Splattershot
Hello Memory Carders (I gotta come up with something for these introductions),
I was writing another letter about FOMO and then decided to write about a little scattershot update instead. Don't worry, you'll get the FOMO one another time.
- I am almost done with the campaign in Splatoon 3, at least I think so. I love how snappy the levels are. It feels like there is always time for one more level. Great stuff.
- I am almost done uploading everything to the Max Frequency Library Channel. Just need to finish uploading The Last of Us Part II on Grounded and, of course, Splatoon 3. There will be just over a year's worth of daily uploads. Hopefully that's a big enough buffer to keep the back catalog healthy.
- I am preparing the way for a essay-only focused channel. That's going to be called "Max Frequency," so I have to change channel handles. I have to wait two weeks for the old handle to be released before the new channel can swipe it. What a nerve wracking experience, as silly as that sounds.
- Staring at my calendar, I am starting to feel like my deadline is not realistic because I sort of kind of forgot about how busy the holidays are. This is not an excuse or a delay. I am very much still shooting for January 7, 2025. While I am out of town on my first trip, I plan on knocking out the script. I can record the VO between trips and then try my darnedest to edit the sucker before the deadline. It will be tight, but is doable—at least it is on paper. We shall see.
A lighter letter than letter than usual, but that's the way it is this time. Lots of work between now and January 7. Today I plan on playing more squid kid action and reading up on Splatoon 3's development. 🫡
Until next time...
This letter is one block from the newsletter Memory Card by Max Roberts. Thoughts? Send me an email at max@maxfrequency.net.
Max is the writer and producer behind Max Frequency. cultivate and curate curiosity—both for himself and for others—by delighting in the details and growing greatness from small beginnings.
He's written a rich history and dive on the making of Naughty Dog's The Last of Us Part II, celebrated the 15th anniversary of Super Smash Bros. Brawl with the voice behind its hype, and examined how Zelda "stole" Fortnite's best mechanic.
Memory Card is a real-ish time, raw, drip feed newsletter of his creative process for telling these stories. It’s how The Thing™ gets made.
It's all powered by Max Frequency and patrons.
Wanna see The Thing™? Check it out on YouTube. Read it on The Blog.