbox Zombie Survival Game with a focus on realistic survival. - Online multiplayer survival with persistent player-run servers. - Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems. - Full line of sight system and real-time lighting, sound and visibility mechanics. Get spotted? Fire a gun? You’re in trouble… - Absolutely vast, and growing, map that’s loosely based on real world Kentucky. A huge area in which you explore, loot and set up your fortress. - Vehicles with full physics, and deep and realistic gameplay mechanics. - Tools and items can be used to craft weapons, barricade and cook. Build zombie-proof forts by chopping trees, sawing wood and scavenging supplies. - Deal with depression, boredom, hunger, thirst and illness while trying to survive. - Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over. - Farming, fishing, carpentry, cooking, trapping, character customisation, skills and perks that develop based on what you do in-game. - Proper zombies that don’t run. (Unless you tell them to in the sandbox menu). - Atmospheric dynamic music that matches your Knox Event adventure. - Imaginative Challenge scenarios, on top of our regular Outbreak, Rising, Apocalypse and nightmarish Extinction modes. - Local split-screen co-op. - Full, open and powerful Lua modding support. - Xbox Controller Gamepad support on Windows. (Other gamepads can be set up manually)

Planned Features - The return of Kate and Baldspot, the initial story-driven stars of the Project Zomboid tech demo. - In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay. - Constant expansion/overhaul of the countryside, towns and city that have been ravaged by the Knox Event - More items, crafting recipes, weapons and gameplay systems. - Steam Achievements support.

Hey guys. Yep, you read that right! Zomboid access is a mod to make the popular zombie survival sim playable with a screen reader and controler, no keyboard or multiplayer support quite yet I'm afraid. It was developed by the amazingly wonderful Lily, with help from myself and ai. I've only tested it on the steam version, so can't confirm whether or not it works with another. The link to the steam page is: https://store.steampowered.com/app/1086 … t_Zomboid/ What this mod can do right now. Menu narration with prism, with the ability to customize speech options in settings. A scanner to help you locate items around the world by way of autowalk, for now. Accessible fishing and driving, probably needs some work. Accessible combat with lock on for those who want it. An interactive tutorial to teach you how to play accessibly. An installer that installs the mod and checks for updates and installs those. Here's the link to the mod, and have fun! https://github.com/liliancoghlan1-tech/zomboid-access

Fire Emblem, Three Houses Accessibility Skript (Windows)

FE3H Access, accessibility mod for Fire Emblem: Three Houses A screen-reader accessibility mod for Fire Emblem: Three Houses, played on the Eden emulator. FE3H Access runs beside Eden, reads what the game shows, and speaks it through your screen reader. It also adds sounds and keys to find your way: a pathfinder for battles and for walking around the monastery, a beacon, automatic walking, and wall sounds. It only reads: it never changes the game, its saves or the emulator, and it doesn't use the internet.

What you need - Windows 10 or 11, 64-bit. - The Eden emulator. FE3H Access is made and tested with Eden 0.2.1. - Your own copy of Fire Emblem: Three Houses, the US version, with update 1.2.0 installed in Eden. Other regions and versions aren't supported yet. The Cindered Shadows DLC is supported, but not needed. - A screen reader. NVDA is what the mod is built and tested with. Without one, the Windows voice speaks. What it does - Everything on screen, spoken: the title and the save files, menus, shops, the Forge, Battle Prep, unit details and the game's tutorials, all in the game's own words. - Dialogue with the speaker's name. O twice turns it off and on, and the history keeps every line either way. - Battles: the square under the cursor with its unit and terrain, who can reach it and how hard they hit, the battle forecast, each fight's result, the enemy phase move by move, and Divine Pulse. - A battle pathfinder: enemies, allies, chests, healing squares, objects and target destinations, nearest first, with the arrow keys to press, a unit's route turn by turn, and guidance as you move the cursor. The directions turn with the camera. O is a scanner of everything within 5 squares. - The monastery you can walk: lists of places, people, objects, items and exits, a beacon that sounds from where the chosen thing is, automatic walking to it, and wall sounds that follow the game's own walls. The Abyss too. - Big panels in parts: Control and the arrow keys read a unit's details, a shop item or the battle forecast one piece at a time. This is a skript that makes the game playable, please note that it's still in early stage, so you might find bugs etc. the mod helps you in navigation, it has wall sounds, a beacon that helps you to walk, scene descriptions, buffers to read the long info... you can read more about the mod here: https://heavenay.com/fe3h/

Mimic Party Access (Windows)

Mimic Party An online 1-5 player voice party game. You hear a sound. You get one shot to reproduce it with your own voice. A local AI grades how close you got melody, rhythm, attacks and then the wheel decides who walks away with a bonus and whose next take comes back saturated, echoing, or replaced by a fart.

FEATURES:

🎤 1-5 player online voice party game

🎧 One-shot takes - no retries, no undo, no mercy

🤖 Local AI scoring: melody, rhythm and attacks, not your voice

🎡A wheel between rounds: bonuses, multipliers, and sabotages to hand out

😈 Sabotages: saturation, echo, pitch shift, chopped audio or your take swapped for a fart

🗣️ In-game voice chat that goes quiet exactly when someone performs

🔊 Themed sound packs - animals, machines, voices, and more

🛠️ Steam Workshop: build and share your own sound packs

⏱️ 10 minutes per game

ONE SOUND. ONE SHOT.

Pause animation

Every round reveals a reference sound to the whole table at once. Everybody records on the same countdown, then the takes are played back one by one while the room reacts. There is no second attempt and no rehearsal - whatever came out of your mouth is what everyone hears.

WE DON'T CARE ABOUT YOUR VOICE Scoring is built around what a human throat can actually reproduce: the shape of the melody, the rhythm, the attacks, whether you barked once or three times. Not your timbre. A deep voice and a high voice doing the same curve score the same, so nobody wins just because they got lucky with their vocal cords.

THE WHEEL DECIDES

Pause animation

Between rounds the wheel spins for everyone at once. It hands out points, multipliers and sabotages. Draw one and you choose your victim: their next take comes out saturated, echoing, chopped to pieces, or replaced outright by a garbage sound the whole table hears instead of their voice. It costs them points on top. And you find out who aimed at you only when your take plays.

THE ROOM GOES QUIET

Voice chat is always on except when it shouldn't be. The moment a take starts playing, the whole table is muted so everyone hears the same thing. The second it ends, the mics open again, right in time for the reaction. That half-second is the game.

BRING YOUR OWN NOISES Sound packs are just content. Make one, publish it to the Steam Workshop in a couple of clicks, and subscribe to whatever the community comes up with. Everyone at the table needs the pack before a game can start - the lobby tells you exactly who is still downloading.

Hey everyone! I'm finally releasing Mimic Party Access, my first accessibility mod for games. Created for Mimic Party, available on Steam, the mod allows blind people to navigate menus using the keyboard and screen readers such as NVDA, JAWS, and Windows Narrator. Currently, about 80% of the game is accessible, including menus, rooms, matches, scores, results, shop, objectives, and voice settings. The mod also includes the game's language and was developed without modifying the original files. To install, you need Mimic Party on a 64-bit Windows computer, MelonLoader 0.7.3 installed, and the latest version of the mod downloaded from: https://github.com/azurejoga/mimic-access/releases/ Download MelonLoader from the official link: https://melonloader.co/ Extract the files to the game's main folder and launch it with the screen reader enabled. Use the arrow keys to navigate, Enter to confirm, and Esc to go back. The shortcuts Ctrl + Alt + F1 and Ctrl + Alt + R repeat the instructions and the last announcement. The project is still under development. Bug reports can be submitted via GitHub, along with the Mimic Party\MelonLoader\Latest.log file. Repository: https://github.com/azurejoga/mimic-access/ I hope this is the first of many projects to make games more accessible and inclusive!

Sticky access, a mod for sticky business (Windows)

Hi everyone, I’ve been working on an accessibility mod for Sticky Business that aims to make the game playable with a screen reader, particularly NVDA. Sticky Business is a cosy game where you run your own sticker business: designing stickers, printing sticker sheets, packing customer orders, upgrading your shop and following the different customer stories. Game on Steam: https://store.steampowered.com/app/2303 … _Business/ Accessibility mod on GitHub: https://github.com/MiloSummers/StickyBu … s/releases Discord server: https://discord.gg/aD6Hmfzy53 How the mod was made The mod has been developed with AI assistance using Codex. I am not personally a programmer, but I am the person designing the accessibility experience and testing it. The process has involved me playing through Sticky Business with NVDA, documenting inaccessible parts of the game, describing how I think they should behave with a screen reader, and then having the code created and revised based on that feedback. So while the code has been AI-assisted, the accessibility testing is being done by an actual blind player using a screen reader. A lot of the work has been an ongoing cycle of: implement something, I test it, find everything that doesn't work or could work better, fix it, and test it again. This is an unofficial community accessibility mod and isn't affiliated with the developers of Sticky Business. How far I have personally tested it I have personally been playing through the game using NVDA and have tested the main menus, settings, starting a new game, the tutorial and a number of the core gameplay systems. At this point I am able to navigate and interact with a substantial amount of the game using the accessibility mod, including creating stickers, working with sticker sheets, navigating various menus and settings, and progressing through gameplay. This is still very much a work in progress, though. I would not consider every part of Sticky Business completely accessible yet, and there may be things later in the game that I haven't reached or thoroughly tested. What I think could still be better The biggest thing now is polishing the experience so it doesn't simply speak the game, but actually feels comfortable and intuitive to play without sight. There are still areas where navigation, focus, announcements and object placement could be improved. Some visual mechanics need alternative ways of communicating information rather than simply exposing whatever text happens to be on screen. Sticker creation and placement are particularly important because I don't want the accessibility mod to remove the creativity of the original game. The aim is to let a blind player understand where things are, move and manipulate them independently, and make their own designs rather than having the mod effectively play the game for them. I'm continuing to test the game as I progress, so I'm expecting to find more things that need work. Installing it for the first time If you've never used the mod before, you'll need to own and install the Windows version of Sticky Business through Steam first. \1. Install Sticky Business through Steam and run it normally at least once. \2. Go to the GitHub releases page: https://github.com/MiloSummers/StickyBu … s/releases \3. Download the latest release of the accessibility mod. \4. Follow the installation instructions included with that release/README. The release contains the files and instructions needed to install the mod into Sticky Business. \5. Once installation is complete, start NVDA. \6. Launch Sticky Business through Steam. \7. The accessibility mod should load alongside the game and begin providing screen-reader information. I strongly recommend reading the README included with the mod, as it contains the current controls and other information that may not be obvious when first starting. If something doesn't work, please tell me exactly what you were doing, what you expected to happen, and what NVDA actually announced. That makes bugs much easier to reproduce. Feedback and playtesting More blind and screen-reader users testing this would be extremely useful. I've obviously been testing it based on how I navigate games, and another player may immediately find something confusing that has become completely normal to me after repeatedly testing it. You can report bugs or follow releases through GitHub: https://github.com/MiloSummers/StickyBu … s/releases Or join the Discord server: https://discord.gg/aD6Hmfzy53 I'm MiloSummers on Discord/GitHub. If you try it, I'd especially like to know how you go as a brand-new player rather than someone already familiar with Sticky Business. Things such as confusing controls, missing announcements, places where you get stuck, information you think should be spoken automatically, or anything that requires sight are all useful feedback. Thanks, and hopefully some of you can help me break it!

Updates

  • PlayAural added many new games, including 75-Ball Bingo, Skip-Bo, three dice and card games, Breach Point squad commands on Z, a feedback system and Last Outpost zombie survival; later builds also expand voice-chat control and localization.
    • PlayAural October 1 — Adds accessible 75-Ball Bingo, mid-game player substitution and a host command to switch the table to another game without disbanding it.
    • PlayAural October 2 — Adds host voice-chat moderation, per-player listening volume and mutes that persist across lobby switches.
    • PlayAural Skip-Bo — Introduces Skip-Bo as a new card game.
    • PlayAural October 6 — Adds Dead Man’s Dice, Zombie Dice and Flip 7, plus Spanish and Portuguese Cards Against Humanity decks.
    • PlayAural October 10 — Adds Arabic translation, context-specific team and spectator chat, and smaller delta downloads.
    • PlayAural October 12 — Adds Breach Point’s Tactical radio: Z opens squad orders for cover, advance, hold, regroup and retreat.
    • PlayAural October 16 — Adds an in-game Help and Feedback ticket system with history and reply alerts.
    • PlayAural 1.0.5.8 — Adds Last Outpost, a one-to-four-player zombie survival game with three maps, four modes, bots and accessible team and objective views.
  • Restaurant Rush had many updates in October. The game launched on Android, added three new career chapters including a burger restaurant, an Ice Cream Truck Street Vendor and a pizza parlor. They also introduced many smaller new features and screen-reader improvements.
    • Restaurant Rush 2.2 — Adds Restaurant Studio, a practice guide, footsteps and chair sounds, while fixing coffee orders and VoiceOver focus.
    • Restaurant Rush 2.3 and 2.3.1 — Introduces a 50-day Burger Career with spoken orders, then adds audio-volume settings and sound examples; the first ten career days are free.
    • Restaurant Rush for Android — Launches the Android version on Google Play with TalkBack support and the iOS game’s core features.
    • Restaurant Rush 2.4 — Adds the audio-led Ice Cream Truck with 20 levels, a 50-day Pizza Career with seven endings, the Founders’ Table, smoother VoiceOver/TalkBack navigation and configurable Magic Tap.
  • Blindest Dungeon is now out of beta at version 1.1. Some highlights include many new verbosity options, controller support, simplified installation no longer requiring a special launcher, a find feature and many other improvements
  • Harkest Dungeon Adds a keyboard reference within the game, a shortcut to turn the mod off temporarily, lets you switch heros with A and D on the hero sheet while keeping focus stable when configuring loadouts
  • Sonarush is now at version 2 which brings online multiplayer and Season 2’s fog mode, new fighter, missions and skins.
  • Moonlight Access 1.4.0 supports the current full game and makes 4 previously inaccessible activities doable — the cook-off, marshmallow roasting, the violin and the costume contest.
  • Pokémon Essentials Access 0.7.1 — Adds four new game profiles — the mod now supports Pokémon Revival, Pokémon Dark Horizon, Pokémon World Frontier and Pokémon Golden Crown. The update also speech for Elite Battle DX, enhanced combat, Battle Arena judging, bug-catching comparisons and several previously silent plugin screens; Ctrl+T reads menu help and G gives event time remaining in scripted events. For a full list of changes you can look at the changelog above (note that it's in Spanish so you'll need to translate it)
  • Sidera expanded testing — The developer invites more iOS and Android testers to stress-test the server. Some recent highlights include missions, expeditions and experimental defensive missiles.
  • Cookie Craze had many updates in October, the highlight being version 7.5. Some highlights from these updates include timed Boosts, a new Double or Nothing minigame, a larger prestige store and persistent lifetime statistics, while improving minigame controls and save safety. There were also many smaller bug fixes, UI tweaks and balance changes.
  • Beatstar is once again a native Windows and Mac app rather than a web app, this time written in Rust so you know it has to be much faster if you know anything about programming.
  • Songs of Conquest Access 1.0.1 — Restores sell-building confirmation speech and adds Fenghuang’s Blaze of Fire and multitile damage previews.
  • The Quarry Access Refines audio feedback by adding new sounds and speech messages in verse mode for succeeding at an interrupt, timed choices and the option to pick up tarot cards.A later update added a command to disable the mod.
  • United Minecraft had many new updates in October
    • United Minecraft 1.4 adds configurable wall tones, a redesigned settings screen, eye of ender tracking and announcements when you walk past structures
    • United Minecraft 1.4.1 Fixes build mode and adds quality-of-life changes.
    • United Minecraft 1.5 Adds first-letter inventory navigation, scanner category jump with Z, flat-area search and elytra landing assistance.
    • United Minecraft 1.6 Adds a directional combat beacon as an alternative to automatic target locking.
    • United Minecraft 1.7 — Grave accent reads held items; the scanner identifies mounts and animal variants, while Angle Assist turns off when another camera tool takes control.
  • SoundRTS Ultimate Reworks Joan of Arc’s defence mission and makes 142 previously silent Age of Empires II building styles keyboard reachable. There are also new features added for models including technology research costs.
  • A Monster’s Expedition Access 1.2 — Makes the entire game playable by controller, adds directional tile sounds and improves warp-map navigation.
  • ECHOPUNKS had a number of updates. The mod now makes the GIS node grid visible, exposes EXA execution state making its progress easier to follow, adds a progress bar, better documentation including screen layouts and a keyboard reference, adds a settings screen, and improves breakpoint speech and cursor behavior.
  • Grimdark adds an auto walk for nearby items, automatic updates, projectile and harmful-ground audio cues, Ctrl+T sound controls and detailed tooltip navigation, dropping items from your back with delete and many other fixes.
  • GameLounge Adds many new games. Everything from board games like goose and chaos bear, arcade games like duck hunt or smash it all, to a complex racing game called Asphalt rush with even more games coming in beta. Existing games got many improvements including many new maps for counter attack and there's now also an Android version of the platform in beta.
  • Persona 4 Golden Access Makes fishing, bug catching, fusion options and all anime cutscenes audio described , with optional spatial audio. Autowalk has been greatly improved and there are new audio queues while navigating dungeons helping you not get ambushed by shadows. There were also many translation improvements and other fixes.
  • Arcadelux had a ridiculous amount of new updates in October which brought the game to version 2.0. In addition to adding hundreds of new cabinets, a new sound engine and many customisation options the game now includes a tycoon style career mode, multiplayer and the ability to make your own games using a simple menu-based system.
  • Capcom Fighting Collection II Access picks up support for many new games including Capcom vs SNK 1, project justice, plasma sword and the 2 Power Stone games. This support covers both speech for menus, character and stage select as well as audio queues during matches.
  • Hear Her Story 0.5 — Makes incoming chat messages readable and improves chat-panel feedback.
  • Freight Fate 1.9 — Releases the free cross-platform trucking simulator’s largest update yet after summer playtesting. The game was rewritten from scratch in Rust to be faster. The map is larger, the sounds and driving even more realistic, you can choose how much driving assistance you want and there's now a radio feature. Later updates added graphics, translations to many languages, tightened the overly descriptive driving alerts and added a co-driver who can take over for you on very long shifts while you return to the real world.
  • Football Manager 2026 Access makes Data Hub charts and match reports readable as tables, including player analytics, lineups, momentum and xG.
    • Football Manager 2026 Access v0.2.15 — Makes Data Hub charts readable as tables and expands spoken analytics for teams and players while also refining possession audio queues during matches
    • Football Manager 2026 Access v0.2.16 — Makes half-time, full-time and past-match report tiles readable as tables, including events, lineups, momentum, xG and pass maps.
  • Vampire Crawlers Access 1.2 — is a major update that makes the full game playable. It includes a better path finder, audio queues for every dungeon object, and improved reading of pretty much every screen. The full list is in the above changelog.
  • Audio Defence 26.10.05-1 — Brings the port to Android with self-voicing touch controls, revises endless mode while adding a few new cards, continues the arena mode with new levels added by the developer, lets you change the way the Spatial Audio sounds and makes many other tweaks.
  • SixthSense, a windows port of the 3d zombie shooter Publishes the final classic port and a new screen-reader remake with controller, Linux and Mac support.
    • SixthSense final classic port — Publishes the final build of the original Windows port while development moves to a modernized remake.
    • SixSenseReborn — Launches a screen-reader-based remake with controller, Linux and Mac support, save/continue, as well as upgradeable and reorderable weapons.
  • Bait Chaos beta — Adds a major beta update with new features and bug fixes, including a leveling system, more realistic fishing, cooking, background music and more.
  • Adventure to Fate: Dungeons — Adds the Illusionist class and Shadowborn race, with mimicry (letting you use the attacks of enemies you fight), new spirit companions, more than 30 spells and items, new progression options and many balance changes.
  • OniAccess (Oxygen Not Included)Adds a alternative follow shortcut, backwall tooltip reading, conveyor-flow sonification and clearer construction material reading.
  • XuanLingNianqi 1.71 — Completes the final storyline and adds side-scrolling battles with Ctrl plus arrow-key switching.
  • Marvel Realm had 2 new games release along with a major engine update:
    • Marvel Realm and Dust and Distance — Adds Steam Audio spatialization to Marvel Realm and introduces the Dust and Distance game. SteamAudio offers an alternative Spatial Audio sound which may feel more pronounced if you didn't like the built-in Windows options. SteamAudio also provides much more realistic reverb with reflections that better match the map geometry around you. Explosion audio has also been greatly improved, with an optional muffling feature if something explodes near you, while distant explosions are heard as distant low rumbles. The update also adds a new cosy horse riding game — dust in distance. Ride around your horse collecting carrots and avoiding obstacles while you listen to passing steam trains, grazing sheep and cattle in this Wild West inspired world.
    • In addition to Dust in Distance, the platform also received Mathemash — a fast-paced arcade game in which you have to solve math problems as quickly as possible to save the titular Mathemash's life.
  • Minigames Alexa skill — Adds Potions Class and several new games, including deduction and interactive-story activities. Everything Zombie racing, stories about pirates, making wacky music and tactical snowball fights. Dark has written detailed write-ups on all of these so if you're confused how any of this makes sense look at the post above — some of the games are surprisingly deep!
  • Pokémon DS Access Adds Linux and Orca support, gym pathfinding and more detailed Black/White navigation and battle readouts. In particular hidden items are now hidden unless you have the required way to see them, dive spots and dark grass is marked and navigation in water currents should be better.
  • Civ V Access — Makes the American Civil War scenario playable and adds Shift+B briefing review for scenarios, on top of expanded scanner and Civilopedia controls. There's also now a Shift+Tab launcher letting you quickly navigate to screens that need your attention.
    • Civ V Access v2.3.6 — Adds Shift+Tab screen launcher, Civilopedia back/forward position and a scanner category for pillaged improvements.
    • Civ V Access v2.3.7 — Adds valid-target scanning for bombardments, city-state protection details and spoken technology prerequisites.
    • Civ V Access v2.3.8 — Great-person actions in the Tab menu now announce their expected rewards.
    • Civ V Access v2.3.9 — Ctrl+I opens civilization Civilopedia entries from setup and lobby lists; fixes several city and map readouts.
    • Civ V Access 2.4.0 — Makes the American Civil War scenario playable and adds Shift+B to review scenario briefings as an arrow-key list.
  • Geo Mythica Access — Publishes a rebuilt test mod with smoother navigation and spoken collision information; the outer world map remains unfinished.
  • Alter Aeon October update mentioned the usual halowheen havoc event, after which a number of new areas will be opened. The team also rebalanced several Archais zones with better equipment and quests and made some updates to a few spells and skills.
  • Perfect Dark Access Adds spatial drop and rocket warnings, new warnings for hostile aircraft, switches to Prism for speech output, adds an audio glossary and more reliable combat cues.
  • WitcherAccess 0.6 adds a Last of Us style navigation assist and full controller support.
  • Path of Adventure 2 Improves screen-reader live updates and fixes tab labels on web and mobile. The game has also officially launched on iOS in the App Store.
  • RollerCoaster Tycoon Access — Makes the scenario editor accessible, adds coordinate jumping and contextual help, and now speaks ride-area boundaries and tooltips on demand.
    • RollerCoaster Tycoon Access 1.1.4 — Q reads queue routes, Shift+Q gives directions only, and Ctrl+F2 toggles scenery speech.
    • RollerCoaster Tycoon Access 1.2 — Opens the scenario editor for map and ride design; Ctrl+G jumps to typed coordinates, F1 gives context-specific commands, and menu tooltips, ride queues, construction cost and multiplayer connection steps are spoken.
    • RollerCoaster Tycoon Access 1.2.1 — Announces entering or leaving ride areas when moving the cursor, adds Shift+Enter to read the current tooltip and an automatic-tooltip setting, and skips hidden tabs during window navigation.
  • Karaborsa Simülasyonu: A screen-reader friendly black market business Adds Indonesian and Portuguese translations, plus a history field for reviewing trades and announcements.
  • 8-Bit Adventures 1 Access — Rebuilds the mod so the first part runs smoothly.
  • Graveyard Keeper Accessibility Mod v0.3.2 — Restores the church exit and donation box when visitors gather, and adds an exit route from the soul room.
  • Dragon Ball Kakarot Access Improves cinematic and menu speech, makes the driving minigame accessible and reads Capsule Corp interfaces.
  • FF14 Accessibility Adds category inventory, spoken trade and Aether Current screens, quest-object navigation and more selective Summoner announcements. The release notes flag several features as not yet play-tested. Some highlights from the mod's German changelog:
    • FF14 Accessibility v6.08.128 — Adds Ctrl+F3 category inventory, spoken player trading and Aether Current screens, quest-object navigation and FATE location announcements; several features are not yet play-tested.
    • FF14 Accessibility v6.08.129 — Refines Summoner summon announcements so only currently available Primals are spoken.
  • FantacyCricket 2.1 Adds player auctions, 2020–2026 league squads, major world tournaments and more than 120 grounds to the self-voicing Android cricket game.
  • Inheritance B22a — Publishes the B22a public build with sound-only HTML and full download options. The update adds more story content and fixes a few bugs.
  • Knight Manager gets turned into an iOS and Android app. It lets players create or link a knight and play entirely in the mobile app with VoiceOver or TalkBack, without Alexa hardware.
  • The BeamNG accessibility mods adds road guidance and makes BeamNG drifting scores, combos and zones audible.
    • BEAM 0.2.0 — Adds experimental road-steering assistance, junction-choice cues, new readouts and BeamNG.drive 0.39/0.40 compatibility; press F10 then H to toggle the assistant. There are also new options to select how gear changes are announced, new values are picked up for electric vehicles and the interface should be read better, for example in the pause menu.
    • BEAM 0.2.1 — Speaks drift score, direction, combos, bonuses, crashes and drift-zone status and results, with a Speak drift scoring setting.
  • MSFS Blind Assist brings some of the previously previewed features like support for the TFDI MD-11 and the text look around key as well as many improvements including a first officer who can help you with checklists, airport lookup by city, announcing knob movements on Airbus aircraft, support for new panels and switches on both Airbus and Boeing and many other changes.
  • Accessible Baseball Pro 2.5.28 — Adds online ranked seasons, events and lobby voice/text chat, plus new leagues, headphone 3D audio, batting practice and Home Run Derby.
  • Date Everything! Access 1.3 Moves speech to Prism, reads out dialogues from characters who beep instead of having voice lines, adds spoken aiming guidance, and rebuilds house routing to keep distance from walls and furniture. There were also other auto walk improvements.
  • BlindLusion.KK 1.1.6 Repairs I and O keyboard commands in service and penetration modes.
  • Bad Dream: Coma Access 0.92 — Describes objects in the hospital (sink close-up that could previously be collected but not identified.)
  • Cookie Clicker Access 14.1 Keeps building and trading controls exposed to screen readers after opening a fully upgraded Stock Market.
  • Mario Kart Wii Accessibility 0.1.12 Puts spoken accessibility settings in the game’s Options screen, adds ramp cues and better ledge and branching-road guidance, and improves corner calls with drift or brake advice. The limit queues also take into consideration any walls or ledges.
  • Hearthstone patch 37.0 launches the Reign of the Black empire expansion with the ancient gods, assemble keyword, titan-forged minions and more. The expansion also sees the launch of tavern rewards, a new journey experience in the journal bringing together expansion story content and more. The Hearthstone access mod was updated to support the new patch and assemble keyword (Press F1 on the assembly screen for help)

Other News

The accessibility mods for Pokemon TCG Live and Yu-gi-oh Master Duel have new maintainers, after their original creator has decided to step away from the projects. The new mods, based on the existing code are Pokemon TCG Access Revived: https://github.com/abolfazlebrahimi1791-cloud/pokemon-tcg-live-access-revived And Yu-Gi-Oh! Master Duel — Millennium Eye: https://github.com/buu420/MillenniumEye - Development on Talking Flight Monitor — the OG Microsoft Flight Simulator accessibility addon has ended and the product is no longer available for purchase, though the website does not offer any official announcement.

Authors

This edition of the digest has been written by:

  • Piotr Machacz ([email protected] on Mastodon)
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