March 2026: Putting It All Together

Happy March, everyone! I got a cold last month while recovering from a root canal and let me tell you: not my favorite combination! At least the weather’s getting nice! Let’s get into the update!
Monstrous Liberation Work
A truly incredible amount of Monstrous Liberation work has been done this past month by all parties involved.
On my end, the final script for the next update presently stands at just a little more than 50,000 words, or roughly the length of an average young adult novel. I’ll have more to say on this in a bit, but for the moment I’ll say that I’m quite proud of myself. I wrote more than 32,000 of those words over just eight weeks, it was a pretty massive undertaking, but I managed to pull it off. I’m presently blasting through the implementation phase, with about 25% of the script implemented as of right now. I’m very confident everything will be implemented and ready to go by the end of March.
Pacha, on her end, blasted through both of the sex scenes with Charybdis, our mermaid (the opening of the 2nd scene can be seen above). All she has left on her task list are a few miscellaneous additions & fixes, after which she’ll be able to take an obscenely-deserved break.
Diesel and Julian both wrapped up their work in the past week! Diesel put the finishing touches on Vulpes’s second scene, and Julian finished a couple sets of mini-scene CGs along with all the new UI art for this update!
All in all, the next Monstrous Liberation update will absolutely be releasing sometime in April 2026. I can’t say for certain that it’ll be out before the next newsletter, but there’s a chance! Look forward to it!
The Future Of Monstrous Liberation Work
This next Monstrous Liberation update will be the last in the current “whole district at once” model (for a while at least). The way we’ve been doing updates up to now has been to add entire districts of Civitas Imperito at once, starting with the Garrison District in the first update and continuing with the Scholar District in the second. Hopefully the appeal of this is obvious; players get a variety of new characters and their attendant sex scenes, the main story gets to move forward once the entire district is liberated, and the city feels more alive & complete as a result.
Unfortunately, it’s also just a huge amount of work for a team our size (the core members of which are just myself and Pacha). Writing an entire novel’s worth of script per update is an oppressive amount of work to have to power through every 6-8 months. On the art side of things, each update adds 3-5 new sprite sets, 6-8 new backgrounds, a handful of UI elements, and more than 100 new CGs in the same timeframe - this would be an absurd amount of work for once artist, so we wind up having to contract extra help. I love working with Diesel and Julian, this update absolutely wouldn’t be happening in the same timeframe without their assistance, but extra art resources are EXPENSIVE. We simply do not make enough in sales to keep spending what we spent to make this most recent update happen in a somewhat-timely fashion. Even with the extra help, getting everything done to a good level of quality winds up taking more than half a year per update, which is obviously irritating to players who are looking forward to the new content.
Going forward, the new plan will be to switch from entire-district updates every 6-8 months to single-monster updates every 3-4 months. This will mean the full game will take longer to deliver in its entirety, but it should make for both a more manageable workload for Pacha and myself while also give players more frequent content drops. In terms of size, these new updates will add one new character, two new full-length sex scenes, around 15,000 words of new writing, and a handful of new mini-scenes. The next update will feature a Dryad character who inhabits the Outskirts district, and will be followed by a Golem character and then a Djinn character, both of which inhabit the Catacombs. The Djinn update will also feature a continuation of the main story.
AAA Issue 4

The fundraiser for the fourth issue of the Adult Analysis Anthology has been running for most of the past month, and I’m happy to report that it successfully met its funding goal! Hooray! Everything we collect in excess of that goal is split equally between all of our 15 contributors, so if you haven’t chipped in yet and would like our writers to be better-compensated, please don’t hesitate to do so!
Following the completion of the fundraiser, those same contributors will start writing their essays. Delivery of the finished anthology is currently slated for mid-May, so look forward to it!
The Consumption Stumption
Playing 1: I finally got around to playing through Robust Games’ Loco Motive after having been gifted it for my birthday last year! It’s a comedic adventure-puzzle game very much in the lineage of classic LucasArts titles like Full Throttle and the Monkey Island series, and for the most part I think it manages to make a good showing of itself. The animations are vibrant and slick, the writing is snappy, and many of the jokes are actually funny. I will say that it suffered a little bit from the classic adventure-puzzle game problem of needlessly-obtuse puzzle solutions, but these hitches were few and far between.
Playing 2: After hitting roll credits on Loco Motive, I moved on to nth Circle Studios’ of the Devil, which I’ve been tremendously impressed by pretty much from the word go. It’s of that class of game that’s very difficult to talk about using much in the way of specifics since preserving yourself from spoilers is absolutely paramount to your enjoyment, but it’s wonderfully in-conversation with mystery/court case/puzzle visual novels like the Ace Attorney and Professor Layton games. It’s smart, razor-sharp, thoroughly beautiful, funny, sexy, and charmingly deranged. Can’t recommend this one strongly enough.
Reading: My favorite manga of all time is Hiromu Arakawa’s military-magic masterpiece Fullmetal Alchemist, so imagine my delight when I learned that she’d been working on another dark supernatural manga titled Daemons of the Shadow Realm. Although the story is still ongoing, it’s everything a fan of FMA could want; Arakawa’s character designs, storytelling chops, command of action flow, and sheer inventiveness are in a class of their own. Every chapter is a rock-solid banger. You owe it to yourself to check this one out.
Watching: I’ve been doing a rewatch of Kyoto Animation’s Sound! Euphonium series, having only seen up to the end of the second season previously. I’m hoping to get through both movies and the new third season, and so in the past month I finally got to watch Liz & The Blue Bird for the first time. All I can really say is Jesus Fucking Christ. I feel like I should have been wearing special glasses to protect me from exposure to such elevated levels of raw Yearning. The whole thing is such an absurd flex from start to finish. Even if you don’t have any familiarity with the series, I encourage you to watch the first six minutes of the film, which are a MASTERCLASS of character animation and choreography.
Wrapping Up
That brings us to the end of another update! There’s a very real chance that before the next newsletter goes out, we’ll have a piping-fresh update to brag about (and if it doesn’t quite get out before then, well, it’ll be coming very soon). Please consider supporting us on Patreon or Subscribestar if you don’t already - not to keep harping on this, but making games (and all the other stuff we make) is expensive! Thank you so much for following BP Games and enjoying the things we create!