The Continuity Conundrum
Hey, welcome back!
As so often happens, I was scrolling through Twitter one day over the winter break and saw the very talented up-and-coming artist Kara Huset post a couple of polls about whether or not the Big 2, Marvel & DC, are due for a reboot. A lot very thoughtful and passionate takes from the people commenting. A little while later, I saw a post I can't source now because I've lost it talking about the idea of elastic continuity and the importance of being able to let it have give and take when you need it for the story you're telling. And then this morning I saw a very good thread from Comrade Bullski on Twitter about the strangeness around the history of the Justice Society of America, tracking them from being the first super-team to being one of the first major retcons in comics that made them from another universe to their extended runs that kept them locked in the past up to the one decade where they basically got to just be a modern day superteam with everyone else and beyond.
Understandably, all of this got me thinking about the value of continuity in comics and the ways in which it serves to enhance and restrict the medium. So, I want to talk about that: the good, the bad, the compelling reasons to throw it out entirely and the reasons it is often one of the most helpful tools a creator can have in their corner.
I've Done a Couple of Hard Relaunches
While I don't usually bring out my bona fides on something like this, I do think in this particular case, they speak to where I'm coming from so we're all starting at the same understanding. I have spent an awful lot of my career in comics working on bring new life and direction to existing, long-running titles. Notably, in 2019, we launched a brand new Transformers universe, often referred to as IDW 2.0, that stood on it's own from all other TF iterations, particularly our previous 13 year run. In 2018, we launched Sonic the Hedgehog, again, a brand-new version of the series totally separated from the last 24 year run with another publisher. I've been involved in standalones for various mini-series and OGNs, revivals of long dormant franchises, and general cleaning-up of stories that didn't always mesh together but that were in need of having some connective tissue. I have preserved continuity, helped build new ones, and have thrown it out completely when it was to the benefit of the story. Having met it in all it's forms, I think I have an insight that not everyone working in this industry does.
Real Quick: What is Continuity?
Again, just so we're working from the same terms. Continuity is the way in which past, present, and future events are connected and their meaning is reinforced as a form of consistency. It applies at all sizes of scales. It can be as simple as making sure that if a thug is drawn holding a knife in his right hand in one panel, in subsequent panels that depict the same thug, he continues to be holding the knife and/or righthanded unless an action in the story requires differently. And when we're talking about characters who have publishing histories of 8 decades or so, continuity allows for the events of previous stories to be remembered and reused in telling current and future stories.
So What's so Bad About it?
The big issue that people will point to with continuity is that it is daunting. Action Comics has been published off-and-on for 85 years and over 1050 issues. The characters featured have had many decades and many thousands of other stories published about them outside of that particular comic, that are often still considered meaningful and true to Action Comics. From the exterior, if you thought to enjoy the latest issue, you had to know the exact events of all those other thousands of issues, not because they are necessarily relevant but because they could be, that would be a lot.
When you're telling a story, you often want to make the accessibility threshold low. By being clear and concise, you allow more readers/viewers/whatever to hop in and engage with the work. As more work gets added to continuity, it continues to raise the bar on the accessibility threshold, which can be a major turn-off to potential new readers and returning readers who don't remember/know/have full context for all the details.
It is a system that inherently gets more complicated and convoluted each time a new work is added. It is a dense thing to sort through, often to the point of being impenetrable.
It is also a very flawed system. While the idea is that continuity is supposed to clarify and solidify events in relation to each other, it makes contradictory information very obvious--whether that's two events happening simultaneously when they can't possibly be to rewriting and sometimes ejecting previous stories for the new story to make sense. Taking the earlier example I shared of the Justice Society of America, things that had to be altered at various points included whether or not it made sense for there to be multiple Bruce Wayne Batmans and Clark Kent Supermans, whether or not the JSA existed before the JLA in a single universe, how the JSA members maintained their relative youth despite having been adults fighting in World War II. If they were in their 20s to 40s in the 1940s, that puts them in their 100s now, for the most part, though they still primarily look like they're in their 40s to 60s at the latest.
All-in-all, the problems primarily come to the amount of responsibility that you want to give to creators and readers alike to know the details and the legitimacy of stories (including the making illegitimate of other people's stories) that is built into the system.
Okay, So What Happens if We Get Rid of it?
If you throw continuity out, it often opens up your options. I look at say, the DC young readers books, all of which operate in their own worlds, maybe linked to other volumes by the same creators or loosely tied with someone else's work, but they are largely standalone and easily accessible because of it. Prior knowledge is a tough ask and removing that barrier can open up the story to new audiences.
Open interpretation also can help give characters new life. Before the past decade, if you liked Gwen Stacy, you basically had a handful of Spider-Man comics in the 1970s that she starred in without being the main character, and then the occasional revisiting of that time in stories that reinterpreted/retold it (Spider-Man: Blue) or that changed the circumstances of those stories, often in ill-informed ways (there's a lot of weird stuff with Gwen, Norman Osborn, and the Jackal...). Now, she's Spider-Gwen/Spider-Woman/Ghost Spider, and she's the hero of her stories and she's in a cool band and she's got her own universe of stories. The flip side to that being, so much of what informs the Spider-Gwen stories, particularly the early ones, is being framed in contrast to the understood continuity. It is about how things are different from what the expectation is or how they worked in the Spider-Man comics. So even when you remove a character from the trappings of continuity--you open them up to reinterpretation and not having to be constrained by certain "fixed" events, they are often still subject to it because their story is told is other to what is established.
And therein lies the big issue with why it's so hard to fully remove continuity. Continuity is shared information. For as much as it can be a headache, it can also be a bridge to mutual understandings, and a way of texts interacting and responding to each other. For as much as it raises the bar of the accessibility threshold, it also adapts to create new connection points throughout the publishers' history that aids other readers and creators in bringing things together.
But You Said You had Done Some Reboots
I did. And it was hard. There are things that will get left behind: characters, characterizations, ideas, plots, growth, that may never get picked up again in an official capacity. And that's a bummer. But when I've done it, the trade-off has always been quickly starting to establish a new continuity and deciding what pre-existing knowledge to play off of--it may not be in continuity with anything else, but what do we expect the audience to understand about the world or the story that helps ease their burden because they can make more connections more quickly? I've been pretty proud of the answers the teams I've worked with have come up with.
Lastly, as a note, I want to touch on "elastic continuity" again, which I think maybe is often the most helpful thing. The idea of elastic continuity is that the details can be adjusted as long as the spirit is true. If Punisher and Iron Man were both still in the Vietnam War, similar to what happened to the JSA, it would make them much older in the current comics than they're usually depicted. And so the war that Punisher served in and that Iron Man was injured in changes with the times, to keep that central part of their story true while fitting better for the ease of access to a modern reader.
Not to sound inconclusive, but I think there are advantages to reboots. I think there are advantages to sticking with existing continuities. I think often the deciding factor is how much is getting cut or written out or otherwise "lost" (not that most media is actually lost nowadays) relative to how inviting the changes are. And if you are a person looking to work on a property and in a position to pitch something, keep all that in mind when suggesting starting over.
Talk to you next week!
What I enjoyed this week:
Vaccine booster (Enjoyed is maybe a strong word, I was out sick the next day, but I do like being vaccinated for the safety of myself and others), Blank Check (Podcast), The Menu (Movie),
Chainsaw Man (Manga), Honkai Impact (Video game), Shin Megami Tensei III (Video Game), Nancy (Comic strip), Abbott Elementary (TV show), White Noise (Movie), Sweat & Soap (Manga, finally actually finished it and it was delightful!)
New Releases this week (1/11/2022):
Godzilla Rivals II: Rodan vs. Ebirah (Editor)
Godzilla: Monsters & Protectors - All Hail the King #4 (Editor)
New releases next week (1/18/2022):
Sonic the Hedgehog: Scrapnik Island #4 (Editor)
Announcements:
Arizona Comic Book Arts Festival - 2/25! It's a one day comic-focused event in Phoenix, AZ. Tickets are only $10. Attending artists include me, Becca (who once again is dropping some new stuff on their Patreon, see below), Mitch Gerads, Steve Rude, John Layman, Henry Barajas, Jay Fotos, Jeff Mariotte, Marcy Rockwell, John Yurcaba, Andrew MacLean, Alexis Zirrit, Meredith McClaren, James Owen, Ryan Cody, and many more! Come and see us! Becca'll have some very cool new merch, too!
Pic of the Week:
Becca made this wallpaper of their character, Drew, publicly available from their Twitter to use as a phone wallpaper. They have more wallpapers as well as an alternate version of this art on their Patreon. They're doing weekly art prompts this year, so there's going to be a lot of art coming! Check it out!
And as promised last week, email subscribers get extra pictures this week! Here's my cats, Nadja and Tiansheng, being cute!
-David