Carousing in Xcrawl Classics
Making trouble in XCC
In the off chance that Mojo isn’t giving you enough luck, I’ve written up a Carousing table for Xcrawl Classics. Enjoy!
At the start of every adventure (not session), each player may, choose to roll once on the following table. The die roll represents the PC’s misadventures that occurred before the start of their next adventure. Players may choose to roll any die from a d3 to a d20; the larger dice being riskier, though potentially more rewarding, than smaller dice. Characters may recover Luck up to their original score and any excess Luck may be stored as Mojo.
Each result on the table has consequences. After a PC has regained their Luck, the Consequences column determines what event happened in the wake of the character’s actions and the PC begins play with such repercussions hounding their heels. Generally, such consequences will have run their course by the beginning of the following adventure, but that is at the judge’s discretion.
(1d3) Though tired from the trials and tribulations of show business, you’re doing alright.
(1d4) Ennui. -1d to all actions until you successfully Grandstand.
(1d5) Embarrassing incident; lose 1 Fame. Roll 1d3: (1) you went on a public tirade in a coffee shop, (2) a very unflattering photo appeared in the papers, or (3) a close friend or relative is arrested.
(1d6) Police involvement. No official report was made, but you have another issue to contend with. Roll 1d3: (1) you now owe an unspecified favor to a local detective, (2) a police lieutenant now has it out for you, or (3) must do an unpaid promo event at a police charity.
(2d3) Ravaged by recklessness. Take 1d5+1 random ability score damage (not Luck) from a wild night. Roll 1d3: (1) duel at the break of dawn, (2) drunken fight at the club, or (3) accidental drug trip in the woods.
(1d7) You spent an entire night (whatever that entails) with a super fan. There’s a 50% chance that it ended either poorly or wonderfully.
(1d8) Due to fine print in a sponsorship contract, you owe a recently gained artifact to (roll 1d4): (1) the city mayor, (2) a museum, (3) a private collector, or (4) a rival crawler.
(2d4) During the next adventure you are repeatedly mistaken for (roll 1d4): (1) a more famous crawler, (2) a less famous crawler, (3) some nepo-child of a big time agent, or (4) the sugar baby of the city mayor.
(1d10) Partied too hard but seemingly got away with it. Roll 1d3: You (1) are lying low after publicly lambasting a local noble, (2) burnt down a building, or (3) went for a joyride in a stolen car.
(2d5) You found a sketchy situation and quickly left, but you (roll 1d3): (1) witnessed a murder and are targeted by a crime gang, (2) picked up an artifact that has been nothing but bad luck and you can’t seem to rid yourself of it, or (3) were seen breaking the law and are being blackmailed.
(1d12) Conscripted to quest! You’re forced to spend a week (roll 1d3): (1) teaching aspiring crawlers how to survive, (2) moonlighting as a bodyguard, or (3) locating a lost artifact within an abandoned arena.
(3d4) A renowned crawler, long thought dead, contacts you. They are.. (roll 1d4): (1) an old rival looking to settle the score, (2) an old mentor who you spurned, (3) who claims to be a long lost relative, or (4) an old romantic partner claiming to be hunted by a powerful organization.
(2d6) Pitfalls of Fame! Lose 1d3 Fame when you... (roll 1d3): (1) spend an entire day doing a photo shoot that turns out terrible, (2) paparazzi turns up an old mugshot from when you were a teenager, or (3) a relative abused their connection to you to get into an exclusive party.
(1d14) Awoke in a random place with none of your stuff (not even clothes). Lose one valued item because of your... (roll 1d3): (1) drug-fueled bender, (2) a wild night with some groupies that ripped you off, (3) you don't remember but you awoke atop a skyscraper.
(2d7) Beaten and robbed. The PC suffers -1d3 ability score damage to Strength, Agility and Stamina damage, and one valued possession has been lost.
(3d5) The chief of police has their eyes on you. They sent a detective to harass, question you, and goad you into making the tiniest, arrestable offense until you leave the city or they are otherwise satisfied.
(1d16) Ire of the gods. The ardent followers of a deity target you and all allies. The PC is cursed (judge's discretion on specifics) from Appendix C (XCC RPG, p. 371).
(2d8) Awoke with a terrible thing in your possession. Roll 1d3: (1) a local temple’s most sacred artifact, (2) the head of another crawler, or (3) a AVS holo-tape with conveying a quest and a threat if you don’t follow through.
(3d6) A rival has enlisted gangster to murder you, but why? Roll 1d3: (1) you were framed, (2) discovered their dark secret, or (3) did something awful but can’t remember what.
(1d20) The PC gains the attention of Emperor Reagan. Citizenship and all rights will be revoked unless you journey into the Zura'ah'zurah and complete a quest.
What kind of tables and other material would you find useful when running “out of the arena” game sessions in XCC?
What Else’s Going On?
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