Thinking about Games by J.A. Dettman

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July 30, 2021

07/30/21: Product are our dreams realized (and monetized)

Everything is discombobulated.

I realized around bedtime last night that I had not written a newsletter update, nor had I done one last week. Realizing that this was a bad trend but also wanting a decent night of sleep, I decided to just be late. Then, happily, I didn’t have any insomnia and promptly forgot about it until “prepping for Friday night game” o’clock.

Tonight’s game will be fine.

I am at the stage of game design, this week, with Meridian, of overthinking and wanting to rewrite everything. New ideas keep happening and I could probably continue redesigning everything in this game forever. However, I’ve been given a deadline (which I’m going to miss) for getting out the Beta/Ashcan of the game and I’m steadily working toward being about a month late on that.

I was listening to a podcast this week talking to Jay Little, designer of FFG’s Narrative Dice System, who had some useful advice: At some point, as a designer, you have to give up the dream of your game and lean into the product of your game. Which is great advice; I just have to learn how to take it.

Anyway, design is happening, though perhaps not as fast or as often as I would like, but it is happening.

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