October 2024 Update: We're Getting Close, Folks

Happy October, everyone! It’s been a beautiful month. I had my 36th birthday, the weather was gorgeous, and I made myself a chocolate cheesecake. Let’s get to the update!
Monstrous Liberation Work
It’s been a tough month with regard to health stuff for both Pacha and myself, but we’ve forged ahead! On Pacha’s end, she finished the art for the launch version’s final full-length sex scene, a tiny snippet of which you can see above! As much as I’d love to tell you more about the nature of this sex scene and who’s involved in it, that’s a secret! You’ll have to play the game when it launches!
As for me, I finished the script for ML’s launch version this month! That’s right! The whole thing! The writing I did was focused on the aforementioned sex scene (and surrounding narrative), as well as several short mini-scenes that will occur within the Hideout as the player liberates monsters. Some of these mini-scenes will include extra pieces of splash art! As of right now, the ML launch version script stands at 62,000 words (before edits).
In addition to all that writing, I also finished up the very last bit of 3D reference and asset list work so that Pacha will be able to go full steam ahead on the remainder of the artwork for the launch version. The trailer for the game that I mentioned in last month’s update has been finalized, but I won’t be able to show it to you until the game’s Steam page assets have been updated, so that’ll have to come next month. Also hopefully coming next month: our official launch date announcement!
For the next month I’ll be working on implementing on all the art and writing that hasn’t made it into the build yet, and Pacha will be focused on polishing up the remainder of our art asset list. All in all, it’s my hope that by the time I’m writing the November newsletter, Monstrous Liberation’s launch version should be mostly-if-not-completely sewn up, meaning that Pacha and I will be able to take a little break from development before getting a head start on the first update. Now’s as good a time as any to wishlist Monstrous Liberation on Steam!
Website And Socials
I’ve been slowing moving the web versions of the Adult Analysis Anthology essays over to the new official BP Games website blog, along with a couple of my favorite older Cohost essays. Here’s what’s gone up on the blog since last month:
It’s Time To Accept There Isn’t A Better Porn Game Format Than The Visual Novel - now with some added commentary!
Porn Games And Writing About Porn Games - my inaugural essay for the first issue of AAA.
Building A House Of Cum - an original essay reflecting on the work I did to promote a celebratory culture around pornography on Cohost.
On Patreon, And The Taming Of Erotic Game Development - Yarrun’s essay from the first issue of AAA! Now with a bit of added commentary from yours truly!
The Scarlet Demonslayer and the Anti-Kukkoro Kukkoro - Unangbangkay’s essay from the first issue of AAA! Now with a bit of added commentary from yours truly!
I’m currently working on another original essay, this one about criticism of adult games through the lens of playing Cyberframe Studios’ Vaygren: Lustful Temptation. I’ll also continue moving old essays over to the new blog at a steady clip.
Finally, if you’re on Bluesky, I encourage you to follow me there! I repost a lot of pornography and sometimes make jokes.
The Consumption Stumption
Reading: My roommate got me the most recent volumes from several manga series I follow as a birthday gift, and so far they’ve all been heaters. Shout-outs in particular to Kamome Shirahama’s Witch Hat Atelier, Umi Sakurai’s A Man And His Cat, and Eri Ejima’s Young Ladies Don’t Play Fighting Games!
Reading (Online Version): I’d like to give a couple of additional shout-outs to blog posts by friends! Please read Shel Raphen’s On Content Warnings and Dante Douglas’s inevitability is the privilege of hindsight!
Watching: My best friend got me Steven Universe: The Complete Collection for my birthday, which is terrific because Steven Universe is my favorite show probably of all time. I’ve gotten as far as Giant Woman so far in my re-watch, and I’m having a blast. I’m SO stoked to finally have this series on physical media (not to mention a little bit relieved given the state of streaming these days).
Playing: My dear friend Julian got me Teardown as a birthday present, so I’ve been playing that the past few days! I’m finding it to be a really unique kind of puzzling challenge, to say nothing of the inherent voxel goofiness.
Wrapping Up
That does it for October’s update! As always, thank you so much for following BP Games and enjoying the things we create!