February 2025 Update: Exciting Stuff Coming

Happy February, everyone! It’s been a cold, miserable month here in Vancouver - sometimes, the nicest thing one can say about February is that at least it isn’t January. Let’s get to the update.
Monstrous Liberation Work
As it was at the time of last month’s update, the early access launch version of Monstrous Liberation is locked and loaded and fully in the chamber, ready to hit digital shelves on March 17th. That hasn’t changed, and we’re getting more and more excited with every passing day!
With nothing more to do on the launch version, we’ve been full-steam-ahead working on the first update (after a quick detour to cut a quick demo for the upcoming Steam NEXTfest). On my end, I’ve been primarily focused on asset planning this month. Monstrous Liberation’s first update will feature three new monsters characters, six new full-length sex scenes, all-new story content, and a bunch of extras to discover! All of that needs to be described and documented, and today I’m happy to announce that I finished the creation of the very last of the sex scene 3D reference images. There’s a tiny amount of planning left to do, but once that’s over with I’ll be moving on to script-writing.
On Pacha’s side, she’s finalized the concepts for our three new monsters, and has moved on to full final sprite creation! You can see the first of our new faces above: Regla Shatterskull, First Blade of Kaa’Gromesh, Warmistress of Many Hordes. Or, at least, those USED to be her titles. Now, she serves as a weapons-master and trainer within The Usurper’s army. How’d THAT come to pass? Well, you’ll have to wait until the first update releases to find out.
One quick programming note: since the Monstrous Liberation release date falls so close to when the newsletter typically gets sent out, I’ll be holding the newsletter back next month (on PURPOSE this time) until the 17th to coincide with the launch.
Adult Analysis Anthology

As mentioned in last week’s special newsletter, pitch submissions for the third issue of the Adult Analysis Anthology have been opened for the past week! By the time you receive this e-mail they’ll still be open, but not for very long - submissions close at 9:00PM PST on Saturday, February 15th! If you have a pitch and haven’t submitted it, you’d better move quick!
I’m tremendously excited by all of the pitches we’ve received so far! It’s going to be a real task and a half narrowing down which ones will make the final cut for this issue, but it’s still an extremely good problem to have. After submissions close, I’ll take a few days to sift through all the pitches and reach out to the writers whose pitches I like. Once the list of essay pitches has been finalized, I’ll get to work planning this issue’s Indiegogo campaign. I’m really looking forward to it!
From The Blog
The last few essays from AAA’s second issue went up over the last month, along with two more instalments of the Opportunity retrospective! Let’s look back:
Opportunity Retrospective Part 5: Juniper, Rose, and Kate - An in-depth look at Opportunity’s final married couple, as well as Jacqueline’s sex-work mentor!
Opportunity Retrospective Part 6: The Rest Of The Cast - Finishing up with Opportunity’s cast spotlights. Everyone who hasn’t gotten a turn yet is here!
This Abundance Of Sex Is Kinda Nice, Actually - blit’s essay from the second issue of AAA!
The Quality And Quantity Quandary Of Adult Games - Leo G.’s essay from the second issue of AAA!
“I’m Game If You Are” – Reclaiming Consent Through Porn Games - Laney Norman’s essay from the second issue of AAA!
Blog programming note: now that the backlog of AAA web essays has been cleared out, posts on the blog will be coming a little more slowly since, y’know, they’ll be things that I’ll actually have to write (at least until the essays for the 3rd issue of AAA are in the bag). Look forward to more Opportunity retrospective posts, and possibly some other commentary-type things I’ve been batting around!
The Consumption Stumption
Watching: Just this very evening I sat down and watched Wong Kar-Wai’s In The Mood For Love for the first time. Fuck, man! Cinema! The movies! FILM! This is one of those films where every aspect of the craft is operating at a dizzyingly high level. Maggie Cheung and Tony Leung are radiant together - Cheung especially, I’ve never seen a woman wear so many cheongsams so well. And the motherfucking SHOT composition! The LAYERS! The COLORS! What a phenomenal period piece (I can see a lot of visual DNA being shared between this and Mad Men, one of my all-time favorite TV shows and ANOTHER period piece set in the 1960s).
Reading: Over the past month I finally sat down and committed to reading through both Volume 1 and Volume 2 of Xeecee’s phenomenal Misericorde series of kinetic novels. Cannot recommend these things highly enough. I’m chomping at the bit for them to release Volume 3 already! I’m foaming at the mouth over here! I GOTTA know what these friggin’ nuns get up to next! These things make tremendously good use of their chosen format, and are in turns hilarious, cerebral, gripping, sexy, and terrifying. If you love good stories, you really owe it to yourself to check these out.
Playing: I also sat down and played through Eyeguys’s Mediterranea Inferno this month. Now, I have to admit a certain amount of bias here - Arden Ripley, who has been the editor and proofreader for all of BP Games’s games since the very first chapter of Opportunity, did English-language localization, editing, and contributed writing to this game. But it really is phenomenal. A visual novel about the three most terrible little twinks you’ll ever have the misfortune to meet and their most miserable summer vacation. Razor-sharp, lush, funny, nothing like it.
Wrapping Up
That does it for February’s update! Another short newsletter will be going out in a week and a half to remind everyone about our demo in the Steam NEXTfest, but after that you won’t be hearing from me until March 17th. See you then! As always, thank you so much for following BP Games and enjoying the things we create!