Goblin Traps and Oddities
Stuff for weird little guys
Goblins are weird little guys. Sometimes their fun and whimsical, and sometimes their absolute degenerates. But both can be fun. Here’s a few traps and other oddities, mostly inspired by a recent “all goblin” game that I played at Long Con. Apologies for how gross some of these things are.
Traps (1d10)
A dungeon wall is crudely painted with a mooning goblin. On the other side of the wall, a goblin hides with a stolen fireplace bellows that contain poisonous spores. The goblin watches through a hold, hidden in the “arsehole” of the mooning goblin painting. When he spots intruders, he uses the bellows to release the spores through the arsehole. Intruders must save or lose 1d4 actions from coughing.
The floor is covered with a sticky slime and directly in front of arrow slits hidden in the wall.
Bedrolls, stuffed to given the appearance of a sleeping goblin, but laced with spores. When stabbed or uncovered, the spores puff up and cause the interloper to save or fall asleep.
Brackish water, filled with sharp cave clams. Intruders must make a Reflex check or their boots are torn to shreds.
Ground mermaid scale powder. When inhaled, you lose the ability to breathe air, but gain the ability to breathe water, for ten minutes.
Magic sand. A handful weighs about ten pounds. May be used to create bolos or stealthily fill the boots of faster creatures.
Traumatized rabbits in rib-bone cages. Act as an alarm system.
A clay pots filled with flesh-eating rot grubs.
A piece of solid carved and painted to look like a treasure chest. Lures foolhardy adventurers into an ambush.
Poison-coated gem. Coating in the venom of milked snakes or spiders. Often placed in statues of mighty goblins.
Gruesome Oddities (1d3)
Horrific leather. Goblin armor is often stolen, or made from their enemies. Leather armor may be made from an enemy’s skin, with the face stretched across the front and hands sewn to create “pockets”. While wearing such armor, they may unleash a war cry before combat to prompt a Morale check from creatures with an equal or lower HD.
Dwarf “vitamins”. Goblins occasionally capture dwarves and eat them. They start by shaving the dwarf and making food seasoning out of the beard, then continue with the flesh. Goblins have a myriad of beliefs about what powers they gain from this foul ritual, such as gaining command over the dwarves direction relatives.
Cave mole teeth. Deep cave mole chew through rock. They are bred and (marginally) domesticated to carve out new goblin warrens. Upon death, their teeth are harvested to become pick axes, or other tools and weapons.
What weird goblin nonsense have you added in your games?
What Else’s Going On?
Unnatural Selections Volume 4
40+ monster entries (with sub-entries bringing the total of stat-ed monsters to over 60), each with an amazing illustration and little extras thrown in here-and-there




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