Mook Gang Generator
2d20 types of baddies
You don't need an exhaustive list of enemies for many games. The small details of a stat block are the easiest things to adjust on the fly. Need a harpy? Take a standard orc or bandit stat block and give it a fly speed. Maybe add a sonic shriek attack using 10+HD as a DC basis. The shriek can do a 1d6 damage or something more interesting like deafening opponents. That's all needed for a OSR style game. For things like Tunnel Goons, it's even simpler.
So instead of a multitude stat blocks, we need some spark tables or generators to help inspire stories. And so we get to the meat of the post. I've partially developed a rules-lite Samurai Jack inspired game. Work is currently stalled because there just aren't enough hours in the day. But I thought I'd share this generator for creating random mook gangs. So roll 2d20 and make some weirdos for a vaguely post-apoc science-fantasy game!
1d20 (motif)
Vikings
Cowboys
Gangsters
Ninjas
Sailors
Punks
Greasers
Bikers
SWAT
Priests
Legionnaires
Samurai
Businessmen
Hillbillies
Banditos
Magicians
Clowns
Mimes
Ballerinas
Sentai Rangers
1d20 (physiology)
Alligators
Robots
Cats
Insects
Bulls
Squids
Monkeys
Snakes
Eels
Wolves
Frogs
Bats
Gorillas
Scorpions
Slimes
Crabs
Mosaic pixelations
Greys
Devils
Birds
What combination of mook is your favorite?





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