August 2024 Update: There's A Lot Of Game In The Game Now

Happy August, everyone! The heat has broken for us somewhat here, although it’s still sunny and beautiful. Let’s get to the update!
Monstrous Liberation Work
On my end, this month was almost entirely programming work - I wanted to get a build ready for our publisher to review ahead of submitting a build to Steam (so that we can do things like update our capsule assets and add a trailer). After writing the remaining 3,000 words of Drizzle’s script, I then implemented all 20,000 words of script I’d written for Senza and Drizzle (plus the 2,000 currently in Diogenes’s), as well as fixing up the gallery and character screens and writing about a thousand extra words of character descriptions and other flavor text. That brings the current wordcount of the build to about 38,000 - what’s in the build now represents somewhere from 60-70% of what will be in the Early Access launch version, and it’s pretty cool to see it all coming together. Next month I’m going to press ahead and finish Diogenes’s script, and then hopefully also plug up a bunch of other little holes here and there in the script.

In addition to finishing the art for the first of Diogenes’s two sex scenes, Pacha also made a start on the game’s handful of SFW splash art that will be present in the prologue. The first (seen at the top) depicts Sasha having just accidentally cut a hole between worlds using the mysterious Golden Shears, while the second (seen directly above) depicts the immediate consequences of her actions in the first image. I have to say, it’s something of a refreshing novelty to be seeing art of Sasha that doesn’t feature her getting all holes filled. Who knew non-pornographic art could be so engaging? Next month Pacha will finish up Diogenes’s second sex scene and the rest of the SFW splash art.
Adult Analysis Anthology #2 Essays Continue

The response to the public launch of the second issue of the Adult Analysis Anthology has been extremely positive, I couldn’t be happier! As we did with the first issue, all of the essays therein have been getting posted to the BP Games Cohost page. Here are the essays we’ve posted in the past month:
Don’t Play Coy: Marketing Advice For Adult Game Devs, by RagingHadron
Femboys, Futanari, and Finding Myself in the Space Between Their Bodies, by Lynn Robinson
The Dynamics Of Sex in the Rance Series, by Eithi
What Makes A Game Storefront NSFW-Friendly?, by MadCreativity
We’ve still got several essays yet to post, so stay tuned for those!
The Consumption Stumption
I’m stealing this idea wholesale from Julian’s own newsletter because I think it’s cool (they didn’t come up with the name though. That was all me.)
Reading: Becky Chambers’s Monk & Robot Duology. These two books are extremely breezy reads (I blasted through A Psalm For The Wild-Built in a single sitting) but no less delightful for that. Chambers has a true gift for creating cluttered, lived-in worlds populated by messy, real characters.
Watching: Tatsuya Endo/CloverWorks’s SpyXFamily. I’m eleven episodes in and enjoying myself immensely. It’s not just that it’s beautiful and well-animated and funny, but it’s also supremely well-balanced. It would have been so easy to make Anya a little TOO cutesy or precocious, or to overdo it on the violence, or to lean too hard into the romance, but this series has just enough of pretty much everything. Can’t wait to see more.
Playing: Voracious Games’s Potionomics. I’ve been playing this as a winding-down game on my Steam Deck and it’s been absolutely perfect for it. Impeccably animated and effortlessly charming, with a great cast of characters and a seemingly never-ending array of interesting mechanics. This is the kind of game that makes me happy that I love video games.
Wrapping Up
That does it for August’s update! Next month should bring Monstrous Liberation’s Early Access build PERILOUSLY close to being content-complete, so look forward to that! As always, thank you so much for following BP Games and enjoying the things we create!