Expectations and Motivations
This is not going to be a typical entry. This is about what a typical entry will probably look like and my motivations for writing this newsletter. Essentially, I want you to know what you're in for.
First, Motivations. I have a recurring habit of working on a game idea, usually a roleplaying game but sometimes a board game, and, in the first flash of inspiration, I lay down a good skeleton of the idea. So far, so good. Then I usually get a another idea, leave the first idea to pursue the second idea, do some work on that one, and then I'm off on a third idea. Sometimes, I run a first playtest of an idea but, more often than not, it remains abandoned in a file somewhere until I stubble across it during an infrequent exploration of my hard drive.
I would like to believe that will change. It probably won't.
If everything goes well, writing about ideas and projects here will help me maintain interest and keep me working on them. If I'm really lucky, an idea will spark your interest and you will help me by poking me to keep working on it. But even if that isn't the case, if the cycle continues, at least those ideas will have escaped out into the world and I have to think that's better than the alternative.
So, a typical entry. Will likely include an update on my current project and may or may not include a daydream. A daydream is just a game idea. It could be a notion for a roleplaying game series*, a board game concept, some thoughts about the way I prep or run a roleplaying game. Whatever has occurred to me that week. Hopefully, it will be interesting.
*I don't use "campaign" for collective, connected roleplaying game sessions. I think it has a military connotation that I would prefer to avoid. So I use series, like a book or television series.
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