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Draconic Lineage: A Contribution to Racial Science and Race Realism
August 6, 2018
It is striking that no one has yet seen fit to develop and disseminate a theory of the Draconic race. In fact, the average reader is probably unaware that...
Draconic values: a meditation
August 1, 2018
As prophet and founder of a future society of dragons, it would make good sense to lay down the law, establishing my own revealed knowledge as an eternal...
Against Malatora and Towards a Draconic Post-human Future
July 29, 2018
It's hard work to be a lunatic. Not only do you have to consistently find ways to present yourself that are orthogonal to the normies, you also have to...
Towards the pseudo-formalization of a bad attitude Part 4/4
July 22, 2018
“All my life, I have lived with the feeling that I have been kept from my true place. If the expression “metaphysical exile” had no meaning, my existence...
Towards the pseudo-formalization of a bad attitude Part 3/???
July 21, 2018
The course of a person's life in the modern world is determined by how they perform on a collection of tests, both explicit and informal. Society has a...
Towards the pseudo-formalization of a bad attitude Part 2/???
July 21, 2018
I very recently came to the realization that most people don't think. At least, not in any sort of conscious, deductive, and deliberate way. I came to this...
Towards the pseudo-formalization of a bad attitude Part 1/???
July 20, 2018
There are twelve year-olds right now capable of functioning productively in highly competitive and demanding intellectual fields. Not a lot of them, but...
The Aesthetics of Hell: Why Yoko Taro's games are good
January 13, 2018
I will begin to expound on my own personal aesthetics and values, since indeed there is little else to really talk about at present. Since I have difficulty...
Long Term Post-singularity scenarios
October 24, 2017
Seeing Donald Trump work tirelessly to murder the underclass using institutional power has made me realize that singularity technology, and especially the...
Confessions of a Dragon
August 11, 2017
I was standing at the supermarket today trying to decide what to buy for dinner, when I suddenly realized that I was entirely surrounded by death; that this...
Brief Clarification on Metal Gear Rising
September 8, 2016
I originally excoriated Metal Gear Rising for its ridiculousness. I have subsequently played the game and seen that it has done a better job with the...
Snowpiercer: Environmentalism as fascism
September 25, 2014
I recently had the good fortune to be able watch the movie Snowpiercer, which would otherwise have completely flown under my radar due to the bizarre...
State of the Union 2013
December 27, 2013
I've had a lot going through my head lately. A jumble of thoughts, intense, not entirely organized, with a fevered pitch. I've refrained from writing because...
Metal Gear Rising: Thoughts and Impressions
December 15, 2011
[youtube=http://www.youtube.com/watch?v=5SNo8h-KfAU] That feeling you just felt was the voice of a million fanboys crying out in terror. This video at the...
Game Design class: A retrospective
December 8, 2011
This entry marks the final assignment for the class for which this blog was created, CSC 126, also known as Game Design and Development. Whether or not I...
Games that hate their players
December 1, 2011
As I'm sure many who know me are aware, I have a soft spot in my heart for games which... shall we say, put the player outside of their comfort zone. In...
Self-handicapping in gaming communities
November 16, 2011
One of the more interesting phenomenon in gaming (or perhaps it's simply depressive, depending on your perspective) is the way that virtually all gaming...
Robot Unicorn Attack: A brief analysis
November 16, 2011
Robot Unicorn Attack is an extremely straightforward "on rails" platformer. You control the eponymous robot unicorn of the title, who moves from left to...
Fallout New Vegas: a brief analysis of structure
November 3, 2011
Having recently read an excerpt on game story structure taken from a Lee Sheldon textbook, I was intrigued. Particularly, I was taken by this sentence: "[The...
Invincible Death Lazer: creative vision
October 31, 2011
I have had an idea stuck in my head since approximately July 14th, 2008. That idea was for a game, almost appalling in its simplicity, but immense in its own...
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