Issue #10
This week's batch leans heavy on specificity. A Mega Drive-style shoot-em-up that absolutely commits to the 16-bit era, twenty trick-taking card games rendered in one tidy app, a satirical idle game about the AI startup grind, and a word puzzle built on polysemy. None of them try to be everything, which is exactly why they work. If something here makes you smile, forward this to a friend or share HN Arcade.
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Featured: Earthion

A new shoot-em-up that fully commits to the Mega Drive aesthetic. Pixel-perfect sprites, chunky explosions, and the kind of soundtrack that loops in your head for days. Made by a developer who clearly loves the era and wants you to love it too.
This Week's Picks
Trickster's Table

A collection of 20 modern trick-taking card games with AI opponents, all wrapped in one polished app. Art and rules included with permission from the rights holders. Worth it just to learn games you've never heard of.
AI Model Idle

A satirical idle game about running an AI startup. Watch your model scale, burn through compute, and chase benchmarks while the absurdity builds. Funny because it's true.
Omitten

A daily word puzzle built around polysemy, words that carry multiple meanings. Each puzzle hinges on the second or third sense of a word, not the obvious one. The kind of thing you do with morning coffee and feel slightly smarter for finishing.
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