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August 5, 2024

I underestimated puppets.

Hello darlings. I wrote a letter for you. It’s mostly about games. Contents:

1 - I’m making a game about puppets.
2 - Am I the only person who’s ever made a pitch deck for a game night? Probably not, but I can’t be in good company.
3 - Here’s a glimpse of my life, if you’d like it.
4 - I would like to write you letters.

1 - I’m making a game about puppets.

Depending on the kind of person you are, this is either exciting or unsettling. Puppets, I’ve learned, are a polarizing bunch.

Two years ago, I started writing a live-action roleplaying game (larp) about a failing children’s television show. The process of making this game has been rather like pulling an earthworm from the ground, only to find that it is much longer than an earthworm ought to be. Everyone is staring at you and the strange thing you’re exhuming. At some point, you realize that this is an awful lot of earthworm and you could really use some help.

A thumbnail for a liveplay with my friends, who kindly joined me for a session online. We’re all holding crafting materials. The image shows colourful drawings with hands, each hand with googley eyes on it. The three of us are identified as Anthony, Amanda and Kurt.
The only public info on this game is probably this liveplay with my friends, who kindly joined me for a session online. (This image links to the craft session / playthrough.)

Sock Puppets is a very silly sort of game where you yell at each other in puppet. The game is filled with messy relationships and passive-aggressive hissing and very misguided educational practices. It became a much better game when I accepted that the best part is having an excuse to make and play with puppets.

Right now, perhaps in honour of that acceptance, I’m making a puppet. Well, not right now. Right now, I’m trying to be charming while I write you a letter.

But right now — in a relative sense — I’m making a puppet. He’s made of fleece and foam. He doesn’t have eyeballs yet.

A puppet head, with light blue fleece skin and an open red mouth. Behind, a glimpse of the seasons of Wanderhome can be seen.
Don’t judge him too much; his skin’s not attached to his mouth yet.

I’m making him to present my Kickstarter video for Sock Puppets, because a puppet game without a puppet to present it is a missed opportunity. But I’ve learned something critical in the process.

Puppets are actually really hard to make.

“Puppetmaking” is a convenient lie constructed to hide dozens of increasingly strange skillsets: sculpting, sewing, geometry, character design, measurement, blade handling, anatomy. Puppets have puppet hair and puppet clothes; puppet eyes and puppet nose; puppet fingers, puppet toes1. All of this must be made.

My dining room table is a graveyard of foam and scrap fabric and tools I thought were only used during Thanksgiving.

An extraordinarily messy dining room table. Large blocks and small shavings of parmesan-esque foam litter a table. An electric bread knife can be seen nearby. There are scissors, a utility blade, a sharpie, and — inexplicably — two semicircles of plastic cut from a margarine container. It’s chaos, basically.
I’m told the couch foam looks like parmesan.

High on the thrill of making a dozen paper bag puppets during the playtesting of Sock Puppets, I assumed a fully built, fancy looking puppet would be perhaps twice or three times as difficult.

Reader, I was wrong. For my hubris, I will be punished; no one watching the video will ever know how hard it was to make this puppet.

Do not fly too close to the sun, or it will melt your hot glue.

2 - Am I the only person who’s ever made a pitch deck for a game night? Probably not, but I can’t be in good company.

I’m very lucky. In many ways, but specifically this one: almost every Monday, I get to hop online and stream an indie roleplaying game with two dear friends who are both charming and brilliant. (Too charming sometimes. I’m currently investigating if they are fairy changelings, and if you don’t hear from me again, they were.)

We generally play one-shots, which are self-contained stories that wrap up in a single tidy evening. Tomorrow is the start of a rare treat: an ongoing story which will take us a couple months to work through. But we haven’t picked a game.

Ever the overengineer, I made a little pitch deck to share the three options we might play. All of them are different. What would you choose?

A pitch slide for Yazeba's Bed & Breakfast. The text reads: Misfits live and grow at a Bed & Breakfast run by a heartless witch, where it’s always September 15th. Play, at a glance: Every Chapter in Yazeba’s has a plot, a couple mandatory characters, and its own special rules. We play our character’s strengths and failings – Bingos and Whoopsies! – and tell a story about a found family.  Tokens sometimes. Cards sometimes. Weirder stuff too. A short run: We play through a few Chapters, like you might’ve watched a cartoon whenever it was on. A longer run: Characters go through journeys. We unlock secret characters, chapters, play modes. We put stickers on fucking everything.
Yazeba’s Bed & Breakfast. (Tell me my colour coding is cute?)
A pitch slide for City of Winter, with a beautiful screenprinted map in the background. Text reads: A family flees the Riverlands, chased by the Umbra on their way to the City of Winter. Play, at a glance: Players take turns leading scenes where they share or witness traditions, then migrate to new areas.  Tokens track characters across a beautiful map. A deck of special cards shape traditions. A short run: Everyone is one family member in a short story about migration on one map. A longer run: Characters are born and die, knowledge lost and culture changing. We reach and explore the City of Winter.
City of Winter has a stunning map, a tiny piece visible here in the background.
A slide for Archipelago, with a stolen image of a dragon that references its inspiration. Text reads: In a world of our own creation, three figures meet their destinies as their fates entwine and diverge. Play, at a glance: Players take turns leading scenes for their characters, each working towards a point of destiny established at the start of each session.  Using a map, some improv tools, and player-owned setting elements, we play through 3 or 4 scenes each. A short run: We watch our characters move towards changing destinies, and drink in small details of the world. A longer run: An epic story in a world of our own creation: people and lands that change and grow and feel grounded but alive.
A slide for Archipelago, with a stolen image of a dragon that references its inspiration. (Do you know this painting?)

These games have a few things in common: I’ve never played them before, I adore other works by the same creators, and they are deeply idiosyncratic and exciting. I can’t wait to see what my friends choose.

I’ll link our livestream in a future letter. Right now, all I offer are pretty baubles and a buzzing excitement.

2.5 Interlude: are you having fun?

I hope so. They won’t usually be this long, I don’t think. Maybe stick around and find out, just to be sure.

3 - Here’s a glimpse of my life, if you’d like it.

Right now, I am trapped on a train. It’s a nice place to be trapped, all things considered: there’s air conditioning and wireless internet and seats with enough room to stretch without touching a stranger’s hair.

But it is a little delayed. Perhaps the departure board was an omen.

A train status board. Stray pixels corrupt the display. Lines of cut-off text read "Time / A L'Heure".
What this image cannot show is the intoxicating flickering: ghosts of times and places blinking in and out of space.

I was visiting my family for my father’s birthday. In a montage of fond trip memories, you would see me:

  • Sharing a crossword puzzle and gimlets with my mother;

  • Chasing after a glow-in-the-dark golf ball that I’ve over-putted with all the control of a caffeinated child;

  • Pushing buttons in a darkened basement where I spent much of my youth.

At this moment, the train is passing a rusted industrial garage with a landlord-beige oven sitting in its yard. It’s for sale — the garage. Perhaps someone will be charmed by the chipped paint, or the earnest-looking headshot of the real estate agent.

The sun is setting. I’ll be home soon.

I would like to write you letters.

This is the first of, I hope, many letters. They’re about me and my art: what I’ve made, played, thought. I think you’ll like this if you like games, or stories, or Kurt Refling, or things that happen once a fortnight. (Maybe once a sesquifortnight, if I’m busy or slothful.)

Please subscribe, if it suits you. Maybe you’d also like to join my Discord server, where you can talk about this letter and share little glimpses of yourself back. The server is probably quiet at the time of you reading this; it’s a new space, waiting to become itself.

Thank you for reading.

Warmth,
Kurt

1My puppet does not have toes, but I think we can both agree it was a cute rhyme.

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