Go to https://zig.show for more info or subscribe to the Zig SHOWTIME calendar (iCal) to have all episodes automatically added to your calendar.
Ok so there's a few things that are about to happen, and we need your help!
In order of date:
On a second note, I've been live streaming daily my progress on the Advent of Code. The first couple of videos are already on YouTube on a dedicated playlist.
Jakub was added to the roster of people on the ZSF payroll, nice!
Finally, I sent out this week the first 4 Zig SHOWTIME T-shirts to Jakub, Frank, Alex, and Andrew. Hopefully they're going to show them off during a live stream :)
Ah, I was almost forgetting: this is going to be the last episode of SHOWTIME of 2020! We're going on a holiday break and come back at some point in January. That said, the show always in need of new talks to move forward, so please apply to speak!
This is a pragmatic binding to different OpenGL versions. It uses the official OpenGL Registry by Khronos to generate the Zig code.
A simple raycaster, that uses a similar approach to the Wolfenstein 3D engine (hence some odd design choices).
Weekly meeting between Andrew and other contributors where they discuss one or more proposals.
By Matt Knight
A tutorial on how zkg works as well as an overview of some of the design choices.
Let's hear from Matt how his package manager works! For context, he's not the only one working on a package manager, that I know of, there's also nektro/zigmod, and Andrew plans to make an official one soon™. In other words we're going to see a few different takes on what a package manager should and should not do, and what the tradeoffs are. I'm looking forward to learning more from all the people working on these designs.
Also make sure to follow Matt on Twitch, he's been livecoding in Zig a lot lately, with his fancy Wayland + River setup.
By you, the community!
This is an opportunity for you to share what you're working on without having to prepare a full-fledged talk. You're also welcome on stream if you have a question or something to say (related to Zig and the community at large). Each person gets roughly between 5 and 10 minutes.
If you think whatever you're working on now is not good enough for this session, you're probably wrong. Unless it's C++.
Here’s a recap of the talks in the last episode, in case you missed it. The full episode is available on YouTube.
By kprotty
A program that manages other programs is still a program, so lets build one. The hows and whys of control systems.
King has been working on a lot of different designs for scheduling async tasks efficiently. Let's see what takeaways he has for us!
By Jakub Konka, Frank Denis, and Andrew Kelley
Apple has come out with these new chips that run fast and stay cool. What's not to love? It almost feels like 80's again, if not for the fact that I was born in 1990 so I wouldn't really know, and that now Apple requires codesigning every. single. executable that runs on their new M1 macs. That's not very 80's of you Apple!
In this group chat session we're going to talk about the effort that we're putting into trying to support this new platform and what that means for present and future mac users that want to program in Zig.
See you at showtime,
Loris Cro