Audiogames.net Monthly Digest - March 2026
March 2026
Welcome back to your next dose of monthly blind friendly gaming news! Who needs March madness when you have things like Super Liam returning with new content, Slay the Spire 2 releasing and almost immediately becoming accessible, and much more? So, without further adue, let's get to the news! Know anyone else who might be interested? Don't forget to let them know!
New Releases
Super Liam 1.5 (Windows, Mac)
Super Liam is the first ever accessible side scroller. Guide the main character through levels of danger, adventure, and excitement. Jump over pits, sewers, and lava. Avoid everything from robotic dogs, to snakes, to lasers. Features - A complete ground-up remake of the 2004 original
- 7 levels with 3 acts each, including boss fights and escape sequences
- 10 enemy types from robotic troopers and dogs to bears, fireballs, and RoboGuards
- Cross-platform support for Windows and macOS
- Gamepad support with full controller mapping
- Screen reader support for JAWS, NVDA, and VoiceOver
- Improved jumping with smooth air movement
- 3 save slots with automatic progress saving
- Scoring system with time, health, and life bonuses
- Unlockable Extras after completing the game: Level Select, Cheats, Boss Rush, Survival Arena, X1's Revenge, Super L AI M, One Life Mode, No Damage Mode, Music Player, and more The Story It had been 20 years since Dr. Quark had vanquished the Evil robot X1. Unfortunately, things would not be well for long. X1 had returned to earth: This time with a vengeance. Dr. Quark was too old to go chasing down this menace, so he needed help. He called Liam (your average ordinary teenager) to do it for him. X1 found out about Dr. Quark's plan and set a trap for Liam. It's your job to guide Liam through X1's world, and destroy X1 to save the earth.
Accessibility mod for Oxygen Not Included, a space colony manager (Windows)
Welcome to Oxygen Not Included! Steam Description In the space-colony simulation game Oxygen Not Included you'll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving... Just make sure you don't forget to breathe. Build Extensive Bases and Discover What it Takes to Survive: Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live. It's Mind Over Matter with Stress Simulations: Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost. Avoid Boiling with Thermodynamics: Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists. Enhance Efficiency through Complex Gas and Liquid Simulations: Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine. Take Charge with Power Grid Simulations: Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly. Always Keep Yourself Breathing: Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis. Waste Nothing through Extreme Recycling: Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you're clever, you might even be able to run a base off colonist farts. Explore Diverse, Procedurally Generated New Worlds: Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them! Should You Play This? Some caveats up front: this is absolutely not a game for everyone. If you don't like math/physics/spreadsheets, you will probably hate this game. If you don't have really good spatial awareness, you will probably hate this game. If you don't like games where a decision you made three hours ago doomed you and you just haven't realised it yet, you will probably hate this game. And that's alright, I don't want you to buy a game you will hate. I can’t stress this enough, it is very difficult. If you ever played Factorio, this game is harder. It's basically the game you get if Rimworld and Factorio had a bastard child. However, where Rimworld is a game about emergent storytelling and combat, and Factorio is a game about automation and scaling, Oxygen Not Included is a game about systems management. Everything is interlinked, every problem you solve creates a new one down the line. Little things can very easily kill you, like forgetting that your power producer generates heat which kills your food plants and so everyone starves. You play as a consciousness held within a 3D printing pod, which produces 3D printed little guys called duplicants (dupes for short because they're a bit dumb). You set tasks for them to do, and define the importance of those tasks. You can't control any of them directly. Despite the game's difficulty, it's got a very cartoony art style and sound design. It's not meant to be taken too seriously, there are plenty of silly things you can do, and you're not meant to feel too bad when you inevitably don't notice you ran out of oxygen and everyone suffocates. The Mod The mod fully supports the game and all its DLCs. It works on Windows only and uses Tolk, so supports JAWS/NVDA with a SAPI fallback. It's on Steam Workshop, which will handle auto updating. Please buy the game only on Steam and not on the Epic Games Store, as the mod relies on Steam Workshop for installation and updates. I've been beta testing this for a bit more than a week now, and so far things are stable. There are still late game systems that work but haven't been played with extensively and probably need optimising, but they're hundreds of hours into the game. The readme can be found on GitHub. It links to a getting started guide which has all the information you will need to install. Translations I currently have the mod translated, by AI, into the game’s supported Russian, Chinese, and Korean. I also support French, Spanish and Portuguese, using the community maintained mod packs for the game found on the steam workshop. I’m happy to generate any more AI translated language files if requested. If you play in another language, and feel that the AI did a bad job with translations, I’m happy to show you how to fix it manually for yourself and other speakers of your language. The only translations that have been at all human tested are French, which is passable, and Russian, which is clunky but works. Conclusion I really hope you enjoy the game. Please let me know if you find bugs or have suggestions for improvement. The game also has a dedicated channel on my discord server where I discuss and handle feedback for all my mods, so feel free to post there for more immediate responses.
Rhythm Doctor Level Editor Accessibility Mod 1.4 (Windows)
Hello everyone. I had some free time recently, so I looked into making Unity mods using BepInEx. I also happened to want to make some levels, but I really didn't want to open the .rdlevel files and type them out line by line in Notepad. Hence, this project was born. This mod implements accessibility for the basic operations of the editor. This current version can already handle the entire workflow, from creating a new level all the way to exporting it. Additionally, this mod supports bilingual localization (English and Chinese) and will automatically determine the language based on your game settings. Of course, this is currently just version 1.0, so there are still some limitations. For example, editing many of the events under the Rooms tab isn't very well supported, and the Sprites tab is basically unsupported. I will try to tackle these one by one in future updates. Though, if the official developers could just hurry up and implement accessibility themselves, I wouldn't need to be the one fixing this at all. English and Chinese documentation is built right into the game. Please download and read the docs for more details. Click to download or View on GitHub.
Drunkin Crunch royalle (Windows)
A tower defense game with audio-first design for screen reader accessibility, featuring strategic gameplay on a 31x31 grid with Red vs Blue team battles.
Features
- Audio-First Design: All game elements have 3D positional audio and screen reader announcements
- 9 Unique Units: From basic grunts to special units like the Necromancer, Boom Bunny, and Blue Ball bomb
- Strategic Gameplay: Resource management, card deck system, and tactical positioning
- AI Opponent: Opportunistic AI that manages resources and spawns units strategically
- Accessible Controls: Keyboard-only interface with screen reader support
Eldershyft (iOS)
Hey everyone! I present to you a game that sets a new benchmark in the match-3 genre. This game combines puzzle and strategy elements, as well as stats used in RPGs, such as experience, active and passive skills, along with many incredible challenges for you to enjoy. I tested the Voiceover support by playing for dozens of hours and I can guarantee that we have the same level of guidance and information compared to sighted players. I hope to see your name on the leaderboard! We have a tutorial explaining the game mechanics, movement, and use with Voiceover. Each screen of the game has been carefully designed to interact with the Voiceover hints. During the game, I recommend exploring the entire board by dragging your finger across the screen to find possible combinations, and then to move the path of tiles you select the location you want to move, double-tap and hold. When you hear the three beeps, drag in the desired direction: north, south, northeast, northwest, southeast or southwest. Let's look at some examples: assuming you found a blue tile in column 1 row 3 and another blue tile in column 1 row 4. you need to find at least one third blue tile to match these two. let's say you have a blue tile in column 1 row 7. to match it with the other two, we tap twice and hold until we hear the three bleeps. then we drag down a little, still without releasing our finger. the Voiceover will say: Moving south. if you drag your finger down a little more, the Voiceover will say the new position to which the current tile will be moved. as we are moving the tile from column 1 row 7 to the south, it will be pushed to the other side, in this case: column 1 row 3. it will touch the other two that were in the location and form a combination, transforming into a level 2 blue tile. Other examples that could combine with the blue tile in column 1 row 3 and column 1 row 4: If you had a blue tile in column 2 row 5, you could move it northwest to combine with the two. If it were in column 5 row 3, you could move it southeast to put it in column 1 row 3 as well. The Voiceover announcements during a move are very important because they give you a perspective on how the board will look after the move. If you don't want to execute the move, or want to make sure you're doing the right thing, during the move you can drag your finger in the opposite direction to cancel the action. Example: if you are moving a tile in column 4 row 6 south and have changed your mind, before releasing your finger from the screen, just drag north, so you will feel a small vibration and the action will not be executed. Your life is measured by island stability. You start with 3. Whenever you perform an action that does not result in any match, you lose one stability. If it reaches 0, it's game over. The magic tap works in two different ways during the game: if you tap twice with two fingers on the screen while the board is focused, you can identify where your character is located, as well as the other beasts. If you perform the magic tap while focused on the top of the screen, outside the board, Voiceover will announce your stability, experience, score, and levels. Remember: when you move one tile, the whole path of tiles will also be moved, so it's a good idea to familiarize yourself with how the game mechanics work and practice a lot to learn them well. Of course, you can combine more than 3 tiles of the same color. The more tiles of the same color together, the higher the score. If you tap twice and hold on the score, located at the top of the screen, you can identify all the ways to get many points at once! A combination is only valid when at least 3 tiles of the same color and level are touching. Examples: Column 1 row 3, column 2 row 3, column 3 row 3, column 5 row 1, column 5 row 2, column 4 row 1, and so on. The skills you can acquire can restore your stability (hp), protect you from dangers, manipulate the board in different ways, help you annihilate the beasts, and much more. Be prepared to deal with the beasts! Each one offers a different challenge! I'll leave these surprises for you to discover through the game. I'll be here to help with any questions. I hope you have a lot of fun with the game, I'm sure the developer worked tirelessly to listen to my dozens of suggestions and bring this masterpiece to us! Let's play and have fun! Description: Eldershyft is a match-3 puzzle game with unique gameplay. Instead of swapping individual tiles, you move entire paths across a hexagonal board in 6 directions, opening up cascades, combos, and strategies. Set before the days of Eldermyth, you take control of the Curator of Lands to build the mystical Island whilst trying to tame the Beasts that have followed you from your realm. As you grow stronger, will you choose to focus your powers on board manipulation, Beast management or score multipliers? Or, maybe a combination of them all! Two ways to play - Endless Mode: Push for the highest score on the world leaderboard. Survive as long as possible as enemy pressure escalates and the Island becomes more complex - Challenge Mode: Settle the Island by reaching level 5 on each land type in the least amount of turns possible. Each turn counts even more in this mode Deep strategy. Pure puzzle - Cascading matches and board refill from 6 directions reward planning and positional awareness - Ever changing board from multiple different mechanics at play - A rich progression system with stackable bonuses, passive and consumable abilities, and permanent multipliers - No timers. No pay-to-win. Pure strategic depth Fully accessible - Complete VoiceOver support with gameplay announcements, accessible drag-and-drop path building, and full game state narration Try the for free before purchasing the full game! Download: apps.apple.com/br/app/eldershyft/id6758571287
Art of Flora: Cozy Puzzles (iOS)
Discover the wonders of the botanical world with "Art of Flora”, the official successor to Art of Fauna (App Store Award Winner in 2026)!
Each artwork is paired with a fascinating description about the plant it depicts, allowing you to choose your path: relax and piece together stunning vintage drawings, or challenge yourself by reconstructing the text and learn about these magnificent plants.
THE ART Immerse yourself in a curated collection of natural history masterpieces from the 18th and 19th centuries. These stunning botanical illustrations, crafted by renowned artists like Marianne North and Pierre Joseph Redouté. They were originally created for scientific publications, perfectly capturing the marriage of artistry and natural science of their era. Art of Flora will also give you insights into these artists.
GIVING BACK
We believe in protecting the world around us that inspired these artworks. That's why a portion of every purchase supports selected nature preservations organisations, helping to preserve the planet for future generations.
ACCESSIBLE FOR EVERYONE
Art of Flora was designed to be truly accessible to everyone. The unique puzzle approach that lets you choose between picture and text puzzle, paired with makes it playable regardless of visual or cognitive impairments. Additional accessibility options include: - Simplified texts for better comprehension - Dyslexia-friendly fonts - Customizable color schemes - Content filters that let you hide specific animals that might cause discomfort - Support for VoiceOver, VoiceControl and Switch Control
CONTENTS
The game includes 110 puzzles from 5 different regions: - Sicily - Limestone Alps - Tenasserim Hills Rainforest - Chihuahuan Desert - Yasuni National Park
Other features include: - Insights into the artists behind the beautiful illustrations - A map view to discover the native and introduced range of each plant - A widget for your home screen to see all the beautiful illustrations that you've solved. - A kids mode to adjust the difficulty to be playable for kids from an age of 5 and up.
The first 10 puzzles of the Intro set are free for everyone, while the rest can be bought as an In-App-Purchase (separately or as a Bundle)
Alchemist (Web)
Alchemist is an accessible clone of Little Alchemy 1. Your goal is to discover all elements hidden in the game by combining the ones you have access to. You start with just 4, but can use any of the ones you discovered to make further combinations.
Blaze survival, a 5 minute fast-paced survival game! (Windows, Mac)
Hello everyone! Hades sere! I'm back, with my first ren'py game! You may have definitely played Monolith Reawakened, my machine RPG CYOA, but this is a step up from that!
What is this game about? Blaze survival is a short survival game, in which, you run from a fire. But wait! you've got an old man in between, desperately waiting for a saviour. Will you save him and survive? Or will you survive alone? This game isn't too much to say, but still, my first dive into ren'py game engine. Warning! Make sure your NVDA or any screen reader is set to speech mode on demand or similar mode, as as soon as you'll begin moving, your NVDA might start out spamming things. With my voice acting and the panic factor of my game, this game is truly some tricky thing! Just a general friendly note: My voice is some strange-ish and heavy, due to my throat problem. You can totally ignore that and play the game perfectly fine! :) Another general note: Read the readme contained in the PC .zip file of this game, for some more clear understanding. Since this game can be run on windows and mac, you can download your desired .zip file and begin playing! Download it from here: thundergod60.itch.io/blaze-survival
mandate subtitles reader, an add-on for mandate of heaven
hey all. the topic title is pretty much what it is. i made, with the help of AI, [claude to be exact], a primitive add-on for nvda that reads the subtitles for mandate of heaven automatically. while it works, it is very primitive and it needs work. any help would be very appreciated but please be kind and don't be too harsh, i am new to all of this and i made it out of love for the game not because i am a professional or what have you. the repo is on git hub and the link for the repo is github.com/AbdullahMohammad96/m … tlesReader the original topic that nuno put advertising the game can be found at forum.audiogames.net/topic/5860 … ent-china/ please, again, be kind to me, and any help making the add-on better is very much appreciated. i should say that the game is huge, about 47GB or there abouts, due to it being a fmv visual novel. the game link on steam is store.steampowered.com/app/3831 … f_Heaven/. enjoy.
Back to Freedom, an adult visual novel game created with HTML (Web)
Recently, I found this rare gem. It was released a few years ago, but I'm not sure about the exact release date. Overview: In Back to Freedom, you are a former elite soldier who made a mistake during a mission and caused the death of several allies. The consequences were harsh, and you were sentenced to ten years in prison. When you are finally released, you just want to live a peaceful life again. But will the past let you live in peace? The game is a visual novel with branches. There's a stat system that builds up according to your choices, a money system, a replay gallery, an achievements system, minigames, and lots of adult content unlocked depending on your choices and stats. This is a game where most of your choices matter and impact the story. Will you succumb to corruption and kill everyone in your path to achieve your long-awaited freedom, or will you follow the path of righteousness? It's up to you. SPOILER: Additional Details What to expect from this game: 1 - The game is not a sandbox. It's a visual novel with branches and more advanced and interactive systems than a regular visual novel. We have stats, money, stores, minigames, cars, achievements, and things that are not usually present in most visual novels. However, there is no grind. I tried to achieve a balance between a simplified visual novel and a complex sandbox. However, a sandbox mode becomes available once you finish the current story mode. There, you can repeat past events and find exclusive characters and content of that mode. 2 - At first, the story is simple and focuses on the MC's everyday life. As you advance, you discover a more complex plot and individual problems of each character. Some mechanics also take a while to appear. Please be patient and don't judge the game by the first few in-game days. 3 - The main character is a former elite soldier, so you can expect him to be fit, strong, and very good at hand-to-hand and ranged combat. Plus, he's a sex machine. I need him to be like this to tell the story the way I planned. If you want to play with an inexperienced guy, who is despised by women and who will only have his first sexual experience after a long time, maybe this game is not for you. 4 - Some people complain about not being able to refuse some characters in the game. I need it to be clear: You can't avoid starting a relationship with the main cast characters. Once the relationship has started, you can avoid any character until the story progresses enough and the relationship evolves. Also, many scenes will only be available if you meet some requirements, like stats or previous choices. Please keep in mind that this is an adult game. Getting to the end of the game by bonding with just one or two characters would be like playing an FPS and trying to finish the game without taking a shot. Side characters, on the other hand, can be refused and ignored. And maybe you don't even find some in the game, depending on your choices.
Download links can be found in the linked post. There are versions with full size images and animations as well as a version with compressed images, which is considerably smaller so is probably the recommended one for blind players.
ATGuys Braille game center
Braille Games and Apps for Dot Pad a free collection of apps that work with the Dot Pad X multiline braille and graphics display. These games are playable on the web, but are designed to take advantage of the graphics and text area of a Dot Pad X multiline braille display. With 2,400 graphics pins plus a 20-cell text line, Dot Pad X provides a world of possibility with multiline text and graphics. Apps - CalendarDisplays the current month in the style of the classic index card calendars. - March Madness ScoreboardCurrent scores for this year's NCAA basketball tournament. Games - BlingoGuess the 5 letter word in 5 tries. - Tic Tac ToeYou are the X and play the computer as the O. - Connect 4Put 4 of your pieces in a row before the computer. - BattleshipThe classic ship sinking game. - 15 Slide PuzzleAnother classic game. Put the numbers in order by sliding tiles. - CheckersClassic checkers against the computer. Jump and king your way to victory. - ChessPlay chess against the computer. - Memory MatchFlip cards to find all 8 matching pairs. Choose shapes, objects, or numbers. - Minesweeper Reveal safe squares, flag mines, and clear the board. Utilities - Utilities External Apps - Tetris - Dot Game Center for Windows (includes source code using Python)
Play Testing
Say the Spire 2 (Accessibility for slay the Spire 2) (Windows)
I am proud to release Beta v0.2.0 of Say the Spire 2, an accessibility mod that provides full blind accessibility to the game Slay the Spire 2. If you have played the first game using my mod (Say the Spire), this one should feel very similar. Note that the mod is still in early development; that being said most game functionality is implemented and is often working better than it did in Say the Spire 1. The mod was developed using Claude Opus 4.6, which allowed me to do an incredible amount of work in a short space of time. Note that Steam is required to play this game and there are no other ways to play it currently. The game also does not yet have Workshop support so you will have to download the installer program for the mod as described in the documentation (though you can manually install if you prefer.) - Slay the Spire 2 Steam - Latest Mod Release - Mod Documentation and Installation Instructions - GitHub Repository
Date Everything! access mod (Windows)
Have you ever wished you could date the objects around your house, without ever having to go out and meet new people? Then this game is for you! Featuring over one hundred stunningly voice acted pieces of furniture and other items to date, this game will be there for you long after all your friends ask why you haven't called them in days. To play: - get the game from dateeverything.com/ (currently 50% off on steam) - download the latest mod zip from github.com/ObjectInSpace/date-e … s/releases - copy everything to the game folder - launch the game. You should hear speech.
What works: Everything that has text should read correctly. This includes all the phone apps, the menus, and dateable conversations. Additionally you should be told when you are looking at an interactable object as well as what part of a room you are in. What doesn't work: there is currently no form of object tracking which makes navigating the house a bit challenging at present. As such I consider this in prerelease status. Feedback appreciated
Hades accessibility mods with tolk support (Windows)
So a while back, DLL injection into Hades was brought up and Hamada provided a skeleton DLL to work with. After a while of working with Claude, and many more days of testing, Hades 1 now has Tolk support for all the in-game menus, as well as new locations added to the reward menu. Read the readme for more details. Unfortunately, only the in-game menus were able to be made fully accessible as they were the only menus able to be modded. The main menus like title screen, pause menu, and all of the settings menus were not able to be. Fortunately, Smoke from Black Screen Gaming made a very detailed menu guide complete with the sounds of the menu at this link: blackscreengaming.com/hades/menus/index.php Also, Viewpoint works very well with this game except it won't click on menu options, but it will click on checkboxes. So when you have it click on settings for example, you need to press A or Enter to confirm. Anyway, here are the links that you want to download: \1. The Hades mod installer: github.com/MichaelJohann1/hades … taller.exe This link just downloads an installer. You run it and it looks for your Steam Hades folder. If you have the game in a different location, you can browse to the folder. There are also checkboxes to copy the readme and changelog to the folder you ran the installer in. \2. If you want to install manually, here is your link: github.com/MichaelJohann1/hades … ses/latest Now, a note about support for this mod. In an effort to make my life easier, I will very rarely be taking support requests from this thread. I will be taking support requests from the Hades support channel on this Discord server: discord.gg/V8tvAN84Mr When you ask for help with a bug, you must include your log! It can be found by running the installer and pressing open logs folder. The logs are time stampped with when ever you ran the game. Send it with a message about the issue you are having. If your log is not included, it will be a lot harder for me to find out what the exact issue is. you can also put suggestions if you have any in that channel as well. Well, those are all the links you need. I hope you guys enjoy, and I hope new players and returning players will get as much enjoyment out of playing this game as I have. If you like this and want to give me some support, here is the link to do so. ko-fi.com/michaeljohann
Sid Meier's Alpha Centauri: Playtest for a real classic (Windows)
Dear fans of well-aged classics and complex scifi strategy games, this project still needs a lot of work and I won't have much time to spare in the nex tweek or two, but I'd love to collect some feedback so that I'll know what to focus on next. I'd call this a stable alpha version right now, you can do quite a lot but probably not everything, see full list of known issues below.
You'll need to install Sid Meier's alpha Centauri Planetary Pack. Both the Steam and Gog version work. Here's a direct Github download link for the mod, and the included Readme will tell you everything you need in order to get started. github.com/HappyStarfish/smac-a … v0.1.4.zip
A brief description of the game from wikipedia: Sid Meier's Alpha Centauri is a 4X video game, considered a spiritual sequel to the Civilization series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system.
Sections which are not thoroughly tested yet: Spanish and French language pack. English and German have been somewhat tested. If you want to play in a different language, please provide a download link to the according files and I'll see if \<i can loop it in witht he mod. Ranged Combat What happens when you win the game (I desperately need playtesters who don't constantly get wiped out after like 100 turns!) and probably there are quite some more issues which I haven't encountered so far.
Known issues: There are major issues with the planet council, bribes might not work as expected and the whole council may be unstable. Sometimes the game will prompt you to propose something to the council even though it isn't open. Only hot seat multiplayer works reliably. When playing over the internet, you can't choose which faction to play, and some other settings might be broken as well. I'm working on this. When starting the game, it'll probably tell you that you don't have the original SMAC CD in your computer. Well what a surprise... Sometimes the mod might read out gibberish instead of names of factions or technologies, e.g. $tech0, $faction etc. Or the mod will display your base name instead of a recently researched technology. Please tell me where you encounter those, I'll do my best to fix them everywhere. Same goes for Screen reader announcements in the wrong language. You can't rename your save files within the game yet. Some status screens don't work properly yet, e.g. monolith and hall of fame. But they aren't crucial for progressing in the game as far as I can tell. The scenario editor is not at all accessible for now. Please let me know how big of a deal that is for passionate fans of the game, I might be able to implement it at some point.
Have fun playing and testing
Starcom: Nexus accessibility mod (Windows)
At the weekend you should reach for the stars. And that's exactly what you can do with Starcom: Nexus. In this game you end up in an unknown region of space where you can shoot around to your heart's content. But that's just the beginning. What's more important is traveling around and exploring planets and other anomalies. This really creates a real Star Trek atmosphere, no joke! On the station that brought you to this dangerous area, you can either modify your ship with blueprints or expand it yourself with modules. Here is the official description text: You've finally made it out of the academy and have been given your first ship to command. Sure it's just a light shuttle, but you've got to start somewhere, right? Suddenly "somewhere" is stranded in an unknown galaxy surrounded by hostile aliens and no way home. Explore the beautiful and mysterious open-world of Starcom: Nexus. It's a universe where you'll battle or befriend strange alien races, discover ancient artifacts, research powerful technologies and build your ultimate starship. Features:
Fully open-world universe with numerous quests and storylines
Hundreds of unique planet anomalies, space discoveries, artifacts and more!
Fast-paced, exciting combat with numerous hostile factions
Over 150 technologies to research
Design your own ship using a modular construction system
Talk and trade with multiple alien factions, each with their own agendas and dynamic AI
Lots of hidden secrets and side quests
Quick save anywhere ● Much, much more! Game is available on Gog, Gog, Gog, steam and even on gog
You can find a download link and detailed instructions in the linked post
Crying Sons Accessibility Mod (Windows)
Oh god, it's only Wednesday and the weekend doesn't start until Friday. But you know what? I have something for you that will sweeten your Thursday! Have you ever heard or read anything about Crying Suns? A really badass tactics roguelike-game in the style of FTL and with a actually quite sophisticated story behind it. I'll summarize it briefly for you. You play as a clone of an admiral of a fallen empire who is searching for answers with his ship. Procedurally generated sectors and events await you along the way, which can sometimes be solved in wonderfully different ways. Even if the basic tone of the game is rather dark, a lot of the atmosphere is a bit reminiscent of Star Trek, because you are traveling with a whole crew who are very happy to have their say. And do you know what really is the greatest thing? A week ago I deliberately decided not to play the full version, but rather the demo of the game, which you can get on Steam and Gog and even Epic. So each of you can really take a look at this really interesting game. The F1 key should give you a list of key commands in the game. But the most important thing is the space bar. This pauses the fighting so that you can take a lot of time for your orders. I decided not to implement the entire hex battlefield for now, because up to now the focus on the respective opponent was completely sufficient. Of course, I may have to revise this at some point. Here are some essential installation information: It's a typical melon game. So install Melon. Mod folder in the game directory and of course also tolk.dll and NVDA64.dll important You have to install version 6.6. But that should have been it. If you have any questions, I'm of course available to you and I hope everyone who's interested has fun with the demo, which you should definitely play more than once because there are many different events that you can come across. Here is the link: dropbox.com/scl/fi/k3350ky3 … r&dl=1
SpaceBlaster (Windows)
SpaceBlaster is an audio-first space combat game. You pilot a ship that rotates around a full circle, line enemies up by sound, and destroy them with weapons, missiles, shields, special systems, and careful timing. Important: the controls below are the default keyboard bindings found in the current code. SpaceBlaster supports remappable controls, so your own setup may be different if you changed it in the options menu. How the game works You are always turning around your ship's circular combat space, listening for enemies and support objects in relation to your current facing. Some weapons fire straight ahead, some hit the left and right edges, some use a forward cone, and missiles chase targets after launch. Radar and beacon tones help you line things up, but survival still depends on timing your fire, shields, and special abilities. Dear all. Thank you so much for the positive response to my very slapdash demo of SpaceBlaster. To be honest this is my first venture into making something fun to play and as I've said before, given I'm going deff, I didn't think the sound elements would work all that well for people. however, it seems to have gone down well and so it is time to release my 1st build for people to test and give me ideas on. a few notes: The game requires the .net 10 framework to run. The game runs audio at 24 bit 96 khz. This is a very recent change and it's not been tried on many peoples computers yet, so let me know if you have problems playing audio. There is a readme included but I'm adding functionality so quickly that I'm using chat GPT to maintain the readme, when i make a bigger release I'll write the readme myself. There is a UI accessible when actually playing the game which updates in real time. for now you have to use NVDA obj or screen nav to read it. you can press the enter key to pause the game and read it properly if reading it real time is too tricky for you. I will be adding hotkeys to read out particular elements shortly. Of course the main menus read fine with nvda by just using the arrows and I imagine they will with JAWS as well. Right now there is only 1 enemy type and one asteroid class, more will be added later. lots more. Difficulty levels need balancing, have a play around and see what works for you. Nearly all the weapons are in place now and they all have different mechanics, so enjoy. Asteroids and asteroids mini game are added in the latest update plus squashed a few bugs. The program places a small config file in your appdata directory to record things like key bindings, pilot name etc. On the subject of key bindings, I wrote this for a UK keyboard, but feel free to reassign all the keys. Please let me know your thoughts, bugs, things you'd like adding/changing and I will do my best to accomodate where I can. The zip file with the build is here: https://www.dropbox.com/scl/fi/oiby1esg … 7&dl=1
TCG Card Shop Simulator Prologue Public Release
Hello again, Previously I talked about a mod I was making for the game TCG Card Shop Simulator. I had decided to start with the free version, since it has a lower barrier of entry, and allowed me to cut my teeth on modding with the use of AI. The mod is at a point where I am comfortable releasing it to the public. I just have a few things I want to make clear. This mod will not work with the full version. There may be bugs in the free prologue version that are not the mods fault that I cannot fix without more effort than they are worth, such as quitting to the main menu and continuing your saved game causing it to hang. I don't believe I will be continuing to update this version of the mod for the prologue version, as I already intend on tackling the full version, and since it requires extensive rewrites of the code, there's just not much point. It may be some time before I return to work on the full version, as I am pretty burnt out on this project, and with the full version still in early access, there's no telling what kinds of changes I'll have to constantly fix, and I'm not looking for a project like that. I do intend on returning to the full version at some point. I have just spent so much time on this mod that I really need to shift my focus elsewhere for the time being. All that being said, here is the link to the release. Again this is for the free version of TCG Card Shop Simulator, the prologue version. It is completely free to download and play. There is a readme included in the zip that gives installation instructions, an overview of the controls, and a getting started section at the bottom that helps you through your first day on the job. Things that are possible in the mod: Order products, furniture, and shop expansions. Manage table tournaments and the pricing for those. View market prices for various products. Open card packs and collect cards, as well as place individual cards up for sale. Move and place new furniture around the shop. Complete customer transactions. Stock shelves. Listen to customer feedback. Know when customers are entering, leaving, sitting at tables, getting up from tables, queuing up at the counter, even when not manning the cash register, and when stinkies are in the shop. Autonavigate to selected objects. Spray customers to make them stink less. Review end of day reports. View important game stats like shop level, time of day, and cash. Change settings. Find the mod here: github.com/RogueEugor/TCG-Card- … ccess-V1.0 If you have any questions or suggestions to add to the readme, feel free to share them. If there are any big game breaking bugs, I'll do my best to address those.
new mud for testing, Parrea
I heard about this from a friend, and figured I'd share it sense it's pretty fun. Parrea is a world where players impact the world and the concept is to immerse yourself in a custom fantasy world playing the character you want to play. Players can customize their character with broad classes and a wide range of races that allow you to roleplay the character you want. A fully developed crafting system means lots of gathering mini games and the ability to craft most things you can imagine. Build your own house, farm, tavern, ship, wagon, etc. A tiered leveling system allows you to specialize or generalize as any class. Players can found their own clans or join mudmade clans. Tiered level play means your character can evolve with gameplay. Starting out learning and exploring, then adventuring, and later founding a business or even a noble bloodline to partake in conquest and political play. Experience can be gained through combat, quests, roleplay, and some specialized class based skills. Things are still in testing, witch is why this isn't in new releases so you may experience some strange bugs, post them here, on chat or join the discord. parrea.pocketmud.com 5555
Blind Accessible Version of Subway Surfers (Windows)
Hello everyone Here is the blind version of Subway Surfers. It is very close to the original game, although I am not completely sure if everything works exactly the same yet. At the moment many features are supported, but they are still somewhat limited. You can download the source code from GitHub, test the game, and if you are able to help with the code we would really appreciate your contributions. The game was written by Codex and it is open to all kinds of contributions. GitHub link github.com/oguzhanproductions/s … fers_blind
Erelong
Hello, I had considered posting again to the forums several times over the last year, but decided to wait until I reached various project benchmarks first. Sorry in advance if the Developer’s or New Releases Room was more appropriate a place for this one. Warning: this post is fairly long so as to cover a variety of aspects, some necessarily more technical for the sake of clarity. I am the developer of the game “Regards from the Era”, which released into early access on itch.io back in late 2024 and was announced around then on these forums. Regards has gotten several major updates since, and I bring it up since it is pretty intertwined with the rest of the post. While introducing rudimentary story systems to Regards and during the process of documenting potential modding approaches, I stumbled toward a particular design methodology I grew fond of enough to want to share and expand on with its own offshoot. This topic is an introduction to what I am for now calling “Erelong”, an engine byproduct of Regards from the Era, and a project I hope to improve while also polishing Regards to a more complete state. Current status of Erelong can be considered an early (feature limited) preview, but most critical phase-1 capabilities should already be in place. Some bugs are to be expected and the accessibility features (while basically a direct re-implementation of what seemed to work in Regards) have not been thoroughly field tested yet. The addition of the playtesting room seemed fitting as an alternative to more closed door testing prior to the new release room, so I hope this is actually in the spirit of the room’s purpose. The primary goals of Erelong: - facilitate the creation of retro-style 2-dimensional top-down-view turn-based single-player offline RPGs where there is minimal terra-forming of maps and any [optional] combat systems play out separately from map scenes (so mono-modal traditional rogue-likes and action RPGs are beyond its scope as are farming sim games and likely the “TacticalRPG” genre too). - as much as possible without negatively impacting other goals, support also the creation of entirely menu driven mini-games with no map traversal segments at all (interactive novels could also fall here maybe). - be capable of replicating about 75% of what was possible with the Regards from the Era code-base, but with greater emphasis on story driven game-play and engine re-usability. - recreate and clean up the map handler and map event system of Regards from the Era (map traversal and situational info recall is intended to feel very similar to how it does in Regards). - support an abundance of maps with sizes at least as large as the base game of Regards (although this may be restricted in the preview and the inflation of map sizes as was done in Regards:Vastworld is not expected to be re-implemented this time around). - completely detach all combat logic, character stat management, inventory handling, etc, into game specific sandboxed scripts (since RPG games can feel very similar if these systems are built on a shared template… they are quite literally left as blank slates instead). - handle map construction in simple spreadsheet formats (to avoid potential for over-engineering map formats that cannot be utilized or edited outside the engine itself). It is expected that larger maps may be easier to create in ASCII art editors then convert to spreadsheets through custom conversion scripts. Being simple .csv format files, it should also be the case that building or retrofitting more audio-centric tooling around map creation should be somewhat feasible in the long term. - handle map based event triggering and some story related tasks in a “checkerboard” style node grid, stored in a standard json file format and each applicable to a single map (rows of the checkerboard are labeled ‘A’ to ‘Z’ with event flow typically unfolding like 26 board-game tokens with their progress saved while traversing from the left to right of the board, each square having preconditions + actions + potential branching aftermaths… essentially a simplified visual scripting language locked to a grid and designed with this particular style of game in mind). - eventually support 2D tileset and 3D visual gameplay modes in addition to the already functional ASCII-based terminal mode (tileset and 3D versions are not yet coded and feasibility of the 3D mode may depend on how well received and tested the experimental VastWorld 3D mode of Regards becomes). - eventually support multiple scripting languages for the sandboxed game specific code segments (again availability of this may vary by release type and feedback on existing systems). - leverage formal proof analysis in certain languages in a way that should be able to nearly guarantee text will fit within assigned segments of the screen (while the map is graphical in representation the combat and miscellaneous other screens are intended to be text arranged in panels accompanied by sounds). - keep things as simple as possible within the framework’s scope and support as many accessibility needs as possible (most pressingly related: positional audio and colorful text are not a primary focus – especially in any preview versions).
First post in the thread has much more information as well as download links
Foot ball simulator access (Windows)
Hello, I am excited, and a bit nervice because this is my first release, to announce that v 1.0 of the football access simulator mod has been released! The mod provides spoken menus through NVDA or sappi and even reads play selection on offense and defense, routes on passing plays, and announces when receivers are open! For more information, follow this link to the readme. github.com/PawsTogetherGaming/F … rAccessMod And to download and to play see the releases page at github.com/PawsTogetherGaming/F … d/releases Football simulator is on steam for $14.99 until the 26th of march. Here is a link to the steam store page. athttps://store.steampowered.com/app/1488 … Simulator/ Also you can find me at Vol4life8657 on discord, and @vol4life8657@tweesecake.socialon mastodon Enjoy and do leave bug reports and suggestions on github!
Kingdoms and Castles accessibility mod (Windows)
Hi all, I’ve created an accessibility mod for Kingdoms and Castles, mainly as a way to experiment with agentic coding and see how far I could push it. Links.
- Download the mod as zip): https://github.com/chripa85/kc-accessib … tag/v0.2.1](https://github.com/chripa85/kc-accessib … tag/v0.2.1)
- Buy the game at GOG: https://www.gog.com/en/game/kingdoms_castles
- Buy the game at Steam: https://store.steampowered.com/app/5694 … d_Castles/
For those who don’t know the game: it’s a relaxed city builder where you grow a medieval kingdom from a small village into a larger settlement, while managing resources, population, and external threats like raiders and dragons. It runs on a 2D tile-based map and has some similarities to RimWorld, but is less complex. The mod is still early, but currently includes some basic scanners to help navigate and understand the game state. Important note: I have only played the game to the extent that this mod allows me to, so I don’t have deep knowledge of all mechanics. That said, I’ve found it enjoyable so far.
Game updates
- Super Liam wasn't the only L-Works title to get an update, as we also got The Great Toy Robbery 2.1. It brings the game to Mac in addition to Windows, adds gamepad support, new achievements and you can now view the leaderboards online.
- Monster Tra11Y was updated to improve speech throughout the game. Notably the concealed cavern events should now read and the core game should feel much nicer to play. The latest version should also no longer require manual activation, though this was not tested by the developer.
- The Super Robot Wars Y accessibility mod was similarly updated with better battle log announcements, as well as support for the skill tree and new game plus mode
- GTA11Y continues getting updates, now at version 3.5 it features an aim assist letting you target specific body parts of pets and vehicles, an auto drive feature as well as bodyguards
- Diablo Access 1.4 gets rid of nonexistent gollum's in the monster list, fixes reading of spells description and makes the stash screen easier to use.
- Blind Survival now has a free demo, as well as a small 1.11 bug fixing update
- March Alter Aeon updates were featured the introduction of ship jobs, letting you transport prisoners or other cargo, with appropriate hold upgrades to go with this. Plus, the opening of more areas and balancing existing ones, as well as planned support for playing instruments with MIDI keyboards
- Sanctuary in Time 1.5.4 includes a number of additions to the game's relationship systems, including different sexualities, rivalries and new actions and events to go with this, as well as a number of smaller game balance changes.
- SimpleFighter continues getting regular updates with new sounds, options to create transparent walls and overlapping platforms, options to set your character's vertical and horizontal attack range and many bug fixes
- Hearthstone patch 35.0 marked the launch of the cataclysm expansion and the year of the scarab. The expansion features 135 new cards, many new keywords and mechanics, and as always with the start of a new year comes a core card set rotation. If you felt like you've fallen behind on Hearthstone but wanted to get back in, now is a good time to do so!
- Playpalace continues getting regular updates, with Backgammon, cards against humanity and Sorry coming to the platform. Most games also now have documentation viewable within the client.
- Transport World Simulator includes a bunch of sound and crash fixes and a number of new British trains
- Wheels of Prio was updated twice in March, bringing an auto updater, many new cars and sounds, new upgrade options, more realistic driving and much more.
Other News
- Have you ever wanted to play Go in an accessible way on your iPhone and Mac? There is a game in development that will let you do just that! It's called Goban3D and its developer is looking for testers, especially VoiceOver users. You will find more information as well as a link to the game's testflight at goban3d.com/
- For fans of Brok the InvestiGator, the developers have released BROK: First Hat Comic Book — an origin story detailing the events proceeding the game. It's available either as a fully voiced and accessible visual novel or a PDF. Both come with your purchase.
- The development on Magic Tap has been temporarily paused due to financial difficulties of the developer. You can read the announcement here where you'll also find donation links if you'd like it to continue.
Authors
This edition of the digest has been written by:
- Piotr Machacz (pitermach@dragonscave.space on Mastodon)