December 2024 Update: Finally, Some Good Fucking News

Happy December, everyone! Last month of the year, huh? Hope it’s a good one! Let’s get to the update.
Monstrous Liberation Work
Some fucking excellent news right from the jump: Monstrous Liberation has passed Steam’s build review process and thus has an official launch date! That’s right, you will be able to purchase and play the early-access version of Monstrous Liberation on Steam and Itch on FEBRUARY 24TH, 2025! If you haven’t already, now would be an EXCELLENT time to wishlist the game on Steam!
My work for this month is pure polish for the launch version, which I anticipate being fully launch-ready by the end of December. Arden got their edit pass feedback back to me a couple of days ago, and I have begun the process of adding in the mountain of em dashes they demand (along with various minor rewrites, grammar fixes, and the like). I’ll also be making other minor fixes here and there (the city map buttons, for example, have literally never worked the way I want them to and it’s time to finally address that). After all the polish has been completed, I’ll take a little break and then get to planning the content for the first update!
On Pacha’s end, she was unfortunately working through some more health stuff, but has been working hard to finish up all the remaining art (which, at this point, only consists of a few fixes to some sprite art and a handful of splash panels) by the end of the year.
From The Blog
The official BP Games blog continues to deliver the goods. Here’s what’s gone up over the past month:
Opportunity Retrospective: Part 1 (Intro & Inspirations) - The first in a series of original posts I’ve wanted to write since launching Opportunity! As the title implies, the series will be a full in-depth retrospective, detailing the game’s entire development process end-to-end, giving insight and background into the plot and characters, as well as discussing its reception and legacy. This first post primarily concerns the various works that influenced Opportunity’s core concept.
Opportunity Retrospective: Part 2 (Concept & Themes) - The second post in the series described above! This one discusses how exactly I came up with the initial concept (spoiler: it’s cringe!), the setting of the game, and then goes on to look at some of the story’s important themes.
Fuck This Game: Intercorporeality, Erotic Cybernetics, and Becoming the Input - MorganH’s essay from the first issue of AAA!
Coming Out On Top: A Ten-Year Retrospective - Davis G. See’s essay from the second issue of AAA!
Don’t Play Coy: Marketing Advice For Adult Game Devs - raginghadron’s essay from the second issue of AAA!
Femboys, Futanari, And Finding Myself In The Space Between Their Bodies - Lynn Robinson’s essay from the second issue of AAA!
The Consumption Stumption
Playing: Infold Games’s Infinity Nikki released early in the month, and I’ve been kind of glued to it! I was a pretty big fan of Love Nikki, and when I saw they were bringing that formula to a large-scale console release I was tentatively excited. And what delight, it’s everything I could have hoped for. This game is GORGEOUS, it plays really well (puts me more in mind of a mascot platformer collectathon like Super Mario Odyssey or Banjo-Kazooie than a more freeform open-world experience like Breath of the Wild) and I honestly haven’t felt any kind of freemium pressure to spend money.
Playing 2: But that’s not all! I’ve also been playing Falcom’s Legend of Heroes: Trails in the Sky as a winding-down game on my Steam Deck! This game rips, dude. What an intensely well-realized JRPG world. Charm leaking from every orifice. Have you heard of this Estelle Bright girl? She’s got the JUICE.
Playing 3: Alright, so I’ve been playing a lot of games this month. You caught me. In my defence, I sort of had a lot of time on my hands while I waited for Arden to get their feedback to me. Anyways, I’ve also been intermittently dipping in to Soda Den’s Roots of Pacha with my best friend whenever we can make time for it, and been having a blast. I have a baby mammoth as a pet who lets me ride around on his back and just figured out how to make copper tools and I’m in the process of rizzing up the chieftain’s hot daughter. Life is good.
It’s The Freakin’ Vow, Baby!!!!!!!!

This isn’t strictly-speaking a BP Games update, but Arden (BP Game’s proofreader and editor) and Julian (Monstrous Liberation and As Above/So Below’s UI artist) released the final version of The Vow, their erotic horror T4T gothic romance comic, earlier this month! Arden and Julian have been working on this comic for AGES, and the level of care and craft they’ve put into it shines through brilliantly. This comic fucking RIPS. It’s sexy, it’s exciting, it’s funny, it’s lushly-illustrated, and it’s absolutely something you should purchase right this second.
Wrapping Up
That does it for December’s update! I’m very relieved to have brought you some glad tidings for a change! As always, thank you so much for following BP Games and enjoying the things we create!