Diving Deep Beneath the Ink
I am writing this sentence before doing something I never really thought I'd do—dig into the narrative lore of Splatoon. Pray for me.
Splatoon lore is silly.
But kinda cool? I'm down with it.
I've started Splatoon 3 now and that game drips with style. I'm not sure the lore will tie into my overall essay, but I have always been curious of the proverbial iceberg of the Inklings. In a very Nintendo manner, the impetus for the plot appears to be the same—the Great Zap Fish has been kidnapped. 😱
In this game you collect scrolls and text files between levels. The neat thing about the text entries is they have to be decrypted/translated over time, so you get little chunks after each level. It's a neat touch.
I am enjoying the level layout and structure of the game. I see why my pal Phil said it has the spirit of a Galaxy game. I need to start writing the script. Ideas for it have been floating around my brain a bunch lately. I need to get them down on "paper."
Until next time...
P.S. - It looks like my essay on Skyward Sword and Outer Wilds was finally recognized as a Short by YouTube's backend, so it is now live! I hope you enjoy!
This letter is one block from the newsletter Memory Card by Max Roberts. Thoughts? Send me an email at max@maxfrequency.net.
Max is the writer and producer behind Max Frequency. cultivate and curate curiosity—both for himself and for others—by delighting in the details and growing greatness from small beginnings.
He's written a rich history and dive on the making of Naughty Dog's The Last of Us Part II, celebrated the 15th anniversary of Super Smash Bros. Brawl with the voice behind its hype, and examined how Zelda "stole" Fortnite's best mechanic.
Memory Card is a real-ish time, raw, drip feed newsletter of his creative process for telling these stories. It’s how The Thing™ gets made.
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Wanna see The Thing™? Check it out on YouTube. Read it on The Blog.