Getting Dull
👋🏻
I can feel my pull to the work slipping as time marches on and now real "progress" is being made. That bums me out; it discourages me.
Then Nintendo announced the Switch 2 properly and a spark was rekindled. I had a wonderful podcast session last Saturday. We booked it in February and postponed it until the console was fully revealed. I hadn't podcasted in months before that—and not for a lack of trying. I have reached out to four or five folks to try and have em on the show, but haven't heard a peep back. Sort of like applying for jobs. Ba da chhhhh.
Speaking of work, it has picked up. I had decent billable hours last week. That wind has puffed up my sail, which I think is why I feel the lure of the siren's song to make something for myself. The work has encouraged me.
I haven't looked at my Fourth Wall and Accepting Fate essays over these past two weeks. Instead, my creativity is all fueled by Switch 2, which I think is a very strong indicator of my interest-driven-obsessive-ADHD-triggered brain. I've been taking my time to write a beefy blog post that's well researched and sourced. Then, thanks to a thumbnail concept I made for a friend, I was kind of inspired to take this blog post and when it is done, turn it into a video. Just read the script and semi-thoughtfully place b-roll over the top. Nothing too rigorous.
I really like this idea. It fuels the desire to write. It helps said writing be heard by more people. And I get to make this thumbnail idea I really like (I'll write about that in the next letter).
I've been slipping over these last two weeks, but it is never too late to get back on track.
Until next time...
P.S. - I finished God of War: Ragnarök and the Valhalla DLC. If you want even more thoughts on that, check out my game notes on it.
This letter is one block from the newsletter Memory Card by Max Roberts. Thoughts? Send me an email at max@maxfrequency.net.
Max is the writer and producer behind Max Frequency. cultivate and curate curiosity—both for himself and for others—by delighting in the details and growing greatness from small beginnings.
He's written a rich history and dive on the making of Naughty Dog's The Last of Us Part II, celebrated the 15th anniversary of Super Smash Bros. Brawl with the voice behind its hype, and examined how Zelda "stole" Fortnite's best mechanic.
Memory Card is a real-ish time, raw, drip feed newsletter of his creative process for telling these stories. It’s how The Thing™ gets made.
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