Sayu Gameplay and Kickstarter Pre-Launch Page
Hi everyone,
It has been a few weeks since we last spoken and I have news.
Iro fulfillment is well underway. Quite a few of you have received your copy of the game and the people who have are sharing nothing but praises for the production, packaging and gameplay. That has been enormously rewarding to hear after the last couple of months of anxiously waiting.
If you have anything at all to share about Iro please head over to this facebook page I made for general purpose discussion of the game. https://www.facebook.com/groups/3121270338088313
Now onto our next project - Sayu.
I have received the production sample from Longpack a couple of days ago and managed to cut together a quick video of a match.


The basic rules are as follow:
To setup the game place the home tile at the center of the table. This tile has no arrows. From now on no tiles can be placed further than 3 spaces away from this tile (this creates a 7 by 7 grid when finished)
Players then take alternate turn placing a tile into a space octagonally (Up, Down, Left, Right) connected to any tile already placed. Player can place the tile in any orientation (denoted by the white arrow) with their color facing up then check if any conversion occurs.
Opponent tile can be converted if you fulfill three criteria:
1) the tile you have placed has you colored arrow pointing toward the opponent's tile
2) the opponent's tile does not have their colored arrow pointing back to your tile
3) the two tiles do not share the same orientation
If more than one tile can be converted choose only one.
Once a tile is converted - flipped it to your color and rotate it so the orientation is the same as the tile that converted it. Treat that tile as though it has just been placed and check if further conversion occurs. Repeat until no more tile can be flipped then it's the other player's turn. Continue back and forth in this manner until all 49 tiles are placed.
Whoever has the most tiles with their color facing up wins the game.
We also have a BGG page now.
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Sayū | Board Game | BoardGameGeek
Set up and trigger chain reactions to make dramatic comebacks.
As well as a Kickstarter Pre-Launch so if you want to get an email alert when it launches you can head over there and do so.
https://www.kickstarter.com/projects/khanat/sayuWhile the game is completed - there are still some work left to be done before the project is ready for launch. I still need to make the graphic for the box. Write the script and shoot the Kickstarter video. Write the campaign page.
The current estimate for Sayu Kickstarter campaign is tentatively around April-May-June. That should give us plenty of time to get Iro into the hands of all our backers - which is good because I feel leery about running another campaign before all the backers receive their copies from the first one.
I hope this letter find you all well.
All the best,
Khanat