September 2024 Update: Two Steps Forward, One Step Back

Happy September, everyone! After a few final days of heat, the rains have come to Vancouver and autumn has begun in earnest. Let’s get to the update.
Monstrous Liberation Work
This month Pacha was mainly focused on finishing the art for the second of Diogenes’s sex scenes - it’s a long, detailed scene and required a decent amount of revision because I was being very picky about a few details. I think it’s one of the best scenes we’ve done so far and I can’t wait for you to see it. Pacha’s also been doing some minor tweaks to Sasha’s sprites.
As for me, my work on the game this month was pretty much exclusively writing. I finished the script for Diogenes’s section (it turned out to be a couple thousand words longer than Senza and Drizzle’s, I think I must have been having fun with it) and also plumped up a lot of the optional flavor text that appears in the Hospitality District before and after you liberate all the monsters. Right now the total wordcount of the game’s script stands at about 52,000 words.
I’ve also been in contact with our publisher about getting a proper trailer cut for the game now that we’ve got almost all of our content ready to go. That’s ongoing but fingers crossed that I have a nice slick video to show you next month! Also coming next month: Pacha will be finishing the remainder of the SFW cutscene art and perhaps starting in on the last major sex scene, while I’ll be implementing the script I just wrote and probably finishing up the rest of the script while I’m at it.
I had hoped to get some or all of the writing implemented in-game this week, but that was unfortunately pre-empted by more pressing work necessitated by:
Cohost Shutting Down

(art by user by user astr_hal)
This will likely not come as any surprise to most if not all of the people receiving this update, but blogging platform/social network Cohost announced Monday of this week that at the end of September the site will be going read-only, and at the end of 2024 the servers will be going offline permanently. This is very saddening for me personally, but also very frustrating in a professional sense as the audience I’ve built for BP Games on Cohost has been extremely supportive and a steady source of visibility for our projects.
In order to mitigate this impending loss, I spent the last week feverishly working on:
The New BP Games Inc. Website (With Blog)

That’s right, BP Games Inc. now has a permanent home on the World Wide Web. It also has an RSS-enabled blog for you to add to your readers! Said blog is where my future long-form writing will appear, and I will also be re-publishing both the previously-published Adult Analysis Anthology posts and some of my “greatest hits” essays from Cohost there over the coming months.
In fact, the final essay of the second issue of AAA - my own girthsome review of Studio FOW’s Subverse - was published there yesterday! Well, not the entire thing. An excerpt thereof. I explain why in the post. Anyways, go give it a read!
The site still needs some work because, y’know, I was scrambling and I am also not the greatest at web design. In addition to re-publishing old work and writing new stuff there, I also intend to build out a comprehensive blogroll populated at first by other former-Cohost blogs and sites, with some kind of regular feature sharing/highlighting posts therefrom. However, it’s now the weekend, and I desperately need to rest.
The Consumption Stumption
God I love the stupid name I came up with for this section.
Reading: Patrick Rothfuss’s Kingkiller Chronicle for the umpteenth time. Maybe if I read the first two books hard enough, the motherfucker will finally publish the third!
Watching: Two Player Productions’s Double Fine PsychOdyssey for the second time! It’s been quite interesting going through it again - I’m finding that with some time and space, I’m having different thoughts & feelings about the various “characters” and “storylines” throughout. I was in the very early stages of drafting a Cohost essay about those thoughts and feelings, and that essay will someday go up on the new blog.
Playing: Ryu Ga Gotoku Studio’s Yakuza: Like A Dragon. This is one that’s been installed on my PS4 forever, so I’m glad it’s finally getting its due. It’s a lot of fun (although oh my god it’s getting into some Metal Gear Solid 4 territory with the length of its cutscenes). A very fun update to the Yakuza formula, and I’m looking forward to wringing every little sidequest and minigame out of it that I can.
Wrapping Up
That does it for September’s update! Here’s hoping the next month brings with it some much-needed stability. As always, thank you so much for following BP Games and enjoying the things we create!